A "simple" Snake, done as my final JS class project
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2020-04-08 16:31:40 +02:00
assets added flammable tiles (closes #1) 2020-04-07 14:37:15 +02:00
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index.js added core Snake code 2020-03-23 20:11:39 +01:00
LICENSE Initial commit 2020-03-22 21:54:26 +00:00
Makefile added flammable tiles (closes #1) 2020-04-07 14:37:15 +02:00
mergejs.js fixed engine and added level2 2020-03-25 18:29:28 +01:00
package-lock.json added less as a dependency and updated docs 2020-03-27 18:16:48 +01:00
package.json added less as a dependency and updated docs 2020-03-27 18:16:48 +01:00
README.md updated README.md 2020-04-08 15:59:29 +02:00

Snek

Snek icon, Miia from Mon Musu

A "simple" Snake, done as my final JS class project

Original subject

Features

  • 60 FPS 2D animations
  • arcade and speedrun game modes
  • touchscreen and controller support
  • playable at snek.codinget.me

Dev dependencies

  • All the POSIX tools, most importantly a POSIX-compliant shell, echo, rm, seq and sed
    • Busybox is known to work
    • GNU Coreutils are known to work
    • On Windows, WSL is known to work
  • Imagemagick, with the convert tool in the PATH
  • Make
  • Node.js and npm, both in the PATH
    • Node.js 10 and 12 are known to work

Running the game (dev)

  • git clone this repo
  • npm install the dependencies
  • make the ressources
  • npm start the server

Running the game (prod)

  • Get the Dockerfile
  • docker build it
  • docker run -it -p80:3000 the container
  • ideally, put it behind a reverse proxy

License

MIT