Compare commits
No commits in common. "fe2785825b50521cefd50df12f28a5851a5e5749" and "fad1e8eba6c78e3c668bf9cb6e11c5f86246c9f9" have entirely different histories.
fe2785825b
...
fad1e8eba6
3 changed files with 40 additions and 266 deletions
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@ -1,32 +1,12 @@
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local DisableClipping = DisableClipping
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local ScrW = ScrW
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local ScrH = ScrH
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local Color = Color
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local STENCIL_EQUAL = STENCIL_EQUAL
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local STENCIL_KEEP = STENCIL_KEEP
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local STENCIL_NEVER = STENCIL_NEVER
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local STENCIL_REPLACE = STENCIL_REPLACE
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local draw = draw
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local math = math
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local render = render
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local string = string
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local surface = surface
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local draw_NoTexture = draw.NoTexture
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local math_rad = math.rad
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local math_sin = math.sin
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local math_cos = math.cos
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local render_ClearStencil = render.ClearStencil
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local render_SetStencilCompareFunction = render.SetStencilCompareFunction
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local render_SetStencilEnable = render.SetStencilEnable
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local render_SetStencilFailOperation = render.SetStencilFailOperation
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local render_SetStencilPassOperation = render.SetStencilPassOperation
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local render_SetStencilReferenceValue = render.SetStencilReferenceValue
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local render_SetStencilTestMask = render.SetStencilTestMask
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local render_SetStencilWriteMask = render.SetStencilWriteMask
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local render_SetStencilZFailOperation = render.SetStencilZFailOperation
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local render_UpdateScreenEffectTexture = render.UpdateScreenEffectTexture
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local surface_DrawPoly = surface.DrawPoly
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local surface_DrawRect = surface.DrawRect
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local surface_DrawTexturedRect = surface.DrawTexturedRect
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local surface_SetDrawColor = surface.SetDrawColor
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@ -36,10 +16,10 @@ cbox.chatbox = cbox.chatbox or {}
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cbox.chatbox.tabs = cbox.chatbox.tabs or {}
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cbox.chatbox.panels = cbox.chatbox.panels or {}
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local CHATBOX_COLOR = CreateClientConVar("cbox_chatbox_color", "160 160 160", true, false, "Chatbox background color")
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local CHATBOX_ALPHA = CreateClientConVar("cbox_chatbox_alpha", "128", true, false, "Chatbox background alpha")
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local CHATBOX_BLUR = CreateClientConVar("cbox_chatbox_blur", "0", true, false, "Chatbox background is blurred")
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local CHATBOX_FADE = CreateClientConVar("cbox_chatbox_fade", "1", true, false, "Chatbox fades in and out")
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---@param height number
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---@return number
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@ -71,55 +51,6 @@ end
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local MATERIAL_BLUR = Material("pp/blurscreen")
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local function add_rounded_poly(poly, x, y, rad, seg, offset)
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offset = offset or 0
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for i = 0, seg do
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local r = math_rad(((i + offset) / seg) * -90)
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poly[#poly + 1] = {
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x = x + math_sin(r) * rad,
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y = y + math_cos(r) * rad,
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u = math_sin(r) / 2 + 0.5,
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v = math_cos(r) / 2 + 0.5,
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}
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end
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end
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local function RoundedBoxPoly(x, y, w, h, rad, seg)
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local poly = {}
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add_rounded_poly(poly, x + rad, y + rad, rad, seg, seg)
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poly[#poly + 1] = {
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x = x + (w - rad),
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y = y,
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u = 0.5,
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v = 0.5,
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}
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add_rounded_poly(poly, x + (w - rad), y + rad, rad, seg, seg * 2)
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poly[#poly + 1] = {
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x = x + w,
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y = y + (h - rad),
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u = 0.5,
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v = 0.5,
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}
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add_rounded_poly(poly, x + (w - rad), y + (h - rad), rad, seg, seg * 3)
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poly[#poly + 1] = {
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x = x + rad,
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y = y + h,
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u = 0.5,
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v = 0.5,
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}
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add_rounded_poly(poly, x + rad, y + (h - rad), rad, seg)
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surface_DrawPoly(poly)
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end
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local function CreateChatbox()
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if IsValid(cbox.chatbox.panels.frame) then
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cbox.chatbox.panels.frame:Remove()
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@ -130,85 +61,15 @@ local function CreateChatbox()
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frame:SetDeleteOnClose(false)
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frame:SetSizable(true)
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frame:SetScreenLock(true)
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frame:DockPadding(8, 8, 8, 8)
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frame:DockPadding(4, 4, 4, 4)
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local dx, dy, dw, dh = GetDefaultBounds()
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-- TODO: make this configurable
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frame:SetMinWidth(dw)
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frame:SetMinWidth(dh)
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-- TODO: save resizing/moving
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frame:SetPos(dx, dy)
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frame:SetSize(dw, dh)
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frame:SetVisible(false)
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function frame:PerformLayout() end
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frame.btnClose:Remove()
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frame.btnMinim:Remove()
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frame.btnMaxim:Remove()
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frame.lblTitle:Remove()
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function frame:CrossFade(anim, delta, out)
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if anim.Finished then
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if out then
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self:Close()
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else
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self:MakePopup()
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end
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end
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if anim.Started then
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if out then
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self:SetAlpha(255)
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else
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self:SetAlpha(0)
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end
