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https://gitgud.io/wackyideas/aerothemeplasma.git
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86 lines
3.1 KiB
QML
Executable file
86 lines
3.1 KiB
QML
Executable file
/*
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SPDX-FileCopyrightText: 2016 Kai Uwe Broulik <kde@privat.broulik.de>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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import QtQuick 2.8
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import org.kde.plasma.core 2.0 as PlasmaCore
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import org.kde.plasma.components 2.0 as PlasmaComponents
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Item {
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readonly property int iconWidthDelta: (icon.width - icon.paintedWidth) / 2
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readonly property bool shiftBadgeDown: (plasmoid.pluginName === "org.kde.plasma.icontasks") && task.audioStreamIconLoaderItem.shown
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Item {
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id: badgeMask
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anchors.fill: parent
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Rectangle {
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readonly property int offset: Math.round(Math.max(PlasmaCore.Units.smallSpacing / 2, badgeMask.width / 32))
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anchors.right: Qt.application.layoutDirection === Qt.RightToLeft ? undefined : parent.right
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anchors.left: Qt.application.layoutDirection === Qt.RightToLeft ? parent.left : undefined
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anchors.rightMargin: Qt.application.layoutDirection === Qt.RightToLeft ? 0 : -offset
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anchors.leftMargin: Qt.application.layoutDirection === Qt.RightToLeft ? -offset : 0
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y: shiftBadgeDown ? (icon.height/2) : 0
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visible: task.smartLauncherItem.countVisible
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width: badgeRect.width + offset * 2
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height: badgeRect.height + offset * 2
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radius: badgeRect.radius + offset * 2
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// Badge changes width based on number.
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onWidthChanged: maskShaderSource.scheduleUpdate()
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onVisibleChanged: maskShaderSource.scheduleUpdate()
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onYChanged: maskShaderSource.scheduleUpdate()
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}
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}
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ShaderEffectSource {
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id: iconShaderSource
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sourceItem: icon
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hideSource: GraphicsInfo.api !== GraphicsInfo.Software
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}
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ShaderEffectSource {
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id: maskShaderSource
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sourceItem: badgeMask
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hideSource: true
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live: false
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}
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ShaderEffect {
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id: shader
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anchors.fill: parent
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property var source: iconShaderSource
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property var mask: maskShaderSource
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onWidthChanged: maskShaderSource.scheduleUpdate()
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onHeightChanged: maskShaderSource.scheduleUpdate()
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supportsAtlasTextures: true
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fragmentShader: "
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varying highp vec2 qt_TexCoord0;
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uniform highp float qt_Opacity;
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uniform lowp sampler2D source;
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uniform lowp sampler2D mask;
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void main() {
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gl_FragColor = texture2D(source, qt_TexCoord0.st) * (1.0 - (texture2D(mask, qt_TexCoord0.st).a)) * qt_Opacity;
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}
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"
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}
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Badge {
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readonly property int offset: Math.round(Math.max(PlasmaCore.Units.smallSpacing / 2, badgeMask.width / 32))
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id: badgeRect
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anchors.right: Qt.application.layoutDirection === Qt.RightToLeft ? undefined : parent.right
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anchors.left: Qt.application.layoutDirection === Qt.RightToLeft ? parent.left : undefined
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y: offset + (shiftBadgeDown ? (icon.height/2) : 0)
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height: Math.round(parent.height * 0.4)
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visible: task.smartLauncherItem.countVisible
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number: task.smartLauncherItem.count
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}
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}
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