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https://gitgud.io/wackyideas/aerothemeplasma.git
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258 lines
7.4 KiB
C++
258 lines
7.4 KiB
C++
/*
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* SPDX-FileCopyrightText: 2014 Hugo Pereira Da Costa <hugo.pereira@free.fr>
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*
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* SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#include "breezemdiwindowshadow.h"
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#include "breezeboxshadowrenderer.h"
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#include "breezemetrics.h"
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#include "breezeshadowhelper.h"
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#include "breezestyleconfigdata.h"
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#include <QMdiArea>
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#include <QMdiSubWindow>
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#include <QPainter>
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#include <QTextStream>
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namespace Breeze
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{
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//____________________________________________________________________
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MdiWindowShadow::MdiWindowShadow(QWidget *parent, const TileSet &shadowTiles)
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: QWidget(parent)
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, _shadowTiles(shadowTiles)
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{
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setAttribute(Qt::WA_OpaquePaintEvent, false);
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setAttribute(Qt::WA_TransparentForMouseEvents, true);
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setFocusPolicy(Qt::NoFocus);
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}
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//____________________________________________________________________
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void MdiWindowShadow::updateGeometry()
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{
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if (!_widget) {
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return;
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}
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// metrics
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const CompositeShadowParams params = ShadowHelper::lookupShadowParams(StyleConfigData::shadowSize());
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if (params.isNone()) {
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return;
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}
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const QSize boxSize =
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BoxShadowRenderer::calculateMinimumBoxSize(params.shadow1.radius).expandedTo(BoxShadowRenderer::calculateMinimumBoxSize(params.shadow2.radius));
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const QSize shadowSize = BoxShadowRenderer::calculateMinimumShadowTextureSize(boxSize, params.shadow1.radius, params.shadow1.offset)
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.expandedTo(BoxShadowRenderer::calculateMinimumShadowTextureSize(boxSize, params.shadow2.radius, params.shadow2.offset));
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const QRect shadowRect(QPoint(0, 0), shadowSize);
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QRect boxRect(QPoint(0, 0), boxSize);
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boxRect.moveCenter(shadowRect.center());
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const int topSize(boxRect.top() - shadowRect.top() - Metrics::Shadow_Overlap - params.offset.y());
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const int bottomSize(shadowRect.bottom() - boxRect.bottom() - Metrics::Shadow_Overlap + params.offset.y());
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const int leftSize(boxRect.left() - shadowRect.left() - Metrics::Shadow_Overlap - params.offset.x());
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const int rightSize(shadowRect.right() - boxRect.right() - Metrics::Shadow_Overlap + params.offset.x());
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// get tileSet rect
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auto hole = _widget->frameGeometry();
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_shadowTilesRect = hole.adjusted(-leftSize, -topSize, rightSize, bottomSize);
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// get parent MDI area's viewport
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auto parent(parentWidget());
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if (parent && !qobject_cast<QMdiArea *>(parent) && qobject_cast<QMdiArea *>(parent->parentWidget())) {
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parent = parent->parentWidget();
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}
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if (qobject_cast<QAbstractScrollArea *>(parent)) {
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parent = qobject_cast<QAbstractScrollArea *>(parent)->viewport();
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}
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// set geometry
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QRect geometry(_shadowTilesRect);
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if (parent) {
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geometry &= parent->rect();
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hole &= parent->rect();
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}
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// update geometry and mask
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const QRegion mask = QRegion(geometry) - hole.adjusted(2, 2, -2, -2);
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if (mask.isEmpty()) {
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hide();
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} else {
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setGeometry(geometry);
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setMask(mask.translated(-geometry.topLeft()));
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show();
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}
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// translate rendering rect
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_shadowTilesRect.translate(-geometry.topLeft());
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}
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//____________________________________________________________________
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void MdiWindowShadow::updateZOrder()
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{
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stackUnder(_widget);
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}
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//____________________________________________________________________
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void MdiWindowShadow::paintEvent(QPaintEvent *event)
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{
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if (!_shadowTiles.isValid()) {
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return;
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}
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QPainter painter(this);
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painter.setRenderHints(QPainter::Antialiasing);
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painter.setClipRegion(event->region());
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_shadowTiles.render(_shadowTilesRect, &painter);
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}
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//____________________________________________________________________
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MdiWindowShadowFactory::MdiWindowShadowFactory(QObject *parent)
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: QObject(parent)
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{
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}
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//____________________________________________________________________________________
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bool MdiWindowShadowFactory::registerWidget(QWidget *widget)
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{
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// check widget type
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auto subwindow(qobject_cast<QMdiSubWindow *>(widget));
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if (!subwindow) {
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return false;
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}
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if (subwindow->widget() && subwindow->widget()->inherits("KMainWindow")) {
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return false;
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}
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// make sure widget is not already registered
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if (isRegistered(widget)) {
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return false;
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}
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// store in set
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_registeredWidgets.insert(widget);
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// create shadow immediately if widget is already visible
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if (widget->isVisible()) {
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installShadow(widget);
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updateShadowGeometry(widget);
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updateShadowZOrder(widget);
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}
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widget->installEventFilter(this);
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// catch object destruction
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connect(widget, &QObject::destroyed, this, &MdiWindowShadowFactory::widgetDestroyed);
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return true;
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}
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//____________________________________________________________________________________
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void MdiWindowShadowFactory::unregisterWidget(QWidget *widget)
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{
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if (!isRegistered(widget)) {
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return;
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}
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widget->removeEventFilter(this);
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_registeredWidgets.remove(widget);
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removeShadow(widget);
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}
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//____________________________________________________________________________________
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bool MdiWindowShadowFactory::eventFilter(QObject *object, QEvent *event)
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{
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switch (event->type()) {
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// TODO: possibly implement ZOrderChange event, to make sure that
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// the shadow is always painted on top
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case QEvent::ZOrderChange:
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updateShadowZOrder(object);
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break;
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case QEvent::Hide:
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hideShadows(object);
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break;
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case QEvent::Show:
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installShadow(object);
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updateShadowGeometry(object);
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updateShadowZOrder(object);
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break;
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case QEvent::Move:
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case QEvent::Resize:
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updateShadowGeometry(object);
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break;
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default:
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break;
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}
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return QObject::eventFilter(object, event);
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}
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//____________________________________________________________________________________
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MdiWindowShadow *MdiWindowShadowFactory::findShadow(QObject *object) const
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{
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// check object,
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if (!object->parent()) {
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return nullptr;
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}
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// find existing window shadows
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auto children = object->parent()->children();
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foreach (QObject *child, children) {
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if (MdiWindowShadow *shadow = qobject_cast<MdiWindowShadow *>(child)) {
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if (shadow->widget() == object) {
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return shadow;
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}
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}
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}
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return nullptr;
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}
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//____________________________________________________________________________________
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void MdiWindowShadowFactory::installShadow(QObject *object)
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{
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// cast
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auto widget(static_cast<QWidget *>(object));
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if (!widget->parentWidget()) {
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return;
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}
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// make sure shadow is not already installed
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if (findShadow(object)) {
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return;
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}
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if (!_shadowHelper) {
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return;
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}
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// create new shadow
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auto windowShadow(new MdiWindowShadow(widget->parentWidget(), _shadowHelper->shadowTiles(widget)));
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windowShadow->setWidget(widget);
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}
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//____________________________________________________________________________________
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void MdiWindowShadowFactory::removeShadow(QObject *object)
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{
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if (MdiWindowShadow *windowShadow = findShadow(object)) {
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windowShadow->hide();
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windowShadow->deleteLater();
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}
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}
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//____________________________________________________________________________________
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void MdiWindowShadowFactory::widgetDestroyed(QObject *object)
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{
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_registeredWidgets.remove(object);
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removeShadow(object);
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}
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}
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