fixed engine to limit input buffering in time
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parent
de390dff8a
commit
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1 changed files with 14 additions and 1 deletions
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@ -82,7 +82,9 @@ class SnekGame {
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worldWrap: true,
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worldWrap: true,
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winCondition: 'none',
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winCondition: 'none',
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scoreSystem: 'fruit',
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scoreSystem: 'fruit',
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netPlay: false
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netPlay: false,
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autoSizeGrow: false,
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autoSpeedIncrease: false
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}, rules, settings.rules || {});
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}, rules, settings.rules || {});
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}
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}
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@ -305,6 +307,17 @@ class SnekGame {
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return true;
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return true;
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}
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}
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}
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}
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Object
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.keys(inputs)
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.forEach(k => {
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let v=inputs[k];
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if(v===true) v=5;
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v--;
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if(!v) delete inputs[k];
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else inputs[k]=v;
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});
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if(inputs.left && trySet([-1, 0])) return delete inputs.left;
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if(inputs.left && trySet([-1, 0])) return delete inputs.left;
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else if(inputs.right && trySet([ 1, 0])) return delete inputs.right;
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else if(inputs.right && trySet([ 1, 0])) return delete inputs.right;
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else if(inputs.up && trySet([ 0,-1])) return delete inputs.up;
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else if(inputs.up && trySet([ 0,-1])) return delete inputs.up;
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