added portals (closes #4) and first level of puzzle mode
This commit is contained in:
parent
52a2e41e05
commit
a27b8fcd9e
7 changed files with 230 additions and 26 deletions
31
Makefile
31
Makefile
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@ -3,10 +3,14 @@
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FIRE_ANIM = $(foreach angle, $(shell seq 0 6 359), build/fire$(angle).png)
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PEACH_DECAY_ANIM = $(foreach percent, $(shell seq 99 -1 0), build/peach-decay$(percent).png)
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PEACH_RAINBOW_ANIM = $(foreach percent, $(shell seq 100 2 299), build/peach-rainbow$(percent).png)
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PORTAL_A_ANIM = $(foreach angle, $(shell seq 0 6 359), build/portal-a$(angle).png)
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PORTAL_B_ANIM = $(foreach angle, $(shell seq 0 6 359), build/portal-b$(angle).png)
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PORTAL_C_ANIM = $(foreach angle, $(shell seq 0 6 359), build/portal-c$(angle).png)
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PORTAL_D_ANIM = $(foreach angle, $(shell seq 0 6 359), build/portal-d$(angle).png)
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IMAGES = $(foreach name, apple wall oil, public/assets/$(name)32.png)
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TILESETS = $(foreach name, hole, public/assets/$(name)-ts.png)
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ANIMATIONS = $(foreach name, fire peach-decay peach-rainbow, public/assets/$(name)-anim.png)
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ANIMATIONS = $(foreach name, fire peach-decay peach-rainbow portal-a portal-b portal-c portal-d, public/assets/$(name)-anim.png)
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JSON = $(foreach name, snake levelList config metaConfig, public/assets/$(name).json)
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ICON = public/assets/icon32.png public/assets/icon256.png public/favicon.ico
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CSS = public/css/snek.css
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@ -58,6 +62,31 @@ public/assets/peach-rainbow-anim.png: $(PEACH_RAINBOW_ANIM)
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build/peach-rainbow%.png: assets/peach.png
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convert $^ -modulate 100,100,$(shell echo $@ | sed 's/[^0-9]*//g') -resize 32x $@
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build/portal-b.png: assets/portal.png
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convert $^ -modulate 100,100,200 $@
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build/portal-c.png: assets/portal.png
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convert $^ -modulate 100,100,150 $@
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build/portal-d.png: assets/portal.png
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convert $^ -modulate 100,100,50 $@
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build/portal-a%.png: assets/portal.png
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convert $^ -distort ScaleRotateTranslate $(shell echo $@ | sed 's/[^0-9]*//g') -resize 32x $@
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build/portal-b%.png: build/portal-b.png
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convert $^ -distort ScaleRotateTranslate $(shell echo $@ | sed 's/[^0-9]*//g') -resize 32x $@
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build/portal-c%.png: build/portal-c.png
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convert $^ -distort ScaleRotateTranslate $(shell echo $@ | sed 's/[^0-9]*//g') -resize 32x $@
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build/portal-d%.png: build/portal-d.png
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convert $^ -distort ScaleRotateTranslate $(shell echo $@ | sed 's/[^0-9]*//g') -resize 32x $@
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public/assets/portal-a-anim.png: $(PORTAL_A_ANIM)
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convert $^ -append $@
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public/assets/portal-b-anim.png: $(PORTAL_B_ANIM)
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convert $^ -append $@
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public/assets/portal-c-anim.png: $(PORTAL_C_ANIM)
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convert $^ -append $@
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public/assets/portal-d-anim.png: $(PORTAL_D_ANIM)
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convert $^ -append $@
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public/assets/%.json: assets/%.json
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cp $^ $@
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2
api.js
2
api.js
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@ -78,7 +78,7 @@ api.post('/leaderboards/:category/:id', (req, res) => {
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err: 'Invalid time'
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});
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const speed=req.body.speed;
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if((typeof speed)!='number' || speed%1 || speed<1) return res.status(400).json({
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if((typeof speed)!='number' || speed%1 || speed<0) return res.status(400).json({
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ok: false,
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err: 'Invalid speed'
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});
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@ -41,5 +41,25 @@
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"Get a score as high as you can in 30 seconds",
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"Survive for as long as you can in an increasingly difficult game"
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]
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},
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"puzzle": {
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"desc": "Time doesn't flow in these puzzles. Try getting the fruits in as little moves as possible",
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"rules": {
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"fruitRegrow": false,
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"timeFlow": false,
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"speedIncrease": false,
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"worldWrap": false,
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"winCondition": "fruit",
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"scoreSystem": "moves",
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"moveCount": 50,
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"uploadOnDeath": false,
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"leaderboardsSort": "score"
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},
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"levelFilename": "puzzle<n>.json",
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"levelDisplay": "Level <n>",
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"levels": [
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1
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],
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"nextLevel": true
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}
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}
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BIN
assets/portal.png
Executable file
BIN
assets/portal.png
Executable file
Binary file not shown.