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end
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self:SetAlpha(out and 255 * (1 - delta) or 255 * delta)
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end
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frame.animFade = Derma_Anim("Fade", frame, frame.CrossFade)
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frame.oldThink = frame.Think
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function frame:Think()
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self:oldThink()
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self.animFade:Run()
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-- TODO: save position and size
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end
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frame.btnMinim:SetVisible(false)
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frame.btnMaxim:SetVisible(false)
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frame.lblTitle:SetVisible(false)
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function frame:Paint(w, h)
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local alpha = CHATBOX_ALPHA:GetInt()
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-- Reset everything to known good
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render_SetStencilWriteMask( 0xFF )
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render_SetStencilTestMask( 0xFF )
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render_SetStencilReferenceValue( 0 )
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render_SetStencilPassOperation( STENCIL_KEEP )
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render_SetStencilZFailOperation( STENCIL_KEEP )
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render_ClearStencil()
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-- Enable stencils
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render_SetStencilEnable( true )
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-- Set everything up everything draws to the stencil buffer instead of the screen
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render_SetStencilReferenceValue( 1 )
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render_SetStencilCompareFunction( STENCIL_NEVER )
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render_SetStencilFailOperation( STENCIL_REPLACE )
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draw_NoTexture()
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surface_SetDrawColor(255, 255, 255)
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RoundedBoxPoly(0, 0, w, h, 8, 24)
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-- Only draw things that are in the stencil buffer
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render_SetStencilCompareFunction( STENCIL_EQUAL )
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render_SetStencilFailOperation( STENCIL_KEEP )
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if CHATBOX_BLUR:GetBool() and alpha ~= 255 then
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local x, y = self:LocalToScreen(0, 0)
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@ -223,26 +84,32 @@ local function CreateChatbox()
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end
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end
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local r, g, b = CHATBOX_COLOR:GetString():match("(%d+) (%d+) (%d+)")
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surface_SetDrawColor(r, g, b, alpha)
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local color = string.Explode(" ", CHATBOX_COLOR:GetString())
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surface_SetDrawColor(tonumber(color[1]), tonumber(color[2]), tonumber(color[3]), alpha)
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surface_DrawRect(0, 0, w, h)
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-- Let everything render normally again
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render_SetStencilEnable(false)
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end
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local dx, dy, dw, dh = GetDefaultBounds()
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-- TODO: make this configurable
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frame:SetMinWidth(dw)
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frame:SetMinWidth(dh)
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-- TODO: save resizing/moving
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frame:SetPos(dx, dy)
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frame:SetSize(dw, dh)
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frame:SetVisible(false)
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cbox.chatbox.panels.frame = frame
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local tabs = vgui.Create("DPropertySheet", frame, "cbox.chatbox.tabs")
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tabs:Dock(FILL)
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tabs:SetPadding(0)
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function tabs:Paint(w, h) end
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function tabs:OnActiveTabChanged( old, new )
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if new:GetPanel().cbox_id == "\1chat" then
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cbox.chatbox.panels.input:RequestFocus()
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end
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function tabs:Paint(w, h)
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surface_SetDrawColor(0, 0, 0, 72)
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surface_DrawRect(0, 20, w, h - 20)
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end
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for id, tab in next, cbox.chatbox.tabs do
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@ -257,30 +124,14 @@ local function CreateChatbox()
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continue
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end
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local sheet = tabs:AddSheet(tab.name, ret, tab.icon)
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sheet.Panel.cbox_id = id
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tabs:AddSheet(tab.name, ret, tab.icon)
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end
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frame.btnClose:SetZPos(99)
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end
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local function Init()
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local tab_files = file.Find("cbox/tabs/*", "LUA")
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for _, name in ipairs(tab_files) do
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cbox.utils.RealmPrint("Loading chatbox tab:", name)
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include("cbox/tabs/" .. name)
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end
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if not IsValid(cbox.chatbox.panels.frame) then
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CreateChatbox()
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end
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hook.Add("PlayerBindPress", "cbox.chatbox", function(ply, bind, pressed)
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if bind ~= "messagemode" and bind ~= "messagemode2" then return end
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if not pressed then return end
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cbox.chatbox.Open(bind == "messagemode2")
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return true
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end)
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if not IsValid(cbox.chatbox.panels.frame) then
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CreateChatbox()
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end
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---Opens the chatbox
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@ -288,37 +139,12 @@ end
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function cbox.chatbox.Open(alt)
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alt = alt ~= nil and alt or false
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local frame = cbox.chatbox.panels.frame
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if not IsValid(frame) then
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if not IsValid(cbox.chatbox.panels.frame) then
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CreateChatbox()
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end
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frame:SetVisible(true)
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if frame.animFade and CHATBOX_FADE:GetBool() then
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frame.animFade:Start(0.1, false)
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else
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frame:MakePopup()
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end
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if not IsValid(cbox.chatbox.panels.input) then
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-- attempt to reinit
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if IsValid(frame) then
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frame:Remove()
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end
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Init()
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end
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if not IsValid(cbox.chatbox.panels.input) then
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cbox.utils.RealmError("Input isn't valid, chat tab failed to load, bailing!")
