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85 lines
2.7 KiB
C++
Executable file
85 lines
2.7 KiB
C++
Executable file
/*
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* SPDX-FileCopyrightText: 2014 Hugo Pereira Da Costa <hugo.pereira@free.fr>
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*
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* SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#include "breezewidgetstateengine.h"
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#include "breezeenabledata.h"
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namespace Breeze
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{
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//____________________________________________________________
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bool WidgetStateEngine::registerWidget(QObject *target, AnimationModes modes)
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{
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if (!target) {
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return false;
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}
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if (modes & AnimationHover && !_hoverData.contains(target)) {
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_hoverData.insert(target, new WidgetStateData(this, target, duration()), enabled());
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}
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if (modes & AnimationFocus && !_focusData.contains(target)) {
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_focusData.insert(target, new WidgetStateData(this, target, duration()), enabled());
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}
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if (modes & AnimationEnable && !_enableData.contains(target)) {
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_enableData.insert(target, new EnableData(this, target, duration()), enabled());
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}
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if (modes & AnimationPressed && !_pressedData.contains(target)) {
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_pressedData.insert(target, new WidgetStateData(this, target, duration()), enabled());
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}
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// connect destruction signal
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connect(target, &QObject::destroyed, this, &WidgetStateEngine::unregisterWidget, Qt::UniqueConnection);
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return true;
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}
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//____________________________________________________________
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bool WidgetStateEngine::updateState(const QObject *object, AnimationMode mode, bool value)
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{
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DataMap<WidgetStateData>::Value data(WidgetStateEngine::data(object, mode));
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return (data && data.data()->updateState(value));
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}
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//____________________________________________________________
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bool WidgetStateEngine::isAnimated(const void *object, AnimationMode mode)
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{
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DataMap<WidgetStateData>::Value data(WidgetStateEngine::data(object, mode));
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return (data && data.data()->animation() && data.data()->animation().data()->isRunning());
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}
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//____________________________________________________________
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DataMap<WidgetStateData>::Value WidgetStateEngine::data(const void *object, AnimationMode mode)
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{
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switch (mode) {
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case AnimationHover:
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return _hoverData.find(object).data();
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case AnimationFocus:
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return _focusData.find(object).data();
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case AnimationEnable:
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return _enableData.find(object).data();
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case AnimationPressed:
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return _pressedData.find(object).data();
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default:
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return DataMap<WidgetStateData>::Value();
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}
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}
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//____________________________________________________________
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DataMap<WidgetStateData> &WidgetStateEngine::dataMap(AnimationMode mode)
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{
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switch (mode) {
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default:
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case AnimationHover:
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return _hoverData;
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case AnimationFocus:
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return _focusData;
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case AnimationEnable:
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return _enableData;
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case AnimationPressed:
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return _pressedData;
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}
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}
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}
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