added portals (closes #4) and first level of puzzle mode

This commit is contained in:
Nathan DECHER 2020-04-14 14:32:45 +02:00
parent 52a2e41e05
commit a27b8fcd9e
7 changed files with 230 additions and 26 deletions

View file

@ -3,10 +3,14 @@
FIRE_ANIM = $(foreach angle, $(shell seq 0 6 359), build/fire$(angle).png)
PEACH_DECAY_ANIM = $(foreach percent, $(shell seq 99 -1 0), build/peach-decay$(percent).png)
PEACH_RAINBOW_ANIM = $(foreach percent, $(shell seq 100 2 299), build/peach-rainbow$(percent).png)
PORTAL_A_ANIM = $(foreach angle, $(shell seq 0 6 359), build/portal-a$(angle).png)
PORTAL_B_ANIM = $(foreach angle, $(shell seq 0 6 359), build/portal-b$(angle).png)
PORTAL_C_ANIM = $(foreach angle, $(shell seq 0 6 359), build/portal-c$(angle).png)
PORTAL_D_ANIM = $(foreach angle, $(shell seq 0 6 359), build/portal-d$(angle).png)
IMAGES = $(foreach name, apple wall oil, public/assets/$(name)32.png)
TILESETS = $(foreach name, hole, public/assets/$(name)-ts.png)
ANIMATIONS = $(foreach name, fire peach-decay peach-rainbow, public/assets/$(name)-anim.png)
ANIMATIONS = $(foreach name, fire peach-decay peach-rainbow portal-a portal-b portal-c portal-d, public/assets/$(name)-anim.png)
JSON = $(foreach name, snake levelList config metaConfig, public/assets/$(name).json)
ICON = public/assets/icon32.png public/assets/icon256.png public/favicon.ico
CSS = public/css/snek.css
@ -58,6 +62,31 @@ public/assets/peach-rainbow-anim.png: $(PEACH_RAINBOW_ANIM)
build/peach-rainbow%.png: assets/peach.png
convert $^ -modulate 100,100,$(shell echo $@ | sed 's/[^0-9]*//g') -resize 32x $@
build/portal-b.png: assets/portal.png
convert $^ -modulate 100,100,200 $@
build/portal-c.png: assets/portal.png
convert $^ -modulate 100,100,150 $@
build/portal-d.png: assets/portal.png
convert $^ -modulate 100,100,50 $@
build/portal-a%.png: assets/portal.png
convert $^ -distort ScaleRotateTranslate $(shell echo $@ | sed 's/[^0-9]*//g') -resize 32x $@
build/portal-b%.png: build/portal-b.png
convert $^ -distort ScaleRotateTranslate $(shell echo $@ | sed 's/[^0-9]*//g') -resize 32x $@
build/portal-c%.png: build/portal-c.png
convert $^ -distort ScaleRotateTranslate $(shell echo $@ | sed 's/[^0-9]*//g') -resize 32x $@
build/portal-d%.png: build/portal-d.png
convert $^ -distort ScaleRotateTranslate $(shell echo $@ | sed 's/[^0-9]*//g') -resize 32x $@
public/assets/portal-a-anim.png: $(PORTAL_A_ANIM)
convert $^ -append $@
public/assets/portal-b-anim.png: $(PORTAL_B_ANIM)
convert $^ -append $@
public/assets/portal-c-anim.png: $(PORTAL_C_ANIM)
convert $^ -append $@
public/assets/portal-d-anim.png: $(PORTAL_D_ANIM)
convert $^ -append $@
public/assets/%.json: assets/%.json
cp $^ $@

2
api.js
View file

@ -78,7 +78,7 @@ api.post('/leaderboards/:category/:id', (req, res) => {
err: 'Invalid time'
});
const speed=req.body.speed;
if((typeof speed)!='number' || speed%1 || speed<1) return res.status(400).json({
if((typeof speed)!='number' || speed%1 || speed<0) return res.status(400).json({
ok: false,
err: 'Invalid speed'
});