After Width: | Height: | Size: 39 KiB |
21
levels/puzzle1.json
Normal file
21
levels/puzzle1.json
Normal file
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@ -0,0 +1,21 @@
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{
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"dimensions": [15, 10],
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"walls": [
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[5, 0], [5, 1], [5, 2], [5, 3], [5, 4], [5, 5], [5, 6], [5, 7], [5, 8], [5, 9],
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[10, 0], [10, 1], [10, 2], [10, 3], [10, 4], [10, 5], [10, 6], [10, 7], [10, 8], [10, 9]
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],
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"food": [
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[4, 5],
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[8, 7],
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[14, 9]
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],
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"snake": [
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[0, 0]
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],
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"portals": {
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"a": [4, 9],
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"b": [6, 0],
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"c": [9, 9],
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"d": [11, 0]
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}
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}
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@ -8,6 +8,10 @@ const assetSpecs=[
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{ name: 'flammable', filename: 'oil32.png', type: 'image' },
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{ name: 'hole', filename: 'hole-ts.png', type: 'image' },
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{ name: 'fire', filename: 'fire-anim.png', type: 'image' },
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{ name: 'portalA', filename: 'portal-a-anim.png', type: 'image' },
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{ name: 'portalB', filename: 'portal-b-anim.png', type: 'image' },
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{ name: 'portalC', filename: 'portal-c-anim.png', type: 'image' },
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{ name: 'portalD', filename: 'portal-d-anim.png', type: 'image' },
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{ name: 'snake', filename: 'snake.json', type: 'json' },
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{ name: 'levelList', filename: 'levelList.json', type: 'json' },
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{ name: 'config', filename: 'config.json', type: 'json' },
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@ -16,7 +20,11 @@ const assetSpecs=[
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const tasks=[
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{ from: 'hole', type: 'tileset', steps: 3, tiles: ['base', 'ul', 'dr', 'dl', 'ur', 'l', 'r', 'd', 'u'] },
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{ from: 'fire', type: 'animation', steps: 6 },
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{ from: 'fire', type: 'animation', steps: 3 },
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{ from: 'portalA', type: 'animation', steps: 3 },
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{ from: 'portalB', type: 'animation', steps: 3 },
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{ from: 'portalC', type: 'animation', steps: 3 },
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{ from: 'portalD', type: 'animation', steps: 3 },
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{ from: 'superFruit', type: 'animation', steps: 5 },
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{ from: 'decayFruit', type: 'animation', steps: 5 }
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];
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172
src/js/snek.js
172
src/js/snek.js
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@ -1,9 +1,12 @@
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const [EMPTY, FOOD, SUPER_FOOD, DECAY_FOOD, WALL, FIRE, FLAMMABLE, FLAMMABLE_S, HOLE, HOLE_S, SNAKE]=Array(255).keys();
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const [EMPTY, FOOD, SUPER_FOOD, DECAY_FOOD, WALL, FIRE, FLAMMABLE, FLAMMABLE_S, HOLE, HOLE_S, PORTAL_A, PORTAL_A_S, PORTAL_B, PORTAL_B_S, PORTAL_C, PORTAL_C_S, PORTAL_D, PORTAL_D_S, SNAKE]=Array(255).keys();
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class SnekGame {
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constructor(settings, canvas, rules) {
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// setup the delay
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this.delay=settings.delay;
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this.delay=settings.delay || Infinity;
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// score starts at 0
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this.score=0;
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// world is given in the level
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if(settings.world) { // explicitly
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@ -23,6 +26,10 @@ class SnekGame {
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case 'o': return HOLE;
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case 'i': return FIRE;
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case 'I': return FLAMMABLE;
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case 'A': return PORTAL_A;
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case 'B': return PORTAL_B;
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case 'C': return PORTAL_C;
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case 'D': return PORTAL_D;
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}
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})();
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}
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@ -32,22 +39,21 @@ class SnekGame {
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this.dimensions=[this.world.length, this.world[0].length];
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// extract the fruits
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this.fruits=[];
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this.world
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.forEach((l, x) => l.forEach(
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(c, y) => {
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if(c==FOOD) this.fruits.push([x, y]);
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}
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));
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this.fruits=this.getTilesOfType(FOOD);
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// extract the decaying fruits
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this.decayFood=[];
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this.world
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.forEach((l, x) => l.forEach(
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(c, y) => {
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if(c==DECAY_FOOD) this.decaying.push([x, y, 0]);
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}
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));
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this.decayFood=this.getTilesOfType(DECAY_FOOD);
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// extract the portals
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this.portals={};
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this.world.forEach((l, x) =>
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l.forEach((c, y) => {
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if(c==PORTAL_A) this.portals.a=[x, y];
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if(c==PORTAL_B) this.portals.b=[x, y];
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if(c==PORTAL_C) this.portals.c=[x, y];
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if(c==PORTAL_D) this.portals.d=[x, y];
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})
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);
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} else { // dimension and objects
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// get the dimensions
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} else {
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this.decayFood=[];
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}
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// add the portals
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if(settings.portals) {
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if(settings.portals.a) this.world[settings.portals.a[0]][settings.portals.a[1]]=PORTAL_A;
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if(settings.portals.b) this.world[settings.portals.b[0]][settings.portals.b[1]]=PORTAL_B;
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if(settings.portals.c) this.world[settings.portals.c[0]][settings.portals.c[1]]=PORTAL_C;
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if(settings.portals.d) this.world[settings.portals.d[0]][settings.portals.d[1]]=PORTAL_D;
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this.portals={...settings.portals};
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} else {
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this.portals={};
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}
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}
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// add the snake to the world
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scoreSystem: 'fruit',
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fireTickSpeed: 10,
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autoSizeGrow: false,
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autoSpeedIncrease: false
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autoSpeedIncrease: false,
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timeFlow: true
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}, rules, settings.rules || {});
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// reset direction if time doesn't flow
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if(!this.rules.timeFlow) {
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this.lastDirection=[0, 0];
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this.direction=[0, 0];
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}
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// set score if move-based
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if(this.rules.scoreSystem=='moves') {
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this.score=this.rules.moveCount;
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}
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}
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get playTime() {
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@ -192,6 +221,10 @@ class SnekGame {
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const flammable=assets.get('flammable');
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const superFruit=assets.get('superFruit');
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const decayFruit=assets.get('decayFruit');
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const portalA=assets.get('portalA');
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const portalB=assets.get('portalB');
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const portalC=assets.get('portalC');
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const portalD=assets.get('portalD');
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const putTile=(x, y, tile) => this.ctx.drawImage(
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tile,
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offsetX+cellSize*x,
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@ -249,6 +282,23 @@ class SnekGame {
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case SUPER_FOOD:
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putTileAnim(x, y, superFruit);
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break;
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case PORTAL_A:
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case PORTAL_A_S:
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putTileAnim(x, y, portalA);
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break;
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case PORTAL_B:
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case PORTAL_B_S:
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putTileAnim(x, y, portalB);
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break;
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case PORTAL_C:
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case PORTAL_C_S:
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putTileAnim(x, y, portalC);
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break;
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case PORTAL_D:
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case PORTAL_D_S:
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putTileAnim(x, y, portalD);
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break;
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}
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}
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}
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@ -258,6 +308,32 @@ class SnekGame {
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putTileAnimPercent(x, y, decayFruit, (this.playTime-birth)/2000)
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);
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// draw the lines between portals
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if(Object.keys(this.portals).length) {
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this.ctx.strokeStyle='rgba(128, 128, 128, 20%)';
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this.ctx.lineCap='round';
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this.ctx.lineWidth=cellSize*.15;
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const drawTunnel=([xa, ya], [xb, yb]) => {
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const angle=(Math.floor(Date.now()/10)%360)*(Math.PI/180);
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for(let i=0; i<=1; i++) {
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const dx=cellSize/3*Math.cos(angle+i*Math.PI);
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const dy=cellSize/3*Math.sin(angle+i*Math.PI);
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this.ctx.beginPath();
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this.ctx.moveTo(
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offsetX+cellSize*(xa+1/2)+dx,
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offsetY+cellSize*(ya+1/2)+dy
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);
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this.ctx.lineTo(
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offsetX+cellSize*(xb+1/2)+dx,
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offsetY+cellSize*(yb+1/2)+dy
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);
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this.ctx.stroke();
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}
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};
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if(this.portals.a && this.portals.b) drawTunnel(this.portals.a, this.portals.b);
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if(this.portals.c && this.portals.d) drawTunnel(this.portals.c, this.portals.d);
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}
