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82 lines
1.4 KiB
C++
82 lines
1.4 KiB
C++
/*
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* SPDX-FileCopyrightText: 2014 Hugo Pereira Da Costa <hugo.pereira@free.fr>
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*
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* SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#ifndef breezebusyindicatorengine_h
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#define breezebusyindicatorengine_h
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#include "breezeanimation.h"
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#include "breezebaseengine.h"
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#include "breezebusyindicatordata.h"
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#include "breezedatamap.h"
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namespace Breeze
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{
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//* handles progress bar animations
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class BusyIndicatorEngine : public BaseEngine
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{
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Q_OBJECT
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//* declare opacity property
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Q_PROPERTY(int value READ value WRITE setValue)
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public:
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//* constructor
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explicit BusyIndicatorEngine(QObject *);
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//*@name accessors
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//@{
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//* true if widget is animated
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bool isAnimated(const QObject *);
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//* value
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int value() const
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{
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return _value;
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}
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//@}
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//*@name modifiers
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//@{
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//* register progressbar
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bool registerWidget(QObject *);
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//* duration
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void setDuration(int) override;
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//* set object as animated
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void setAnimated(const QObject *, bool);
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//* opacity
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void setValue(int value);
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//@}
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public Q_SLOTS:
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//* remove widget from map
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bool unregisterWidget(QObject *) override;
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protected:
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//* returns data associated to widget
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DataMap<BusyIndicatorData>::Value data(const QObject *);
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private:
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//* map widgets to progressbar data
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DataMap<BusyIndicatorData> _data;
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//* animation
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Animation::Pointer _animation;
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//* value
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int _value = 0;
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};
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}
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#endif
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