aerothemeplasma/Plasma/Plasma Widgets/User/Task Icons/org.kde.plasma.seventasks/contents/ui/TaskBadgeOverlay.qml

86 lines
3.1 KiB
QML

/*
SPDX-FileCopyrightText: 2016 Kai Uwe Broulik <kde@privat.broulik.de>
SPDX-License-Identifier: GPL-2.0-or-later
*/
import QtQuick 2.8
import org.kde.plasma.core 2.0 as PlasmaCore
import org.kde.plasma.components 2.0 as PlasmaComponents
Item {
readonly property int iconWidthDelta: (icon.width - icon.paintedWidth) / 2
readonly property bool shiftBadgeDown: (plasmoid.pluginName === "org.kde.plasma.icontasks") && task.audioStreamIconLoaderItem.shown
Item {
id: badgeMask
anchors.fill: parent
Rectangle {
readonly property int offset: Math.round(Math.max(PlasmaCore.Units.smallSpacing / 2, badgeMask.width / 32))
anchors.right: Qt.application.layoutDirection === Qt.RightToLeft ? undefined : parent.right
anchors.left: Qt.application.layoutDirection === Qt.RightToLeft ? parent.left : undefined
anchors.rightMargin: Qt.application.layoutDirection === Qt.RightToLeft ? 0 : -offset
anchors.leftMargin: Qt.application.layoutDirection === Qt.RightToLeft ? -offset : 0
y: shiftBadgeDown ? (icon.height/2) : 0
visible: task.smartLauncherItem.countVisible
width: badgeRect.width + offset * 2
height: badgeRect.height + offset * 2
radius: badgeRect.radius + offset * 2
// Badge changes width based on number.
onWidthChanged: maskShaderSource.scheduleUpdate()
onVisibleChanged: maskShaderSource.scheduleUpdate()
onYChanged: maskShaderSource.scheduleUpdate()
}
}
ShaderEffectSource {
id: iconShaderSource
sourceItem: icon
hideSource: GraphicsInfo.api !== GraphicsInfo.Software
}
ShaderEffectSource {
id: maskShaderSource
sourceItem: badgeMask
hideSource: true
live: false
}
ShaderEffect {
id: shader
anchors.fill: parent
property var source: iconShaderSource
property var mask: maskShaderSource
onWidthChanged: maskShaderSource.scheduleUpdate()
onHeightChanged: maskShaderSource.scheduleUpdate()
supportsAtlasTextures: true
fragmentShader: "
varying highp vec2 qt_TexCoord0;
uniform highp float qt_Opacity;
uniform lowp sampler2D source;
uniform lowp sampler2D mask;
void main() {
gl_FragColor = texture2D(source, qt_TexCoord0.st) * (1.0 - (texture2D(mask, qt_TexCoord0.st).a)) * qt_Opacity;
}
"
}
Badge {
readonly property int offset: Math.round(Math.max(PlasmaCore.Units.smallSpacing / 2, badgeMask.width / 32))
id: badgeRect
anchors.right: Qt.application.layoutDirection === Qt.RightToLeft ? undefined : parent.right
anchors.left: Qt.application.layoutDirection === Qt.RightToLeft ? parent.left : undefined
y: offset + (shiftBadgeDown ? (icon.height/2) : 0)
height: Math.round(parent.height * 0.4)
visible: task.smartLauncherItem.countVisible
number: task.smartLauncherItem.count
}
}