aerothemeplasma/kwin/decoration/breeze-v5.93.0/kstyle/animations/breezewidgetstateengine.cpp
2024-08-09 03:20:25 +02:00

85 lines
2.7 KiB
C++

/*
* SPDX-FileCopyrightText: 2014 Hugo Pereira Da Costa <hugo.pereira@free.fr>
*
* SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "breezewidgetstateengine.h"
#include "breezeenabledata.h"
namespace Breeze
{
//____________________________________________________________
bool WidgetStateEngine::registerWidget(QObject *target, AnimationModes modes)
{
if (!target) {
return false;
}
if (modes & AnimationHover && !_hoverData.contains(target)) {
_hoverData.insert(target, new WidgetStateData(this, target, duration()), enabled());
}
if (modes & AnimationFocus && !_focusData.contains(target)) {
_focusData.insert(target, new WidgetStateData(this, target, duration()), enabled());
}
if (modes & AnimationEnable && !_enableData.contains(target)) {
_enableData.insert(target, new EnableData(this, target, duration()), enabled());
}
if (modes & AnimationPressed && !_pressedData.contains(target)) {
_pressedData.insert(target, new WidgetStateData(this, target, duration()), enabled());
}
// connect destruction signal
connect(target, &QObject::destroyed, this, &WidgetStateEngine::unregisterWidget, Qt::UniqueConnection);
return true;
}
//____________________________________________________________
bool WidgetStateEngine::updateState(const QObject *object, AnimationMode mode, bool value)
{
DataMap<WidgetStateData>::Value data(WidgetStateEngine::data(object, mode));
return (data && data.data()->updateState(value));
}
//____________________________________________________________
bool WidgetStateEngine::isAnimated(const void *object, AnimationMode mode)
{
DataMap<WidgetStateData>::Value data(WidgetStateEngine::data(object, mode));
return (data && data.data()->animation() && data.data()->animation().data()->isRunning());
}
//____________________________________________________________
DataMap<WidgetStateData>::Value WidgetStateEngine::data(const void *object, AnimationMode mode)
{
switch (mode) {
case AnimationHover:
return _hoverData.find(object).data();
case AnimationFocus:
return _focusData.find(object).data();
case AnimationEnable:
return _enableData.find(object).data();
case AnimationPressed:
return _pressedData.find(object).data();
default:
return DataMap<WidgetStateData>::Value();
}
}
//____________________________________________________________
DataMap<WidgetStateData> &WidgetStateEngine::dataMap(AnimationMode mode)
{
switch (mode) {
default:
case AnimationHover:
return _hoverData;
case AnimationFocus:
return _focusData;
case AnimationEnable:
return _enableData;
case AnimationPressed:
return _pressedData;
}
}
}