added config manager (closes #18) and fixed crash at win
This commit is contained in:
parent
a7e2d1c201
commit
d339dd0a06
8 changed files with 331 additions and 120 deletions
2
Makefile
2
Makefile
|
@ -5,7 +5,7 @@ FIRE_ANIM = $(foreach angle, $(shell seq 0 6 359), build/fire$(angle).png)
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IMAGES = $(foreach name, apple wall, public/assets/$(name)32.png)
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TILESETS = $(foreach name, hole, public/assets/$(name)-ts.png)
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ANIMATIONS = $(foreach name, fire, public/assets/$(name)-anim.png)
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JSON = $(foreach name, snake levelList config, public/assets/$(name).json)
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JSON = $(foreach name, snake levelList config metaConfig, public/assets/$(name).json)
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ICON = public/assets/icon32.png public/assets/icon256.png public/favicon.ico
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CSS = public/css/snek.css
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JS = public/js/snek.js
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@ -1,20 +1,20 @@
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{
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"touchscreen": {
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"enabled": true,
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"mode": "crosspad",
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"deadzone": 50,
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"buffer": false
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},
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"keyboard": {
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"enabled": true,
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"buffer": false
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},
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"gamepad": {
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"enabled": true,
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"deadzone": 0.5,
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"buffer": true
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},
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"appearance": {
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"grid": "none"
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}
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"input.touchscreen.crosspad.enabled": true,
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"input.touchscreen.crosspad.overlay": true,
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"input.touchscreen.joystick.enabled": false,
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"input.touchscreen.joystick.overlay": true,
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"input.touchscreen.joystick.deadzone": 10,
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"input.touchscreen.swipe.enabled": false,
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"input.touchscreen.swipe.deadzone": 50,
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"input.gamepad.enabled": true,
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"input.gamepad.deadzone": 0.5,
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"input.keyboard.enabled": true,
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"input.buffer": false,
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"appearance.grid": "none"
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}
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@ -1,26 +1,121 @@
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{
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"touchscreen": {
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"mode": [
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"crosspad",
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"joystick",
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"swipe"
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],
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"deadzone": {
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"input": {
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"name": "Input settings"
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},
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"input.touchscreen": {
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"name": "Touchscreen settings"
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},
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"input.touchscreen.crosspad": {
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"name": "Crosspad mode"
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},
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"input.touchscreen.crosspad.enabled": {
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"name": "Enable crosspad",
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"type": "boolean",
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"excludes": [
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"input.touchscreen.joystick.enabled",
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"input.touchscreen.swipe.enabled"
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]
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},
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"input.touchscreen.crosspad.overlay": {
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"name": "Show overlay",
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"type": "boolean",
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"parent": "input.touchscreen.crosspad.enabled"
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},
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"input.touchscreen.joystick": {
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"name": "Joystick mode"
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},
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"input.touchscreen.joystick.enabled": {
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"name": "Enable joystick",
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"type": "boolean",
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"excludes": [
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"input.touchscreen.crosspad.enabled",
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"input.touchscreen.swipe.enabled"
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]
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},
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"input.touchscreen.joystick.overlay": {
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"name": "Show overlay",
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"type": "boolean",
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"parent": "input.touchscreen.joystick.enabled"
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},
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"input.touchscreen.joystick.deadzone": {
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"name": "Deadzone",
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"type": "number",
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"parent": "input.touchscreen.joystick.enabled",
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"bounds": {
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"min": 1,
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"max": 100
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"max": 100,
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"inc": 1
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}
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},
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"gamepad": {