View file

@ -41,5 +41,25 @@
"Get a score as high as you can in 30 seconds",
"Survive for as long as you can in an increasingly difficult game"
]
},
"puzzle": {
"desc": "Time doesn't flow in these puzzles. Try getting the fruits in as little moves as possible",
"rules": {
"fruitRegrow": false,
"timeFlow": false,
"speedIncrease": false,
"worldWrap": false,
"winCondition": "fruit",
"scoreSystem": "moves",
"moveCount": 50,
"uploadOnDeath": false,
"leaderboardsSort": "score"
},
"levelFilename": "puzzle<n>.json",
"levelDisplay": "Level <n>",
"levels": [
1
],
"nextLevel": true
}
}

BIN
assets/portal.png Executable file

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21
levels/puzzle1.json Normal file
View file

@ -0,0 +1,21 @@
{
"dimensions": [15, 10],
"walls": [
[5, 0], [5, 1], [5, 2], [5, 3], [5, 4], [5, 5], [5, 6], [5, 7], [5, 8], [5, 9],
[10, 0], [10, 1], [10, 2], [10, 3], [10, 4], [10, 5], [10, 6], [10, 7], [10, 8], [10, 9]
],
"food": [
[4, 5],
[8, 7],
[14, 9]
],
"snake": [
[0, 0]
],
"portals": {
"a": [4, 9],
"b": [6, 0],
"c": [9, 9],
"d": [11, 0]
}
}

View file

@ -8,6 +8,10 @@ const assetSpecs=[
{ name: 'flammable', filename: 'oil32.png', type: 'image' },
{ name: 'hole', filename: 'hole-ts.png', type: 'image' },
{ name: 'fire', filename: 'fire-anim.png', type: 'image' },
{ name: 'portalA', filename: 'portal-a-anim.png', type: 'image' },
{ name: 'portalB', filename: 'portal-b-anim.png', type: 'image' },
{ name: 'portalC', filename: 'portal-c-anim.png', type: 'image' },
{ name: 'portalD', filename: 'portal-d-anim.png', type: 'image' },
{ name: 'snake', filename: 'snake.json', type: 'json' },
{ name: 'levelList', filename: 'levelList.json', type: 'json' },
{ name: 'config', filename: 'config.json', type: 'json' },
@ -16,7 +20,11 @@ const assetSpecs=[
const tasks=[
{ from: 'hole', type: 'tileset', steps: 3, tiles: ['base', 'ul', 'dr', 'dl', 'ur', 'l', 'r', 'd', 'u'] },
{ from: 'fire', type: 'animation', steps: 6 },
{ from: 'fire', type: 'animation', steps: 3 },
{ from: 'portalA', type: 'animation', steps: 3 },
{ from: 'portalB', type: 'animation', steps: 3 },
{ from: 'portalC', type: 'animation', steps: 3 },
{ from: 'portalD', type: 'animation', steps: 3 },
{ from: 'superFruit', type: 'animation', steps: 5 },
{ from: 'decayFruit', type: 'animation', steps: 5 }
];

