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7b20b0e8ec
...
c850d9ffa9
4 changed files with 4 additions and 24 deletions
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@ -1,6 +1,4 @@
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{
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{
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"debug": false,
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"player.name": "Player",
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"player.name": "Player",
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"player.leaderboards": false,
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"player.leaderboards": false,
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@ -47,22 +47,6 @@
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A timed game only lasts for 30 seconds, and the goal is to get as high a score as possible.
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A timed game only lasts for 30 seconds, and the goal is to get as high a score as possible.
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</p>
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</p>
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</section>
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</section>
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<section>
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<h3>Survival</h3>
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<p>
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In survival mode, the playfield doesn't loop, fruits don't spawn, and you can't win.<br>
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This modes get progressively harder, with speed increases, and snake growth.<br>
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At first, this process is slow, but it gets faster with time.
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</p>
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</section>
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<section>
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<h3>Puzzle mode</h3>
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<p>
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In puzzle mode, time doesn't flow until you move.<br>
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Weird tiles make their debut, like portals, keys, etc.<br>
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Your goal is to get the fruits in as little moves as you can.
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</p>
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</section>
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</article>
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</article>
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<article>
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<article>
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<h2>Tiles</h2>
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<h2>Tiles</h2>
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@ -74,8 +58,6 @@
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<li><em>Oil</em> is flammable and will periodically catch on fire, which will kill you. It is otherwise perfectly safe</li>
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<li><em>Oil</em> is flammable and will periodically catch on fire, which will kill you. It is otherwise perfectly safe</li>
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<li><em>Super fruits</em> give you 10 points, and sometimes spawn in arcade mode</li>
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<li><em>Super fruits</em> give you 10 points, and sometimes spawn in arcade mode</li>
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<li><em>Decaying fruits</em> give you 5 points and sometimes spawn in arcade mode, but they also decay after 2 seconds and disappear</li>
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<li><em>Decaying fruits</em> give you 5 points and sometimes spawn in arcade mode, but they also decay after 2 seconds and disappear</li>
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<li><em>Portals</em> teleport you to the corresponding portal</li>
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<li><em>Keys</em> make <em>Doors</em> disappear</li>
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</ul>
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</ul>
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</article>
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</article>
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</main>
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</main>
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@ -22,7 +22,7 @@ class ConfigEditor extends Popup {
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let id='cfgInput-'+(lastCEId++)+'-'+key.replace(/\./g, '-');
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let id='cfgInput-'+(lastCEId++)+'-'+key.replace(/\./g, '-');
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let label=span.appendChild(document.createElement('label'));
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let label=span.appendChild(document.createElement('label'));
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label.innerText=data.name;
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label.innerText=data.name;
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if(config.getB('debug')) label.title=key;
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label.title=key;
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let input;
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let input;
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if(data.type=='boolean') {
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if(data.type=='boolean') {
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@ -67,7 +67,7 @@ class ConfigEditor extends Popup {
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input.disabled=
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input.disabled=
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data.excludes
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data.excludes
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.some(key => config.getB(key));
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.some(key => config.getB(key));
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input.title=input.disabled?`Disable '${data.excludes.map(k => metaConfig[k].name).join('\', \'')}' to enable`:'';
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input.title=input.disabled?`Disable ${data.excludes.join(',')} to enable`:'';
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};
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};
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setEnabled();
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setEnabled();
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@ -78,7 +78,7 @@ class ConfigEditor extends Popup {
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} else if(data.parent) {
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} else if(data.parent) {
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const setEnabled=() => {
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const setEnabled=() => {
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input.disabled=!config.getB(data.parent);
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input.disabled=!config.getB(data.parent);
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input.title=input.disabled?`Enable '${metaConfig[data.parent].name}' to enable`:'';
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input.title=input.disabled?`Enable ${data.parent} to enable`:'';
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};
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};
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setEnabled();
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setEnabled();
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@ -34,7 +34,7 @@ class ProgressBar {
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ctx.fillRect(0, 0, canvas.width*this.completeCount/this.taskCount, canvas.height);
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ctx.fillRect(0, 0, canvas.width*this.completeCount/this.taskCount, canvas.height);
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ctx.fillStyle=textColor;
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ctx.fillStyle=textColor;
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ctx.textAlign='center';
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ctx.textAlign='center';
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ctx.textBaseline='middle';
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ctx.textBaseline='center';
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ctx.font=`${canvas.height/2}px 'Fira Code'`;
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ctx.font=`${canvas.height/2}px 'Fira Code'`;
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ctx.fillText(this.percent+'%', canvas.width/2, canvas.height/2);
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ctx.fillText(this.percent+'%', canvas.width/2, canvas.height/2);
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}
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}
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