Possibly fixed bug from issue #23
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parent
c70f6adf67
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1 changed files with 13 additions and 11 deletions
22
src/Bar.ahk
22
src/Bar.ahk
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@ -392,14 +392,23 @@ Bar_updateStatic(m) {
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Bar_updateStatus() {
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Bar_updateStatus() {
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Local anyContent, anyText, bat1, bat2, bat3, GuiN, m, mute, vol
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Local anyContent, anyText, bat1, bat2, bat3, GuiN, m, mute, vol
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anyText := Config_readinAny()
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If Config_readinBat {
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ResourceMonitor_getBatteryStatus(bat1, bat2)
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bat3 := SubStr(" " bat1, -2)
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}
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If Config_readinVolume {
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SoundGet, vol, MASTER, VOLUME
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SoundGet, mute, MASTER, MUTE
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vol := Round(vol)
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}
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Loop, % Manager_monitorCount {
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Loop, % Manager_monitorCount {
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m := A_Index
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m := A_Index
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GuiN := (m - 1) + 1
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GuiN := (m - 1) + 1
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Debug_logMessage("DEBUG[6] Bar_updateStatus(): Gui, " . GuiN . ": Default", 6)
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Debug_logMessage("DEBUG[6] Bar_updateStatus(): Gui, " . GuiN . ": Default", 6)
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Gui, %GuiN%: Default
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Gui, %GuiN%: Default
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If Config_readinBat {
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If Config_readinBat {
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ResourceMonitor_getBatteryStatus(bat1, bat2)
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bat3 := SubStr(" " bat1, -2)
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If (bat1 < 10) And (bat2 = "off") {
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If (bat1 < 10) And (bat2 = "off") {
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;; Change the color, if the battery level is below 10%
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;; Change the color, if the battery level is below 10%
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GuiControl, +Background%Config_backColor_#3_#8% +c%Config_foreColor_#3_#8%, Bar_#%m%_batteryStatus_highlighted
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GuiControl, +Background%Config_backColor_#3_#8% +c%Config_foreColor_#3_#8%, Bar_#%m%_batteryStatus_highlighted
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@ -415,16 +424,9 @@ Bar_updateStatus() {
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GuiControl, , Bar_#%m%_batteryStatus_highlighted, %bat3%
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GuiControl, , Bar_#%m%_batteryStatus_highlighted, %bat3%
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GuiControl, , Bar_#%m%_batteryStatus, % " BAT: " bat3 "% "
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GuiControl, , Bar_#%m%_batteryStatus, % " BAT: " bat3 "% "
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}
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}
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anyText := Config_readinAny()
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If anyText
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If anyText {
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GuiControlGet, anyContent, , Bar_#%m%_anyText
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If Not (anyText = anyContent)
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GuiControl, , Bar_#%m%_anyText, % anyText
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GuiControl, , Bar_#%m%_anyText, % anyText
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}
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If Config_readinVolume {
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If Config_readinVolume {
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SoundGet, vol, MASTER, VOLUME
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SoundGet, mute, MASTER, MUTE
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vol := Round(vol)
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If (mute = "On") {
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If (mute = "On") {
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;; Change the color, if the mute is on
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;; Change the color, if the mute is on
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GuiControl, +Background%Config_backColor_#1_#9% +c%Config_foreColor_#1_#9%, Bar_#%m%_volume_highlighted
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GuiControl, +Background%Config_backColor_#1_#9% +c%Config_foreColor_#1_#9%, Bar_#%m%_volume_highlighted
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