View file

@ -1,9 +1,12 @@
const [EMPTY, FOOD, SUPER_FOOD, DECAY_FOOD, WALL, FIRE, FLAMMABLE, FLAMMABLE_S, HOLE, HOLE_S, SNAKE]=Array(255).keys();
const [EMPTY, FOOD, SUPER_FOOD, DECAY_FOOD, WALL, FIRE, FLAMMABLE, FLAMMABLE_S, HOLE, HOLE_S, PORTAL_A, PORTAL_A_S, PORTAL_B, PORTAL_B_S, PORTAL_C, PORTAL_C_S, PORTAL_D, PORTAL_D_S, SNAKE]=Array(255).keys();
class SnekGame {
constructor(settings, canvas, rules) {
// setup the delay
this.delay=settings.delay;
this.delay=settings.delay || Infinity;
// score starts at 0
this.score=0;
// world is given in the level
if(settings.world) { // explicitly
@ -23,6 +26,10 @@ class SnekGame {
case 'o': return HOLE;
case 'i': return FIRE;
case 'I': return FLAMMABLE;
case 'A': return PORTAL_A;
case 'B': return PORTAL_B;
case 'C': return PORTAL_C;
case 'D': return PORTAL_D;
}
})();
}
@ -32,22 +39,21 @@ class SnekGame {
this.dimensions=[this.world.length, this.world[0].length];
// extract the fruits
this.fruits=[];
this.world
.forEach((l, x) => l.forEach(
(c, y) => {
if(c==FOOD) this.fruits.push([x, y]);
}
));
this.fruits=this.getTilesOfType(FOOD);
// extract the decaying fruits
this.decayFood=[];
this.world
.forEach((l, x) => l.forEach(
(c, y) => {
if(c==DECAY_FOOD) this.decaying.push([x, y, 0]);
}
));
this.decayFood=this.getTilesOfType(DECAY_FOOD);
// extract the portals
this.portals={};
this.world.forEach((l, x) =>
l.forEach((c, y) => {
if(c==PORTAL_A) this.portals.a=[x, y];
if(c==PORTAL_B) this.portals.b=[x, y];
if(c==PORTAL_C) this.portals.c=[x, y];
if(c==PORTAL_D) this.portals.d=[x, y];
})
);
} else { // dimension and objects
// get the dimensions
@ -84,6 +90,17 @@ class SnekGame {
} else {
this.decayFood=[];
}
// add the portals
if(settings.portals) {
if(settings.portals.a) this.world[settings.portals.a[0]][settings.portals.a[1]]=PORTAL_A;
if(settings.portals.b) this.world[settings.portals.b[0]][settings.portals.b[1]]=PORTAL_B;
if(settings.portals.c) this.world[settings.portals.c[0]][settings.portals.c[1]]=PORTAL_C;
if(settings.portals.d) this.world[settings.portals.d[0]][settings.portals.d[1]]=PORTAL_D;
this.portals={...settings.portals};
} else {
this.portals={};
}
}
// add the snake to the world
@ -121,8 +138,20 @@ class SnekGame {
scoreSystem: 'fruit',
fireTickSpeed: 10,
autoSizeGrow: false,
autoSpeedIncrease: false
autoSpeedIncrease: false,
timeFlow: true
}, rules, settings.rules || {});
// reset direction if time doesn't flow
if(!this.rules.timeFlow) {
this.lastDirection=[0, 0];
this.direction=[0, 0];
}
// set score if move-based
if(this.rules.scoreSystem=='moves') {
this.score=this.rules.moveCount;
}
}
get playTime() {
@ -192,6 +221,10 @@ class SnekGame {
const flammable=assets.get('flammable');
const superFruit=assets.get('superFruit');
const decayFruit=assets.get('decayFruit');
const portalA=assets.get('portalA');
const portalB=assets.get('portalB');
const portalC=assets.get('portalC');
const portalD=assets.get('portalD');
const putTile=(x, y, tile) => this.ctx.drawImage(
tile,
offsetX+cellSize*x,
@ -249,6 +282,23 @@ class SnekGame {
case SUPER_FOOD:
putTileAnim(x, y, superFruit);
break;
case PORTAL_A:
case PORTAL_A_S:
putTileAnim(x, y, portalA);
break;
case PORTAL_B:
case PORTAL_B_S:
putTileAnim(x, y, portalB);
break;
case PORTAL_C:
case PORTAL_C_S:
putTileAnim(x, y, portalC);
break;
case PORTAL_D:
case PORTAL_D_S:
putTileAnim(x, y, portalD);
break;
}
}
}
@ -258,6 +308,32 @@ class SnekGame {
putTileAnimPercent(x, y, decayFruit, (this.playTime-birth)/2000)
);
// draw the lines between portals
if(Object.keys(this.portals).length) {
this.ctx.strokeStyle='rgba(128, 128, 128, 20%)';
this.ctx.lineCap='round';
this.ctx.lineWidth=cellSize*.15;
const drawTunnel=([xa, ya], [xb, yb]) => {
const angle=(Math.floor(Date.now()/10)%360)*(Math.PI/180);
for(let i=0; i<=1; i++) {
const dx=cellSize/3*Math.cos(angle+i*Math.PI);
const dy=cellSize/3*Math.sin(angle+i*Math.PI);
this.ctx.beginPath();
this.ctx.moveTo(
offsetX+cellSize*(xa+1/2)+dx,
offsetY+cellSize*(ya+1/2)+dy
);
this.ctx.lineTo(
offsetX+cellSize*(xb+1/2)+dx,
offsetY+cellSize*(yb+1/2)+dy
);
this.ctx.stroke();
}
};
if(this.portals.a && this.portals.b) drawTunnel(this.portals.a, this.portals.b);
if(this.portals.c && this.portals.d) drawTunnel(this.portals.c, this.portals.d);
}
// draw our snake (it gets drawn completely differently, so here it goes)
const snake=assets.get('snake');
this.ctx.fillStyle=snake.color;
@ -381,10 +457,21 @@ class SnekGame {
this.lastDirection=this.direction;
// compute our new head
const head=[
this.snake[0][0]+this.direction[0],
this.snake[0][1]+this.direction[1]
];
let head;
if(!this.portaled && [PORTAL_A_S, PORTAL_B_S, PORTAL_C_S, PORTAL_D_S].includes(this.world[this.snake[0][0]][this.snake[0][1]])) {
const tile=this.world[this.snake[0][0]][this.snake[0][1]];
if(tile==PORTAL_A_S) head=this.portals.b;
if(tile==PORTAL_B_S) head=this.portals.a;
if(tile==PORTAL_C_S) head=this.portals.d;
if(tile==PORTAL_D_S) head=this.portals.c;
this.portaled=true;
} else {
head=[
this.snake[0][0]+this.direction[0],
this.snake[0][1]+this.direction[1]
];
this.portaled=false;
}
// get our tail out of the way
const tail=this.snake.pop();
@ -395,6 +482,18 @@ class SnekGame {
case FLAMMABLE_S:
this.world[tail[0]][tail[1]]=FLAMMABLE;
break;
case PORTAL_A_S:
this.world[tail[0]][tail[1]]=PORTAL_A;
break;
case PORTAL_B_S:
this.world[tail[0]][tail[1]]=PORTAL_B;
break;
case PORTAL_C_S:
this.world[tail[0]][tail[1]]=PORTAL_C;
break;
case PORTAL_D_S:
this.world[tail[0]][tail[1]]=PORTAL_D;
break;
default:
this.world[tail[0]][tail[1]]=EMPTY;
}
@ -416,6 +515,10 @@ class SnekGame {
case SNAKE:
case HOLE_S:
case FLAMMABLE_S:
case PORTAL_A_S:
case PORTAL_B_S:
case PORTAL_C_S:
case PORTAL_D_S:
return this.die("achieved every dog's dream", "ate their own tail");
// if either 3 consecutive segments or the whole snake is on a hole, you die
@ -498,6 +601,18 @@ class SnekGame {
case FLAMMABLE:
this.world[head[0]][head[1]]=FLAMMABLE_S;
break;
case PORTAL_A:
this.world[head[0]][head[1]]=PORTAL_A_S;
break;
case PORTAL_B:
this.world[head[0]][head[1]]=PORTAL_B_S;
break;
case PORTAL_C:
this.world[head[0]][head[1]]=PORTAL_C_S;
break;
case PORTAL_D:
this.world[head[0]][head[1]]=PORTAL_D_S;
break;
default:
this.world[head[0]][head[1]]=SNAKE;
}
@ -538,6 +653,12 @@ class SnekGame {
this.getTilesOfType(FLAMMABLE).filter(touchingFire).forEach(([x, y]) => this.world[x][y]=FIRE);
}
// THE WORLD!
if(!this.rules.timeFlow) {
this.lastDirection=[0, 0];
this.direction=[0, 0];
}
// victory condition
if(this.rules.winCondition=='fruit') {
if(!this.fruits.length) return this.win();
@ -548,6 +669,9 @@ class SnekGame {
if(this.rules.winCondition=='score') {
if(this.score>=this.rules.scoreObjective) return this.win();
}
if(this.rules.scoreSystem=='moves') {
if(this.score) this.score--;
}
}
tick() {
@ -555,10 +679,13 @@ class SnekGame {
if(!this.lastStep) this.lastStep=this.firstStep;
this.draw();
if(this.callback) this.callback('tick');
if(this.lastStep+this.delay<Date.now()) {
if(this.rules.timeFlow && this.lastStep+this.delay<Date.now()) {
this.lastStep+=this.delay;
this.step();
}
if(!this.rules.timeFlow && (this.direction[0]!=0 || this.direction[1]!=0)) {
this.step();
}
requestAnimationFrame(() => this.tick());
}
@ -615,7 +742,6 @@ class SnekGame {
this.firstStep=Date.now();
this.tickId=0;
this.playing=true;
this.score=0;
requestAnimationFrame(() => this.tick());
}
}