/* * SPDX-FileCopyrightText: 2014 Hugo Pereira Da Costa * * SPDX-License-Identifier: GPL-2.0-or-later */ #include "breezetabbarengine.h" #include namespace Breeze { //____________________________________________________________ bool TabBarEngine::registerWidget(QWidget *widget) { if (!widget) { return false; } // create new data class if (!_hoverData.contains(widget)) { _hoverData.insert(widget, new TabBarData(this, widget, duration()), enabled()); } if (!_focusData.contains(widget)) { _focusData.insert(widget, new TabBarData(this, widget, duration()), enabled()); } // connect destruction signal connect(widget, SIGNAL(destroyed(QObject *)), this, SLOT(unregisterWidget(QObject *)), Qt::UniqueConnection); return true; } //____________________________________________________________ bool TabBarEngine::updateState(const QObject *object, const QPoint &position, AnimationMode mode, bool value) { DataMap::Value data(TabBarEngine::data(object, mode)); return (data && data.data()->updateState(position, value)); } //____________________________________________________________ bool TabBarEngine::isAnimated(const QObject *object, const QPoint &position, AnimationMode mode) { DataMap::Value data(TabBarEngine::data(object, mode)); return (data && data.data()->animation(position) && data.data()->animation(position).data()->isRunning()); } //____________________________________________________________ DataMap::Value TabBarEngine::data(const QObject *object, AnimationMode mode) { switch (mode) { case AnimationHover: return _hoverData.find(object).data(); case AnimationFocus: return _focusData.find(object).data(); default: return DataMap::Value(); } } }