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"deadzone": {
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"input.touchscreen.swipe": {
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"name": "Swipe mode"
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},
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"input.touchscreen.swipe.enabled": {
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"name": "Enable swipe",
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"type": "boolean",
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"excludes": [
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"input.touchscreen.crosspad.enabled",
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"input.touchscreen.joystick.enabled"
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]
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},
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"input.touchscreen.swipe.deadzone": {
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"name": "Deadzone",
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"type": "number",
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"parent": "input.touchscreen.swipe.enabled",
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"bounds": {
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"min": 1,
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"max": 100,
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"inc": 1
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}
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},
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"input.gamepad": {
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"name": "Gamepad settings"
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},
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"input.gamepad.enabled": {
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"name": "Enable gamepad",
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"type": "boolean"
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},
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"input.gamepad.deadzone": {
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"name": "Deadzone",
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"type": "number",
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"parent": "input.gamepad.enabled",
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"bounds": {
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"min": 0,
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"max": 1
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"max": 1,
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"inc": 0.1
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}
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},
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"input.keyboard": {
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"name": "Keyboard settings"
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},
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"input.keyboard.enabled": {
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"name": "Enable keyboard",
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"type": "boolean"
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},
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"input.buffer": {
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"name": "Enable input buffering",
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"type": "boolean"
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},
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"appearance": {
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"grid": [
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"name": "Appearance"
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},
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"appearance.grid": {
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"name": "Grid type",
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"type": "choice",
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"bounds": {
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"choices": [
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"none",
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"grid",
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"checkerboard",
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"none"
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"checkerboard"
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]
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}
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}
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}
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@ -7,7 +7,8 @@ const assetSpecs=[
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{ name: 'fire', filename: 'fire-anim.png', type: 'image' },
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{ name: 'snake', filename: 'snake.json', type: 'json' },
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{ name: 'levelList', filename: 'levelList.json', type: 'json' },
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{ name: 'config', filename: 'config.json', type: 'json' }
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{ name: 'config', filename: 'config.json', type: 'json' },
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{ name: 'metaConfig', filename: 'metaConfig.json', type: 'json' }
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];
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const tasks=[
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76
src/js/config.js
Normal file
76
src/js/config.js
Normal file
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@ -0,0 +1,76 @@
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const assets=require('assets');
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let watchers=Object.create(null);
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let lastWatchCode=1;
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const toBoolean=v => {
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if(v=='false' || v==false) return false;
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return true;
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};
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const get=key => {
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let confVal=localStorage.getItem('config.'+key);
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if(confVal===null) return assets.get('config')[key];
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return confVal;
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};
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const getB=key => toBoolean(get(key));
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const getN=key => +get(key);
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const getS=key => ''+get(key);
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const set=(key, value) => {
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localStorage.setItem('config.'+key, value);
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let interested=watchers[key];
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if(interested) interested.forEach(watcher => watcher(key, value));
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};
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const remove=key => {
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localStorage.removeItem('config.'+key, value);
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let interested=watchers[key];
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if(interested) interested.forEach(watcher => watcher(key, assets.get('config')[key]));
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};
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const clear=() =>
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Object
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.keys(assets.get('config'))
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.forEach(remove);
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const watch=(key, fn) => {
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if(!watchers[key]) watchers[key]=[];
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const code='w'+lastWatchCode++;
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watchers[key][code]=fn;
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return code;
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};
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const watchB=(key, fn) => watch(key, (k, v) => fn(k, toBoolean(v)));
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const watchN=(key, fn) => watch(key, (k, v) => fn(k, +v));
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const watchS=(key, fn) => watch(key, (k, v) => fn(k, ''+v));
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const unwatch=(key, code) => {
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if(!watchers[key]) return;
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delete watchers[key][code];
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};
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const list=() =>
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Object
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.keys(assets.get('config'));
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const dict=() => {
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let dict=Object.create(null);
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Object
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.keys(assets.get('config'))
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.forEach(
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key => dict[key]={
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raw: get(key),
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b: getB(key),
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n: getN(key),
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s: getS(key)
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}
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);
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return dict;
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};
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return module.exports={
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get, getB, getN, getS,
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set,
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remove, clear,
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watch, watchB, watchN, watchS,
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unwatch,
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list, dict
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};
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118
src/js/input.js
118
src/js/input.js
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@ -1,6 +1,7 @@
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const config=require('config');
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let currentInputs={};
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let handlers=[];
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let config;
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let hud;
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const toAngleMagnitude=(x, y) => {
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@ -10,7 +11,7 @@ const toAngleMagnitude=(x, y) => {
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};
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};
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const handleAngleMagnitude=(x, y, threshold=0, fn=null, clearBuffer=false) => {
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const handleAngleMagnitude=(x, y, threshold=0, fn=null) => {
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const {angle, magnitude}=toAngleMagnitude(x, y);
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if(magnitude>threshold) {
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@ -20,7 +21,6 @@ const handleAngleMagnitude=(x, y, threshold=0, fn=null, clearBuffer=false) => {
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else if(angle>1.25 && angle<1.75) inputs.left=true;
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else inputs.down=true;
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if(clearBuffer) inputs.clearBuffer=true;
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if(fn) fn(angle, magnitude);
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}
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}
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@ -46,19 +46,42 @@ const handleCrosspad=(() => {
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dl.setAttribute('stroke', 'black');
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cross.appendChild(dl);
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let useOverlay=false;
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let enabled=false;
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const displayOverlay=() => {
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if(hud) {
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if(useOverlay && enabled) hud.appendChild(cross);
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else hud.removeChild(cross);
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}
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};
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config.watchB('input.touchscreen.crosspad.overlay', (k, v) => {
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useOverlay=v;
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displayOverlay();
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});
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const fn=e =>
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handleAngleMagnitude(
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e.touches[0].clientX-window.innerWidth/2,
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e.touches[0].clientY-window.innerHeight/2,
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0,
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null,
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!config.touchscreen.buffer
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null
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);
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const init=() => {
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useOverlay=config.getB('input.touchscreen.crosspad.overlay');
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enabled=true;
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displayOverlay();
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};
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const fini=() => {
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enabled=false;
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displayOverlay();
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};
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return {
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touchstart: fn,
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touchmove: fn,
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init: () => hud.appendChild(cross),
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fini: () => hud.removeChild(cross)
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init,
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fini
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};
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})();
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@ -69,8 +92,6 @@ const handleKeyboard={
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else if(e.key=='ArrowDown') inputs.down=true;
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else if(e.key=='ArrowLeft') inputs.left=true;
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else if(e.key=='ArrowRight') inputs.right=true;
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if(!config.keyboard.buffer) inputs.clearBuffer=true;
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}
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};
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@ -79,7 +100,17 @@ const handleJoystick=(() => {
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x: 0,
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y: 0
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};
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let deadzone;
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const init=() => {
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deadzone=config.getN('input.touchscreen.joystick.deadzone');
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};
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config.watchN('input.touchscreen.joystick.deadzone', (k, v) => {
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deadzone=v;
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});
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return {
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init,
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touchstart: e => {
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center.x=e.touches[0].clientX;
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center.y=e.touches[0].clientY;
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@ -88,9 +119,8 @@ const handleJoystick=(() => {
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handleAngleMagnitude(
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e.touches[0].clientX-center.x,
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e.touches[0].clientY-center.y,
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config.touchscreen.deadzone,
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null,
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!config.touchscreen.buffer
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deadzone,
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null
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)
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}
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})();
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@ -100,24 +130,45 @@ const handleSwipe=(() => {
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x: 0,
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y: 0
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};
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let deadzone;
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let resetCenter=e => {
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center.x=e.touches[0].clientX;
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center.y=e.touches[0].clientY;
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};
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const init=() => {
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deadzone=config.getN('input.touchscreen.swipe.deadzone');
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};
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config.watchN('input.touchscreen.swipe.deadzone', (k, v) => {
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deadzone=v;
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});
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return {
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init,
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touchstart: resetCenter,
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touchmove: e =>
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handleAngleMagnitude(
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e.touches[0].clientX-center.x,
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e.touches[0].clientY-center.y,
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config.touchscreen.deadzone,
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() => resetCenter(e),
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!config.touchscreen.buffer
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deadzone,
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() => resetCenter(e)
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)
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}
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})();
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const handleGamepads={
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const handleGamepads=(() => {
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let deadzone;
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const init=() => {
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deadzone=config.getN('input.touchscreen.swipe.deadzone');
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};
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config.watchN('input.touchscreen.swipe.deadzone', (k, v) => {
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deadzone=v;
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});
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return {
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init,
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frame: () => {
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const gp=navigator.getGamepads()[0];
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let inputs=currentInputs;
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@ -126,12 +177,12 @@ const handleGamepads={
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handleAngleMagnitude(
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gp.axes[0],
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gp.axes[1],
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config.gamepad.deadzone,
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null,
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!config.gamepad.buffer
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deadzone,
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null
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);
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}
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};
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})();
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const handleEvent=(type, evt) => {
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for(let handler of handlers) {
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@ -153,11 +204,22 @@ const disableHandler=handler => {
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if(handler.fini) handler.fini();
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}
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};
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const linkHandler=(handler, key) => {
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if(config.getB(key)) enableHandler(handler);
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config.watchB(key, (k, v) => {
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if(v) enableHandler(handler);
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else disableHandler(handler);