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// draw our snake (it gets drawn completely differently, so here it goes)
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const snake=assets.get('snake');
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this.ctx.fillStyle=snake.color;
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this.lastDirection=this.direction;
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// compute our new head
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const head=[
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this.snake[0][0]+this.direction[0],
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this.snake[0][1]+this.direction[1]
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];
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let head;
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if(!this.portaled && [PORTAL_A_S, PORTAL_B_S, PORTAL_C_S, PORTAL_D_S].includes(this.world[this.snake[0][0]][this.snake[0][1]])) {
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const tile=this.world[this.snake[0][0]][this.snake[0][1]];
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if(tile==PORTAL_A_S) head=this.portals.b;
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if(tile==PORTAL_B_S) head=this.portals.a;
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if(tile==PORTAL_C_S) head=this.portals.d;
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if(tile==PORTAL_D_S) head=this.portals.c;
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this.portaled=true;
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} else {
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head=[
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this.snake[0][0]+this.direction[0],
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this.snake[0][1]+this.direction[1]
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];
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this.portaled=false;
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}
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// get our tail out of the way
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const tail=this.snake.pop();
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@ -395,6 +482,18 @@ class SnekGame {
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case FLAMMABLE_S:
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this.world[tail[0]][tail[1]]=FLAMMABLE;
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break;
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case PORTAL_A_S:
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this.world[tail[0]][tail[1]]=PORTAL_A;
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break;
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case PORTAL_B_S:
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this.world[tail[0]][tail[1]]=PORTAL_B;
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break;
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case PORTAL_C_S:
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this.world[tail[0]][tail[1]]=PORTAL_C;
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break;
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case PORTAL_D_S:
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this.world[tail[0]][tail[1]]=PORTAL_D;
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break;
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default:
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this.world[tail[0]][tail[1]]=EMPTY;
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}
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@ -416,6 +515,10 @@ class SnekGame {
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case SNAKE:
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case HOLE_S:
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case FLAMMABLE_S:
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case PORTAL_A_S:
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case PORTAL_B_S:
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case PORTAL_C_S:
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case PORTAL_D_S:
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return this.die("achieved every dog's dream", "ate their own tail");
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// if either 3 consecutive segments or the whole snake is on a hole, you die
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@ -498,6 +601,18 @@ class SnekGame {
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case FLAMMABLE:
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this.world[head[0]][head[1]]=FLAMMABLE_S;
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break;
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case PORTAL_A:
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this.world[head[0]][head[1]]=PORTAL_A_S;
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break;
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case PORTAL_B:
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this.world[head[0]][head[1]]=PORTAL_B_S;
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break;
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case PORTAL_C:
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this.world[head[0]][head[1]]=PORTAL_C_S;
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break;
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case PORTAL_D:
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this.world[head[0]][head[1]]=PORTAL_D_S;
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break;
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default:
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this.world[head[0]][head[1]]=SNAKE;
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}
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@ -538,6 +653,12 @@ class SnekGame {
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this.getTilesOfType(FLAMMABLE).filter(touchingFire).forEach(([x, y]) => this.world[x][y]=FIRE);
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}
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// THE WORLD!
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if(!this.rules.timeFlow) {
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this.lastDirection=[0, 0];
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this.direction=[0, 0];
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}
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// victory condition
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if(this.rules.winCondition=='fruit') {
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if(!this.fruits.length) return this.win();
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@ -548,6 +669,9 @@ class SnekGame {
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if(this.rules.winCondition=='score') {
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if(this.score>=this.rules.scoreObjective) return this.win();
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}
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if(this.rules.scoreSystem=='moves') {
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if(this.score) this.score--;
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}
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}
|
||||
|
||||
tick() {
|
||||
|
@ -555,10 +679,13 @@ class SnekGame {
|
|||
if(!this.lastStep) this.lastStep=this.firstStep;
|
||||
this.draw();
|
||||
if(this.callback) this.callback('tick');
|
||||
if(this.lastStep+this.delay<Date.now()) {
|
||||
if(this.rules.timeFlow && this.lastStep+this.delay<Date.now()) {
|
||||
this.lastStep+=this.delay;
|
||||
this.step();
|
||||
}
|
||||
if(!this.rules.timeFlow && (this.direction[0]!=0 || this.direction[1]!=0)) {
|
||||
this.step();
|
||||
}
|
||||
requestAnimationFrame(() => this.tick());
|
||||
}
|
||||
|
||||
|
@ -615,7 +742,6 @@ class SnekGame {
|
|||
this.firstStep=Date.now();
|
||||
this.tickId=0;
|
||||
this.playing=true;
|
||||
this.score=0;
|
||||
requestAnimationFrame(() => this.tick());
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue