parent
7b20b0e8ec
commit
7121c230fc
7 changed files with 100 additions and 4 deletions
2
Makefile
2
Makefile
|
@ -9,7 +9,7 @@ PORTAL_C_ANIM = $(foreach angle, $(shell seq 0 6 359), build/portal-c$(angle).pn
|
|||
PORTAL_D_ANIM = $(foreach angle, $(shell seq 0 6 359), build/portal-d$(angle).png)
|
||||
|
||||
IMAGES = $(foreach name, apple wall oil key door, public/assets/$(name)32.png)
|
||||
TILESETS = $(foreach name, hole, public/assets/$(name)-ts.png)
|
||||
TILESETS = $(foreach name, hole switch spikes, public/assets/$(name)-ts.png)
|
||||
ANIMATIONS = $(foreach name, fire peach-decay peach-rainbow portal-a portal-b portal-c portal-d, public/assets/$(name)-anim.png)
|
||||
JSON = $(foreach name, snake levelList config metaConfig, public/assets/$(name).json)
|
||||
ICON = public/assets/icon32.png public/assets/icon256.png public/favicon.ico
|
||||
|
|
|
@ -58,7 +58,7 @@
|
|||
"levelFilename": "puzzle<n>.json",
|
||||
"levelDisplay": "Level <n>",
|
||||
"levels": [
|
||||
1, 2
|
||||
1, 2, 3
|
||||
],
|
||||
"nextLevel": true
|
||||
}
|
||||
|
|
BIN
assets/spikes.png
Executable file
BIN
assets/spikes.png
Executable file
Binary file not shown.
After Width: | Height: | Size: 14 KiB |
BIN
assets/switch.png
Executable file
BIN
assets/switch.png
Executable file
Binary file not shown.
After Width: | Height: | Size: 6.5 KiB |
22
levels/puzzle3.json
Normal file
22
levels/puzzle3.json
Normal file
|
@ -0,0 +1,22 @@
|
|||
{
|
||||
"world": [
|
||||
"A i B",
|
||||
" i s",
|
||||
" Cik ",
|
||||
"SSSSSSSSSSSiiiii",
|
||||
" i f",
|
||||
" i ",
|
||||
" s itttt",
|
||||
" t wKKKK",
|
||||
" w ",
|
||||
" wD "
|
||||
],
|
||||
"snake": [
|
||||
[0, 9],
|
||||
[1, 9],
|
||||
[2, 9]
|
||||
],
|
||||
"rules": {
|
||||
"moveCount": 60
|
||||
}
|
||||
}
|
|
@ -14,6 +14,8 @@ const assetSpecs=[
|
|||
{ name: 'portalD', filename: 'portal-d-anim.png', type: 'image' },
|
||||
{ name: 'key', filename: 'key32.png', type: 'image' },
|
||||
{ name: 'door', filename: 'door32.png', type: 'image' },
|
||||
{ name: 'switch', filename: 'switch-ts.png', type: 'image' },
|
||||
{ name: 'spikes', filename: 'spikes-ts.png', type: 'image' },
|
||||
{ name: 'snake', filename: 'snake.json', type: 'json' },
|
||||
{ name: 'levelList', filename: 'levelList.json', type: 'json' },
|
||||
{ name: 'config', filename: 'config.json', type: 'json' },
|
||||
|
@ -28,7 +30,9 @@ const tasks=[
|
|||
{ from: 'portalC', type: 'animation', steps: 3 },
|
||||
{ from: 'portalD', type: 'animation', steps: 3 },
|
||||
{ from: 'superFruit', type: 'animation', steps: 5 },
|
||||
{ from: 'decayFruit', type: 'animation', steps: 5 }
|
||||
{ from: 'decayFruit', type: 'animation', steps: 5 },
|
||||
{ from: 'switch', type: 'tileset', steps: 1, tiles: ['on', 'off'] },
|
||||
{ from: 'spikes', type: 'tileset', steps: 1, tiles: ['off', 'on'] }
|
||||
];
|
||||
|
||||
const cvs=document.createElement('canvas');
|
||||
|
|
|
@ -1,4 +1,13 @@
|
|||
const [EMPTY, FOOD, SUPER_FOOD, DECAY_FOOD, WALL, FIRE, FLAMMABLE, FLAMMABLE_S, HOLE, HOLE_S, PORTAL_A, PORTAL_A_S, PORTAL_B, PORTAL_B_S, PORTAL_C, PORTAL_C_S, PORTAL_D, PORTAL_D_S, KEY, DOOR, SNAKE]=Array(255).keys();
|
||||
const [
|
||||
EMPTY, SNAKE,
|
||||
FOOD, SUPER_FOOD, DECAY_FOOD,
|
||||
WALL,
|
||||
FIRE, FLAMMABLE, FLAMMABLE_S,
|
||||
HOLE, HOLE_S,
|
||||
PORTAL_A, PORTAL_A_S, PORTAL_B, PORTAL_B_S, PORTAL_C, PORTAL_C_S, PORTAL_D, PORTAL_D_S,
|
||||
KEY, DOOR,
|
||||
SWITCH_ON, SWITCH_ON_S, SWITCH_OFF, SWITCH_OFF_S, SPIKES_OFF, SPIKES_OFF_S, SPIKES_ON
|
||||
]=Array(255).keys();
|
||||
|
||||
class SnekGame {
|
||||
constructor(settings, canvas, rules) {
|
||||
|
@ -32,6 +41,9 @@ class SnekGame {
|
|||
case 'D': return PORTAL_D;
|
||||
case 'k': return KEY;
|
||||
case 'K': return DOOR;
|
||||
case 's': return SWITCH_OFF;
|
||||
case 'S': return SPIKES_ON;
|
||||
case 't': return SPIKES_OFF;
|
||||
}
|
||||
})();
|
||||
}
|
||||
|
@ -109,6 +121,13 @@ class SnekGame {
|
|||
|
||||
// add the doors
|
||||
if(settings.doors) settings.doors.forEach(([x, y]) => this.world[x][y]=DOOR);
|
||||
|
||||
// add the switches
|
||||
if(settings.switches) settings.switches.forEach(([x, y]) => this.world[x][y]=SWITCH_OFF);
|
||||
|
||||
// add the spikes
|
||||
if(settings.spikesOn) settings.spikesOn.forEach(([x, y]) => this.world[x][y]=SPIKES_ON);
|
||||
if(settings.spikesOff) settings.spikesOff.forEach(([x, y]) => this.world[x][y]=SPIKES_OFF);
|
||||
}
|
||||
|
||||
// add the snake to the world
|
||||
|
@ -235,6 +254,8 @@ class SnekGame {
|
|||
const portalD=assets.get('portalD');
|
||||
const key=assets.get('key');
|
||||
const door=assets.get('door');
|
||||
const switchTile=assets.get('switch');
|
||||
const spikes=assets.get('spikes');
|
||||
const putTile=(x, y, tile) => this.ctx.drawImage(
|
||||
tile,
|
||||
offsetX+cellSize*x,
|
||||
|
@ -316,6 +337,23 @@ class SnekGame {
|
|||
case DOOR:
|
||||
putTile(x, y, door);
|
||||
break;
|
||||
|
||||
case SWITCH_ON:
|
||||
case SWITCH_ON_S:
|
||||
putTile(x, y, switchTile.on);
|
||||
break;
|
||||
case SWITCH_OFF:
|
||||
case SWITCH_OFF_S:
|
||||
putTile(x, y, switchTile.off);
|
||||
break;
|
||||
|
||||
case SPIKES_ON:
|
||||
putTile(x, y, spikes.on);
|
||||
break;
|
||||
case SPIKES_OFF:
|
||||
case SPIKES_OFF_S:
|
||||
putTile(x, y, spikes.off);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -511,6 +549,15 @@ class SnekGame {
|
|||
case PORTAL_D_S:
|
||||
this.world[tail[0]][tail[1]]=PORTAL_D;
|
||||
break;
|
||||
case SWITCH_ON_S:
|
||||
this.world[tail[0]][tail[1]]=SWITCH_ON;
|
||||
break;
|
||||
case SWITCH_OFF_S:
|
||||
this.world[tail[0]][tail[1]]=SWITCH_OFF;
|
||||
break;
|
||||
case SPIKES_OFF_S:
|
||||
this.world[tail[0]][tail[1]]=SPIKES_OFF;
|
||||
break;
|
||||
default:
|
||||
this.world[tail[0]][tail[1]]=EMPTY;
|
||||
}
|
||||
|
@ -530,6 +577,7 @@ class SnekGame {
|
|||
case WALL: return this.die("thought walls were edible", "hit a wall");
|
||||
case FIRE: return this.die("burned to a crisp", "hit fire");
|
||||
case DOOR: return this.die("forgot to OPEN the door", "hit a door");
|
||||
case SPIKES_ON: return this.die("thought they were a girl's drink in a nightclub", "hit spikes");
|
||||
|
||||
// congratilations, you played yourself!
|
||||
case SNAKE:
|
||||
|
@ -539,6 +587,9 @@ class SnekGame {
|
|||
case PORTAL_B_S:
|
||||
case PORTAL_C_S:
|
||||
case PORTAL_D_S:
|
||||
case SWITCH_OFF_S:
|
||||
case SWITCH_ON_S:
|
||||
case SPIKES_OFF_S:
|
||||
return this.die("achieved every dog's dream", "ate their own tail");
|
||||
|
||||
// if either 3 consecutive segments or the whole snake is on a hole, you die
|
||||
|
@ -571,6 +622,16 @@ class SnekGame {
|
|||
this.getTilesOfType(DOOR).forEach(([x, y]) => this.world[x][y]=EMPTY);
|
||||
break;
|
||||
|
||||
// you step on, you trigger
|
||||
case SWITCH_ON:
|
||||
case SWITCH_OFF: {
|
||||
this.world[head[0]][head[1]]=this.world[head[0]][head[1]]==SWITCH_ON?SWITCH_OFF:SWITCH_ON;
|
||||
if(this.getTilesOfType(SPIKES_OFF_S).length) return this.die("spiked themselves", "activated spikes");
|
||||
const oldSpikes=this.getTilesOfType(SPIKES_ON);
|
||||
this.getTilesOfType(SPIKES_OFF).forEach(([x, y]) => this.world[x][y]=SPIKES_ON);
|
||||
oldSpikes.forEach(([x, y]) => this.world[x][y]=SPIKES_OFF);
|
||||
} break;
|
||||
|
||||
// you eat, you grow
|
||||
case FOOD:
|
||||
// re-grow the snake partially (can't hit the tail, but it's there for all other intents and purposes
|
||||
|
@ -638,6 +699,15 @@ class SnekGame {
|
|||
case PORTAL_D:
|
||||
this.world[head[0]][head[1]]=PORTAL_D_S;
|
||||
break;
|
||||
case SWITCH_ON:
|
||||
this.world[head[0]][head[1]]=SWITCH_ON_S;
|
||||
break;
|
||||
case SWITCH_OFF:
|
||||
this.world[head[0]][head[1]]=SWITCH_OFF_S;
|
||||
break;
|
||||
case SPIKES_OFF:
|
||||
this.world[head[0]][head[1]]=SPIKES_OFF_S;
|
||||
break;
|
||||
default:
|
||||
this.world[head[0]][head[1]]=SNAKE;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue