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https://gitgud.io/wackyideas/aerothemeplasma.git
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208 lines
5.8 KiB
C++
Executable file
208 lines
5.8 KiB
C++
Executable file
/*
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SPDX-FileCopyrightText: 2010 Fredrik Höglund <fredrik@kde.org>
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SPDX-FileCopyrightText: 2018 Alex Nemeth <alex.nemeth329@gmail.com>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#pragma once
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#include "effect/effect.h"
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#include "opengl/glutils.h"
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#include "window.h"
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#include <QList>
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#include <QFile>
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#include <QSharedMemory>
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#include <QDir>
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#include <unordered_map>
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namespace KWin
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{
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class BlurManagerInterface;
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struct BlurRenderData
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{
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/// Temporary render targets needed for the Dual Kawase algorithm, the first texture
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/// contains not blurred background behind the window, it's cached.
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std::vector<std::unique_ptr<GLTexture>> textures;
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std::vector<std::unique_ptr<GLFramebuffer>> framebuffers;
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};
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struct BlurEffectData
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{
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/// The region that should be blurred behind the window
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std::optional<QRegion> content;
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/// The region that should be blurred behind the frame
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std::optional<QRegion> frame;
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/// The render data per screen. Screens can have different color spaces.
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std::unordered_map<Output *, BlurRenderData> render;
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};
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class BlurEffect : public KWin::Effect
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{
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Q_OBJECT
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public:
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BlurEffect();
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~BlurEffect() override;
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static bool supported();
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static bool enabledByDefault();
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void reconfigure(ReconfigureFlags flags) override;
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void prePaintScreen(ScreenPrePaintData &data, std::chrono::milliseconds presentTime) override;
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void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, std::chrono::milliseconds presentTime) override;
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void drawWindow(const RenderTarget &renderTarget, const RenderViewport &viewport, EffectWindow *w, int mask, const QRegion ®ion, WindowPaintData &data) override;
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bool provides(Feature feature) override;
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bool isActive() const override;
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int requestedEffectChainPosition() const override
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{
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return 20;
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}
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bool eventFilter(QObject *watched, QEvent *event) override;
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bool blocksDirectScanout() const override;
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public Q_SLOTS:
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void slotWindowAdded(KWin::EffectWindow *w);
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void slotWindowDeleted(KWin::EffectWindow *w);
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void slotScreenRemoved(KWin::Output *screen);
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void slotPropertyNotify(KWin::EffectWindow *w, long atom);
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void setupDecorationConnections(EffectWindow *w);
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private:
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void initBlurStrengthValues();
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QRegion blurRegion(EffectWindow *w, bool noRoundedCorners = false) const;
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QRegion decorationBlurRegion(const EffectWindow *w) const;
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bool decorationSupportsBlurBehind(const EffectWindow *w) const;
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bool shouldBlur(const EffectWindow *w, int mask, const WindowPaintData &data) const;
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bool shouldForceBlur(const EffectWindow *w) const;
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void updateBlurRegion(EffectWindow *w);
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void blur(const RenderTarget &renderTarget, const RenderViewport &viewport, EffectWindow *w, int mask, const QRegion ®ion, WindowPaintData &data);
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void ensureReflectTexture();
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bool readMemory(bool* skipFunc);
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bool treatAsActive(const EffectWindow *w);
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private:
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struct
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{
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std::unique_ptr<GLShader> shader;
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std::unique_ptr<GLTexture> reflectTexture;
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int mvpMatrixLocation;
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int screenResolutionLocation;
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int windowPosLocation;
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int windowSizeLocation;
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int opacityLocation;
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int translateTextureLocation;
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} m_reflectPass;
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struct
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{
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std::unique_ptr<GLShader> shader;
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int mvpMatrixLocation;
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int offsetLocation;
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int halfpixelLocation;
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} m_downsamplePass;
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struct
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{
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std::unique_ptr<GLShader> shader;
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int mvpMatrixLocation;
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int offsetLocation;
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int halfpixelLocation;
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int basicColorizationLocation;
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int aeroColorRLocation;
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int aeroColorGLocation;
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int aeroColorBLocation;
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int aeroColorALocation;
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int aeroColorBalanceLocation;
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int aeroAfterglowBalanceLocation;
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int aeroBlurBalanceLocation;
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int aeroColorizeLocation;
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} m_upsamplePass;
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bool m_valid = false;
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long net_wm_blur_region = 0;
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QRegion m_paintedArea; // keeps track of all painted areas (from bottom to top)
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QRegion m_currentBlur; // keeps track of the currently blured area of the windows(from bottom to top)
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Output *m_currentScreen = nullptr;
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size_t m_iterationCount; // number of times the texture will be downsized to half size
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int m_offset;
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int m_expandSize;
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QStringList m_windowClasses;
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QStringList m_windowClassesColorization;
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bool m_blurMatching;
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bool m_blurNonMatching;
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bool m_blurMenus;
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bool m_blurDocks;
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bool m_paintAsTranslucent;
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QString m_texturePath;
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bool m_translateTexture;
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bool m_firstTimeConfig;
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int m_aeroIntensity;
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int m_aeroHue;
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int m_aeroSaturation;
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int m_aeroBrightness;
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float m_aeroColorR;
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float m_aeroColorG;
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float m_aeroColorB;
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float m_aeroColorA;
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int m_aeroPrimaryBalance;
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int m_aeroSecondaryBalance;
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int m_aeroBlurBalance;
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int m_aeroPrimaryBalanceInactive;
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int m_aeroBlurBalanceInactive;
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bool m_transparencyEnabled;
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bool m_basicColorization;
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struct OffsetStruct
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{
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float minOffset;
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float maxOffset;
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int expandSize;
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};
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QList<OffsetStruct> blurOffsets;
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struct BlurValuesStruct
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{
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int iteration;
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float offset;
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};
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QList<BlurValuesStruct> blurStrengthValues;
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QMap<EffectWindow *, QMetaObject::Connection> windowBlurChangedConnections;
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QMap<EffectWindow *, QMetaObject::Connection> windowExpandedGeometryChangedConnections;
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std::unordered_map<EffectWindow *, BlurEffectData> m_windows;
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static BlurManagerInterface *s_blurManager;
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static QTimer *s_blurManagerRemoveTimer;
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QSharedMemory m_sharedMemory;
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};
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inline bool BlurEffect::provides(Effect::Feature feature)
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{
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if (feature == Blur) {
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return true;
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}
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return KWin::Effect::provides(feature);
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}
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} // namespace KWin
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