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});
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};
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const updateConfig=cfg =>
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config=cfg;
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const setHud=elem =>
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hud=elem;
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const init=({hud: hudElem}) => {
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hud=hudElem;
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linkHandler(handleCrosspad, 'input.touchscreen.crosspad.enabled');
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linkHandler(handleJoystick, 'input.touchscreen.joystick.enabled');
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linkHandler(handleSwipe, 'input.touchscreen.swipe.enabled');
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linkHandler(handleGamepads, 'input.gamepad.enabled');
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linkHandler(handleKeyboard, 'input.keyboard.enabled');
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};
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const clear=() =>
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Object
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@ -171,14 +233,6 @@ for(let type of ['keydown', 'touchstart', 'touchmove']) {
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return module.exports={
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inputs: currentInputs,
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clear,
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enableHandler, disableHandler,
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framefn: handleEvent.bind(null, 'frame'),
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availableHandlers: {
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keyboard: handleKeyboard,
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gamepad: handleGamepads,
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touchscreenCrosspad: handleCrosspad,
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touchscreenJoystick: handleJoystick,
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touchscreenSwipe: handleSwipe
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},
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updateConfig, setHud
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init
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};
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|
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@ -6,6 +6,7 @@
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const SnekGame=require('snek');
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const input=require('input');
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const levels=require('levels');
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const config=require('config');
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// get a known state
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await new Promise(ok => assets.onReady(ok));
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|
@ -17,9 +18,6 @@
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const canvas=main.querySelector('canvas');
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const hud=main.querySelector('#hud');
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// load config
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const config=assets.get('config'); //TODO use an actual config module
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// load data from server
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const levelList=assets.get('levelList');
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|
@ -115,7 +113,6 @@
|
|||
handleDeath(snek);
|
||||
}
|
||||
};
|
||||
snek.config=config;
|
||||
|
||||
// setup the DOM
|
||||
nav.classList.add('hidden');
|
||||
|
@ -152,6 +149,9 @@
|
|||
// hide the HUD
|
||||
hud.classList.add('hidden');
|
||||
|
||||
// fetch userdata from the game
|
||||
const {category, levelId, filename}=snek.userdata;
|
||||
|
||||
// create and configure popup
|
||||
let popup=new Popup("Finished!");
|
||||
popup.addStrong("You won!");
|
||||
|
@ -174,7 +174,6 @@
|
|||
|
||||
// act on it
|
||||
if(result=='retry') {
|
||||
const {category, levelId, filename}=snek.userdata;
|
||||
startGame(category, levelId, filename);
|
||||
} else if(result=='menu') {
|
||||
location.hash='menu';
|
||||
|
@ -244,22 +243,6 @@
|
|||
startGame(category, levelId, filename);
|
||||
});
|
||||
|
||||
// enable input methods according to config
|
||||
input.setHud(hud);
|
||||
if(config.keyboard.enabled) {
|
||||
input.enableHandler(input.availableHandlers.keyboard);
|
||||
}
|
||||
if(config.gamepad.enabled) {
|
||||
input.enableHandler(input.availableHandlers.gamepad);
|
||||
}
|
||||
if(config.touchscreen.enabled) {
|
||||
if(config.touchscreen.mode=='crosspad') {
|
||||
input.enableHandler(input.availableHandlers.touchscreenCrosspad);
|
||||
} else if(config.touchscreen.mode=='joystick') {
|
||||
input.enableHandler(input.availableHandlers.touchscreenJoystick);
|
||||
} else if(config.touchscreen.mode=='swipe') {
|
||||
input.enableHandler(input.availableHandlers.touchscreenSwipe);
|
||||
}
|
||||
}
|
||||
input.updateConfig(config);
|
||||
// enable input methods overlay
|
||||
input.init({hud});
|
||||
})();
|
||||
|
|
|
@ -104,7 +104,7 @@ class SnekGame {
|
|||
|
||||
draw() {
|
||||
const assets=require('assets');
|
||||
const config=this.config;
|
||||
const config=require('config');
|
||||
|
||||
// clear the canvas, because it's easier than having to deal with everything
|
||||
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
|
||||
|
@ -125,7 +125,7 @@ class SnekGame {
|
|||
this.ctx.fillRect(0, offsetY+cellSize*this.dimensions[1], this.canvas.width, offsetY);
|
||||
|
||||
// draw a grid/checkerboard if requested
|
||||
if(config.appearance.grid=='grid') {
|
||||
if(config.get('appearance.grid')=='grid') {
|
||||
this.ctx.strokeStyle='rgba(0, 0, 0, 50%)';
|
||||
this.ctx.lineCap='square';
|
||||
this.ctx.lineWidth=1;
|
||||
|
@ -139,7 +139,7 @@ class SnekGame {
|
|||
this.ctx.lineTo(this.canvas.width-offsetX, offsetY+y*cellSize);
|
||||
}
|
||||
this.ctx.stroke();
|
||||
} else if(config.appearance.grid=='checkerboard') {
|
||||
} else if(config.get('appearance.grid')=='checkerboard') {
|
||||
this.ctx.fillStyle='rgba(0, 0, 0, 10%)';
|
||||
for(let x=0; x<this.dimensions[0]; x++) {
|
||||
for(let y=(x+1)%2; y<this.dimensions[1]; y+=2) {
|
||||
|
@ -400,6 +400,8 @@ class SnekGame {
|
|||
}
|
||||
|
||||
handleInputs(inputs) {
|
||||
const config=require('config');
|
||||
|
||||
// change direction if the input is valid
|
||||
const trySet=(dir) => {
|
||||
if(!dir.every((e, i) => e==this.lastDirection[i] || e==-this.lastDirection[i])) {
|
||||
|
@ -420,13 +422,13 @@ class SnekGame {
|
|||
});
|
||||
|
||||
// try all inputs in order and unbuffer them if valid
|
||||
if(inputs.left && trySet([-1, 0])) return delete inputs.left;
|
||||
else if(inputs.right && trySet([ 1, 0])) return delete inputs.right;
|
||||
else if(inputs.up && trySet([ 0,-1])) return delete inputs.up;
|
||||
else if(inputs.down && trySet([ 0, 1])) return delete inputs.down;
|
||||
if(inputs.left && trySet([-1, 0])) delete inputs.left;
|
||||
else if(inputs.right && trySet([ 1, 0])) delete inputs.right;
|
||||
else if(inputs.up && trySet([ 0,-1])) delete inputs.up;
|
||||
else if(inputs.down && trySet([ 0, 1])) delete inputs.down;
|
||||
|
||||
// buffering might be disabled
|
||||
if(inputs.clearBuffer) {
|
||||
if(!config.getB('input.buffer')) {
|
||||
Object
|
||||
.keys(inputs)
|
||||
.forEach(k => delete inputs[k]);
|
||||
|
|
Loading…
Reference in a new issue