aerothemeplasma/kwin/decoration/breeze-v5.93.0/kstyle/breezemdiwindowshadow.h

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/*
* SPDX-FileCopyrightText: 2014 Hugo Pereira Da Costa <hugo.pereira@free.fr>
*
* SPDX-License-Identifier: GPL-2.0-or-later
*/
2024-08-09 01:20:25 +00:00
#pragma once
#include <QEvent>
#include <QObject>
#include <QSet>
#include <QPaintEvent>
#include <QPointer>
#include <QWidget>
#include "breezetileset.h"
namespace Breeze
{
class ShadowHelper;
//* frame shadow
/** this allows the shadow to be painted over the widgets viewport */
class MdiWindowShadow : public QWidget
{
Q_OBJECT
public:
//* constructor
explicit MdiWindowShadow(QWidget *, const TileSet &);
//* update geometry
void updateGeometry();
//* update ZOrder
void updateZOrder();
//* set associated window
void setWidget(QWidget *value)
{
_widget = value;
}
//* associated window
QWidget *widget() const
{
return _widget;
}
protected:
//* painting
void paintEvent(QPaintEvent *) override;
private:
//* associated widget
QWidget *_widget = nullptr;
//* tileset rect, used for painting
QRect _shadowTilesRect;
//* tileset used to draw shadow
TileSet _shadowTiles;
};
//* shadow manager
class MdiWindowShadowFactory : public QObject
{
Q_OBJECT
public:
//* constructor
explicit MdiWindowShadowFactory(QObject *);
//* set shadow helper
void setShadowHelper(ShadowHelper *shadowHelper)
{
_shadowHelper = shadowHelper;
}
//* register widget
bool registerWidget(QWidget *);
//* unregister
void unregisterWidget(QWidget *);
//* true if widget is registered
bool isRegistered(const QObject *widget) const
{
return _registeredWidgets.contains(widget);
}
//* event filter
bool eventFilter(QObject *, QEvent *) override;
protected:
//* find shadow matching a given object
MdiWindowShadow *findShadow(QObject *) const;
//* install shadows on given widget
void installShadow(QObject *);
//* remove shadows from widget
void removeShadow(QObject *);
//* hide shadows
void hideShadows(QObject *object) const
{
if (MdiWindowShadow *windowShadow = findShadow(object)) {
windowShadow->hide();
}
}
//* update ZOrder
void updateShadowZOrder(QObject *object) const
{
if (MdiWindowShadow *windowShadow = findShadow(object)) {
if (!windowShadow->isVisible()) {
windowShadow->show();
}
windowShadow->updateZOrder();
}
}
//* update shadows geometry
void updateShadowGeometry(QObject *object) const
{
if (MdiWindowShadow *windowShadow = findShadow(object)) {
windowShadow->updateGeometry();
}
}
//* update shadows
void update(QObject *object) const
{
if (MdiWindowShadow *windowShadow = findShadow(object)) {
windowShadow->update();
}
}
protected Q_SLOTS:
//* triggered by object destruction
void widgetDestroyed(QObject *);
private:
//* set of registered widgets
QSet<const QObject *> _registeredWidgets;
//* shadow helper used to generate the shadows
QPointer<ShadowHelper> _shadowHelper;
};
}