aerothemeplasma/KWin/smod_kwin_theme/breeze/kstyle/animations/breezetransitionwidget.h

247 lines
4.7 KiB
C++

#ifndef breezetransitionwidget_h
#define breezetransitionwidget_h
//////////////////////////////////////////////////////////////////////////////
// breezetransitionwidget.h
// stores event filters and maps widgets to transitions for transitions
//
// SPDX-FileCopyrightText: 2007 Thomas Luebking <thomas.luebking@web.de>
// SPDX-FileCopyrightText: 2009 Hugo Pereira Da Costa <hugo.pereira@free.fr>
//
// SPDX-License-Identifier: MIT
//////////////////////////////////////////////////////////////////////////////
#include "breeze.h"
#include "breezeanimation.h"
#include <QWidget>
#include <cmath>
namespace Breeze
{
//* temporary widget used to perform smooth transition between one widget state and another
class TransitionWidget : public QWidget
{
Q_OBJECT
//* declare opacity property
Q_PROPERTY(qreal opacity READ opacity WRITE setOpacity)
public:
//* shortcut to painter
typedef WeakPointer<TransitionWidget> Pointer;
//* constructor
TransitionWidget(QWidget *parent, int duration);
//*@name flags
//@{
enum Flag {
None = 0,
GrabFromWindow = 1 << 0,
Transparent = 1 << 1,
PaintOnWidget = 1 << 2,
};
Q_DECLARE_FLAGS(Flags, Flag)
void setFlags(Flags value)
{
_flags = value;
}
void setFlag(Flag flag, bool value = true)
{
if (value) {
_flags |= flag;
} else {
_flags &= (~flag);
}
}
bool testFlag(Flag flag) const
{
return _flags.testFlag(flag);
}
//@}
//* duration
void setDuration(int duration)
{
if (_animation) {
_animation.data()->setDuration(duration);
}
}
//* duration
int duration() const
{
return (_animation) ? _animation.data()->duration() : 0;
}
//* steps
static void setSteps(int value)
{
_steps = value;
}
//*@name opacity
//@{
qreal opacity() const
{
return _opacity;
}
void setOpacity(qreal value)
{
value = digitize(value);
if (_opacity == value) {
return;
}
_opacity = value;
update();
}
//@}
//@name pixmaps handling
//@{
//* start
void resetStartPixmap()
{
setStartPixmap(QPixmap());
}
//* start
void setStartPixmap(QPixmap pixmap)
{
_startPixmap = pixmap;
}
//* start
const QPixmap &startPixmap() const
{
return _startPixmap;
}
//* end
void resetEndPixmap()
{
setEndPixmap(QPixmap());
}
//* end
void setEndPixmap(QPixmap pixmap)
{
_endPixmap = pixmap;
_currentPixmap = pixmap;
}
//* start
const QPixmap &endPixmap() const
{
return _endPixmap;
}
//* current
const QPixmap &currentPixmap() const
{
return _currentPixmap;
}
//@}
//* grap pixmap
QPixmap grab(QWidget * = nullptr, QRect = QRect());
//* true if animated
bool isAnimated() const
{
return _animation.data()->isRunning();
}
//* end animation
void endAnimation()
{
if (_animation.data()->isRunning()) {
_animation.data()->stop();
}
}
//* animate transition
void animate()
{
if (_animation.data()->isRunning()) {
_animation.data()->stop();
}
_animation.data()->start();
}
//* true if paint is enabled
static bool paintEnabled();
protected:
//* generic event filter
bool event(QEvent *) override;
//* paint event
void paintEvent(QPaintEvent *) override;
//* grab widget background
/*!
Background is not rendered properly using QWidget::render.
Use home-made grabber instead. This is directly inspired from bespin.
*/
void grabBackground(QPixmap &, QWidget *, QRect &) const;
//* grab widget
void grabWidget(QPixmap &, QWidget *, QRect &) const;
//* fade pixmap
void fade(const QPixmap &source, QPixmap &target, qreal opacity, const QRect &) const;
//* apply step
qreal digitize(const qreal &value) const
{
if (_steps > 0) {
return std::floor(value * _steps) / _steps;
} else {
return value;
}
}
private:
//* Flags
Flags _flags = None;
//* paint enabled
static bool _paintEnabled;
//* internal transition animation
Animation::Pointer _animation;
//* animation starting pixmap
QPixmap _startPixmap;
//* animation starting pixmap
QPixmap _localStartPixmap;
//* animation starting pixmap
QPixmap _endPixmap;
//* current pixmap
QPixmap _currentPixmap;
//* current state opacity
qreal _opacity = 0;
//* steps
static int _steps;
};
}
#endif