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https://gitgud.io/wackyideas/aerothemeplasma-kde6.git
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223 lines
7.6 KiB
C++
Executable file
223 lines
7.6 KiB
C++
Executable file
/*
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* SPDX-FileCopyrightText: 2014 Hugo Pereira Da Costa <hugo.pereira@free.fr>
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*
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* SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#include "breezetileset.h"
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#include <QPainter>
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namespace Breeze
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{
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//___________________________________________________________
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inline bool bits(TileSet::Tiles flags, TileSet::Tiles testFlags)
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{
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return (flags & testFlags) == testFlags;
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}
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//______________________________________________________________________________________
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inline qreal devicePixelRatio(const QPixmap &pixmap)
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{
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return pixmap.devicePixelRatio();
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}
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//______________________________________________________________________________________
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inline void setDevicePixelRatio(QPixmap &pixmap, qreal value)
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{
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return pixmap.setDevicePixelRatio(value);
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}
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//______________________________________________________________
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void TileSet::initPixmap(PixmapList &pixmaps, const QPixmap &source, int width, int height, const QRect &rect)
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{
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QSize size(width, height);
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if (!(size.isValid() && rect.isValid())) {
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pixmaps.append(QPixmap());
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} else if (size != rect.size()) {
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const qreal dpiRatio(devicePixelRatio(source));
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const QRect scaledRect(rect.topLeft() * dpiRatio, rect.size() * dpiRatio);
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const QSize scaledSize(size * dpiRatio);
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const QPixmap tile(source.copy(scaledRect));
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QPixmap pixmap(scaledSize);
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pixmap.fill(Qt::transparent);
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QPainter painter(&pixmap);
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painter.drawTiledPixmap(0, 0, scaledSize.width(), scaledSize.height(), tile);
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setDevicePixelRatio(pixmap, dpiRatio);
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pixmaps.append(pixmap);
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} else {
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const qreal dpiRatio(devicePixelRatio(source));
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const QRect scaledRect(rect.topLeft() * dpiRatio, rect.size() * dpiRatio);
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QPixmap pixmap(source.copy(scaledRect));
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setDevicePixelRatio(pixmap, dpiRatio);
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pixmaps.append(pixmap);
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}
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}
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//______________________________________________________________
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TileSet::TileSet()
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: _w1(0)
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, _h1(0)
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, _w3(0)
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, _h3(0)
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{
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_pixmaps.reserve(9);
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}
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//______________________________________________________________
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TileSet::TileSet(const QPixmap &source, int w1, int h1, int w2, int h2)
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: _w1(w1)
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, _h1(h1)
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, _w3(0)
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, _h3(0)
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{
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_pixmaps.reserve(9);
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if (source.isNull()) {
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return;
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}
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_w3 = source.width() / devicePixelRatio(source) - (w1 + w2);
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_h3 = source.height() / devicePixelRatio(source) - (h1 + h2);
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int w = w2;
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int h = h2;
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// initialise pixmap array
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initPixmap(_pixmaps, source, _w1, _h1, QRect(0, 0, _w1, _h1));
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initPixmap(_pixmaps, source, w, _h1, QRect(_w1, 0, w2, _h1));
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initPixmap(_pixmaps, source, _w3, _h1, QRect(_w1 + w2, 0, _w3, _h1));
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initPixmap(_pixmaps, source, _w1, h, QRect(0, _h1, _w1, h2));
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initPixmap(_pixmaps, source, w, h, QRect(_w1, _h1, w2, h2));
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initPixmap(_pixmaps, source, _w3, h, QRect(_w1 + w2, _h1, _w3, h2));
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initPixmap(_pixmaps, source, _w1, _h3, QRect(0, _h1 + h2, _w1, _h3));
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initPixmap(_pixmaps, source, w, _h3, QRect(_w1, _h1 + h2, w2, _h3));
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initPixmap(_pixmaps, source, _w3, _h3, QRect(_w1 + w2, _h1 + h2, _w3, _h3));
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}
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//___________________________________________________________
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void TileSet::render(const QRect &constRect, QPainter *painter, Tiles tiles) const
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{
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const bool oldHint(painter->testRenderHint(QPainter::SmoothPixmapTransform));
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painter->setRenderHint(QPainter::SmoothPixmapTransform, true);
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// check initialization
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if (_pixmaps.size() < 9) {
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return;
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}
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// copy source rect
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QRect rect(constRect);
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// get rect dimensions
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int x0, y0, w, h;
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rect.getRect(&x0, &y0, &w, &h);
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// calculate pixmaps widths
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int wLeft(0);
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int wRight(0);
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if (_w1 + _w3 > 0) {
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qreal wRatio(qreal(_w1) / qreal(_w1 + _w3));
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wLeft = (tiles & Right) ? qMin(_w1, int(w * wRatio)) : _w1;
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wRight = (tiles & Left) ? qMin(_w3, int(w * (1.0 - wRatio))) : _w3;
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}
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// calculate pixmap heights
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int hTop(0);
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int hBottom(0);
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if (_h1 + _h3 > 0) {
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qreal hRatio(qreal(_h1) / qreal(_h1 + _h3));
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hTop = (tiles & Bottom) ? qMin(_h1, int(h * hRatio)) : _h1;
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hBottom = (tiles & Top) ? qMin(_h3, int(h * (1.0 - hRatio))) : _h3;
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}
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// calculate corner locations
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w -= wLeft + wRight;
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h -= hTop + hBottom;
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const int x1 = x0 + wLeft;
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const int x2 = x1 + w;
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const int y1 = y0 + hTop;
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const int y2 = y1 + h;
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const int w2 = _pixmaps.at(7).width() / devicePixelRatio(_pixmaps.at(7));
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const int h2 = _pixmaps.at(5).height() / devicePixelRatio(_pixmaps.at(5));
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// corner
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if (bits(tiles, Top | Left)) {
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painter->drawPixmap(x0, y0, _pixmaps.at(0), 0, 0, wLeft * devicePixelRatio(_pixmaps.at(0)), hTop * devicePixelRatio(_pixmaps.at(0)));
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}
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if (bits(tiles, Top | Right)) {
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painter->drawPixmap(x2,
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y0,
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_pixmaps.at(2),
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(_w3 - wRight) * devicePixelRatio(_pixmaps.at(2)),
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0,
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wRight * devicePixelRatio(_pixmaps.at(2)),
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hTop * devicePixelRatio(_pixmaps.at(2)));
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}
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if (bits(tiles, Bottom | Left)) {
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painter->drawPixmap(x0,
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y2,
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_pixmaps.at(6),
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0,
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(_h3 - hBottom) * devicePixelRatio(_pixmaps.at(6)),
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wLeft * devicePixelRatio(_pixmaps.at(6)),
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hBottom * devicePixelRatio(_pixmaps.at(6)));
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}
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if (bits(tiles, Bottom | Right)) {
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painter->drawPixmap(x2,
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y2,
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_pixmaps.at(8),
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(_w3 - wRight) * devicePixelRatio(_pixmaps.at(8)),
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(_h3 - hBottom) * devicePixelRatio(_pixmaps.at(8)),
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wRight * devicePixelRatio(_pixmaps.at(8)),
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hBottom * devicePixelRatio(_pixmaps.at(8)));
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}
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// top and bottom
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if (w > 0) {
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if (tiles & Top) {
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painter->drawPixmap(x1, y0, w, hTop, _pixmaps.at(1), 0, 0, w2 * devicePixelRatio(_pixmaps.at(1)), hTop * devicePixelRatio(_pixmaps.at(1)));
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}
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if (tiles & Bottom) {
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painter->drawPixmap(x1,
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y2,
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w,
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hBottom,
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_pixmaps.at(7),
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0,
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(_h3 - hBottom) * devicePixelRatio(_pixmaps.at(7)),
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w2 * devicePixelRatio(_pixmaps.at(7)),
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hBottom * devicePixelRatio(_pixmaps.at(7)));
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}
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}
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// left and right
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if (h > 0) {
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if (tiles & Left) {
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painter->drawPixmap(x0, y1, wLeft, h, _pixmaps.at(3), 0, 0, wLeft * devicePixelRatio(_pixmaps.at(3)), h2 * devicePixelRatio(_pixmaps.at(3)));
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}
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if (tiles & Right) {
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painter->drawPixmap(x2,
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y1,
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wRight,
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h,
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_pixmaps.at(5),
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(_w3 - wRight) * devicePixelRatio(_pixmaps.at(5)),
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0,
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wRight * devicePixelRatio(_pixmaps.at(5)),
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h2 * devicePixelRatio(_pixmaps.at(5)));
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}
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}
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// center
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if ((tiles & Center) && h > 0 && w > 0) {
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painter->drawPixmap(x1, y1, w, h, _pixmaps.at(4));
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}
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// restore
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painter->setRenderHint(QPainter::SmoothPixmapTransform, oldHint);
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}
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}
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