/* * SPDX-FileCopyrightText: 2014 Hugo Pereira Da Costa * * SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once #include #include #include #include #include #include #include "breezetileset.h" namespace Breeze { class ShadowHelper; //* frame shadow /** this allows the shadow to be painted over the widgets viewport */ class MdiWindowShadow : public QWidget { Q_OBJECT public: //* constructor explicit MdiWindowShadow(QWidget *, const TileSet &); //* update geometry void updateGeometry(); //* update ZOrder void updateZOrder(); //* set associated window void setWidget(QWidget *value) { _widget = value; } //* associated window QWidget *widget() const { return _widget; } protected: //* painting void paintEvent(QPaintEvent *) override; private: //* associated widget QWidget *_widget = nullptr; //* tileset rect, used for painting QRect _shadowTilesRect; //* tileset used to draw shadow TileSet _shadowTiles; }; //* shadow manager class MdiWindowShadowFactory : public QObject { Q_OBJECT public: //* constructor explicit MdiWindowShadowFactory(QObject *); //* set shadow helper void setShadowHelper(ShadowHelper *shadowHelper) { _shadowHelper = shadowHelper; } //* register widget bool registerWidget(QWidget *); //* unregister void unregisterWidget(QWidget *); //* true if widget is registered bool isRegistered(const QObject *widget) const { return _registeredWidgets.contains(widget); } //* event filter bool eventFilter(QObject *, QEvent *) override; protected: //* find shadow matching a given object MdiWindowShadow *findShadow(QObject *) const; //* install shadows on given widget void installShadow(QObject *); //* remove shadows from widget void removeShadow(QObject *); //* hide shadows void hideShadows(QObject *object) const { if (MdiWindowShadow *windowShadow = findShadow(object)) { windowShadow->hide(); } } //* update ZOrder void updateShadowZOrder(QObject *object) const { if (MdiWindowShadow *windowShadow = findShadow(object)) { if (!windowShadow->isVisible()) { windowShadow->show(); } windowShadow->updateZOrder(); } } //* update shadows geometry void updateShadowGeometry(QObject *object) const { if (MdiWindowShadow *windowShadow = findShadow(object)) { windowShadow->updateGeometry(); } } //* update shadows void update(QObject *object) const { if (MdiWindowShadow *windowShadow = findShadow(object)) { windowShadow->update(); } } protected Q_SLOTS: //* triggered by object destruction void widgetDestroyed(QObject *); private: //* set of registered widgets QSet _registeredWidgets; //* shadow helper used to generate the shadows QPointer _shadowHelper; }; }