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if IsValid(frame) then
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frame:Remove()
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end
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hook.Remove("PlayerBindPress", "cbox.chatbox")
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return
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end
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cbox.chatbox.panels.frame:SetVisible(true)
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cbox.chatbox.panels.frame:MakePopup()
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cbox.chatbox.panels.input:RequestFocus()
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hook.Run("StartChat")
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@ -326,13 +152,7 @@ end
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---Closes the chatbox
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function cbox.chatbox.Close()
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local frame = cbox.chatbox.panels.frame
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if frame.animFade and CHATBOX_FADE:GetBool() then
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frame.animFade:Start(0.1, true)
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else
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frame:Close()
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end
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cbox.chatbox.panels.frame:Close()
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hook.Run("FinishChat")
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@ -340,15 +160,14 @@ function cbox.chatbox.Close()
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hook.Run("ChatTextChanged", "")
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end
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hook.Add("Initialize", "cbox.chatbox", Init)
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hook.Add("PlayerBindPress", "cbox.chatbox", function(ply, bind, pressed)
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if bind ~= "messagemode" and bind ~= "messagemode2" then return end
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cbox.chatbox.Open(bind == "messagemode2")
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return true
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end)
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concommand.Add("cbox_chatbox_reload", function()
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CreateChatbox()
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end, nil, "Reloads the chatbox")
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concommand.Add("_cbox_chatbox_fullreload", function()
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if IsValid(cbox.chatbox.panels.frame) then
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cbox.chatbox.panels.frame:Remove()
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end
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Init()
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end, nil, "Fully reinitializes the chatbox, use only in extreme breakage.")
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@ -1,23 +1,9 @@
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local Color = Color
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local surface = surface
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local surface_DrawRect = surface.DrawRect
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local surface_SetDrawColor = surface.SetDrawColor
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local INPUT_TEXT_COLOR = Color(221, 221, 221)
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local INPUT_HIGHLIGHT_COLOR = Color(192, 28, 0, 140)
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cbox.chatbox.AddTab("\1chat", "Chat", "icon16/comments.png", function()
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local wrapper = vgui.Create("EditablePanel")
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-- TODO: custom richtext panel
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local history = vgui.Create("RichText", wrapper)
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history:Dock(FILL)
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function history:Paint(w, h)
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surface_SetDrawColor(0, 0, 0, 128)
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surface_DrawRect(0, 0, w, h)
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end
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cbox.chatbox.panels.history = history
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function history:PerformLayout()
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@ -27,35 +13,18 @@ cbox.chatbox.AddTab("\1chat", "Chat", "icon16/comments.png", function()
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local input_wrapper = vgui.Create("EditablePanel", wrapper)
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input_wrapper:SetHeight(20)
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input_wrapper:DockMargin(0, 8, 0, 0)
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input_wrapper:Dock(BOTTOM)
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local input = vgui.Create("DTextEntry", input_wrapper)
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input:DockMargin(4, 0, 0, 0)
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input:Dock(FILL)
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input:SetFont("ChatFont")
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cbox.chatbox.panels.input = input
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function input:Paint(w, h)
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surface_SetDrawColor(0, 0, 0, 128)
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surface_DrawRect(0, 0, w, h)
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self:DrawTextEntryText(INPUT_TEXT_COLOR, INPUT_HIGHLIGHT_COLOR, INPUT_TEXT_COLOR)
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end
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local mode_switch = vgui.Create("DButton", input_wrapper)
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mode_switch:SetFont("ChatFont")
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mode_switch:SetTextColor(INPUT_TEXT_COLOR)
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mode_switch:SetText("Say")
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mode_switch:SizeToContents()
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mode_switch:Dock(LEFT)
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cbox.chatbox.panels.mode_switch = mode_switch
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function mode_switch:Paint(w, h)
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surface_SetDrawColor(0, 0, 0, 128)
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surface_DrawRect(0, 0, w, h)
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end
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function mode_switch:DoClick()
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-- TODO
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end
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@ -1,14 +0,0 @@
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local surface = surface
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local surface_DrawRect = surface.DrawRect
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local surface_SetDrawColor = surface.SetDrawColor
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cbox.chatbox.AddTab("zzzzzzzsettings", "Settings", "icon16/cog.png", function()
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local wrapper = vgui.Create("EditablePanel")
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function wrapper:Paint(w, h)
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surface_SetDrawColor(0, 0, 0, 128)
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surface_DrawRect(0, 0, w, h)
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end
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return wrapper
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end)
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Reference in a new issue