aerothemeplasma/plasma/plasmoids/io.gitgud.wackyideas.SevenStart/contents/ui/CrossFadeBehavior.qml

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2023-08-24 22:32:11 +00:00
/*
MIT License
Copyright (c) 2020 Pierre-Yves Siret
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
import QtQuick 2.15
import QtQml 2.15
Behavior {
id: root
property QtObject fadeTarget: targetProperty.object
property string fadeProperty: "opacity"
property var fadeProperties: [fadeProperty]
property var exitValue: 0
property var enterValue: exitValue
property int fadeDuration: 300
property string easingType: "Quad"
property bool delayWhile: false
property bool sequential: false
onDelayWhileChanged: {
if (!delayWhile)
sequentialAnimation.startExitAnimation();
}
readonly property Component shaderEffectSourceWrapperComponent: Item {
property alias shaderEffectSource: shaderEffectSource
property alias sourceItem: shaderEffectSource.sourceItem
parent: sourceItem.parent
x: sourceItem.x
y: sourceItem.y
ShaderEffectSource {
id: shaderEffectSource
transformOrigin: sourceItem.transformOrigin
hideSource: true
live: false
width: sourceItem.width
height: sourceItem.height
}
}
readonly property Component defaultExitAnimation: NumberAnimation {
properties: root.fadeProperties.join(',')
duration: root.fadeDuration
to: root.exitValue
easing.type: root.easingType === "Linear" ? Easing.Linear : Easing["In"+root.easingType]
}
property Component exitAnimation: defaultExitAnimation
// bind SES properties tu function provided by user: {rotation: (t) => () => t.progress * 180, opacity: (p) => 1 - p)}
readonly property Component defaultEnterAnimation: NumberAnimation {
properties: root.fadeProperties.join(',')
duration: root.fadeDuration
from: root.enterValue
to: root.fadeTarget[root.fadeProperties[0]]
easing.type: root.easingType === "Linear" ? Easing.Linear : Easing["Out"+root.easingType]
}
property Component enterAnimation: defaultEnterAnimation
SequentialAnimation {
id: sequentialAnimation
signal startEnterAnimation()
signal startExitAnimation()
ScriptAction {
script: {
const exitItem = shaderEffectSourceWrapperComponent.createObject(null, { sourceItem: root.fadeTarget });
const exitShaderEffectSource = exitItem.shaderEffectSource;
if (exitAnimation === root.defaultExitAnimation)
root.fadeProperties.forEach(p => exitShaderEffectSource[p] = root.fadeTarget[p]);
exitShaderEffectSource.width = root.fadeTarget.width;
exitShaderEffectSource.height = root.fadeTarget.height;
const exitAnimationInstance = exitAnimation.createObject(root, { target: exitItem.shaderEffectSource });
sequentialAnimation.startExitAnimation.connect(exitAnimationInstance.start);
if (root.sequential)
exitAnimationInstance.finished.connect(sequentialAnimation.startEnterAnimation);
else
exitAnimationInstance.started.connect(sequentialAnimation.startEnterAnimation);
exitAnimationInstance.finished.connect(() => {
exitItem.destroy();
exitAnimationInstance.destroy();
});
}
}
PauseAnimation {
duration: 5 // figure out how to wait on a signal in an animation (for ShaderEffectSource update or Image loading when Behaviour on source)
}
PropertyAction {}
ScriptAction {
script: {
const enterItem = shaderEffectSourceWrapperComponent.createObject(null, { sourceItem: root.fadeTarget });
const enterShaderEffectSource = enterItem.shaderEffectSource;
if (enterAnimation === root.defaultEnterAnimation)
root.fadeProperties.forEach(p => enterShaderEffectSource[p] = root.enterValue);
enterShaderEffectSource.live = true;
const enterAnimationInstance = enterAnimation.createObject(root, { target: enterItem.shaderEffectSource });
sequentialAnimation.startEnterAnimation.connect(enterAnimationInstance.start);
enterAnimationInstance.finished.connect(() => {
enterItem.destroy();
enterAnimationInstance.destroy();
});
if (!root.delayWhile)
sequentialAnimation.startExitAnimation();
}
}
}
}