animations are no longer all in sync

This commit is contained in:
Nathan DECHER 2020-03-26 20:12:19 +01:00
parent 02e72795cc
commit c5b94b59c5

View file

@ -134,6 +134,9 @@ class SnekGame {
cellSize, cellSize,
cellSize cellSize
); );
const putTileAnim=(x, y, tile) => putTile(x, y, tile[
Math.floor(Date.now()/1000*60+x+y)%tile.length
]);
const checkAdj=(x, y) => { const checkAdj=(x, y) => {
let adj={}; let adj={};
adj.u=this.world[x][y-1]; adj.u=this.world[x][y-1];
@ -154,7 +157,7 @@ class SnekGame {
break; break;
case FIRE: case FIRE:
putTile(x, y, fire[Math.floor(Date.now()/1000*60)%60]); putTileAnim(x, y, fire);
break; break;
case HOLE: case HOLE: