2020-03-24 12:01:24 +00:00
|
|
|
const assets=require('assets');
|
2020-03-24 09:46:01 +00:00
|
|
|
|
2020-03-23 19:11:39 +00:00
|
|
|
const [EMPTY, FOOD, WALL, SNAKE]=Array(4).keys();
|
|
|
|
|
|
|
|
const ifNaN=(v, r) => isNaN(v)?r:v;
|
|
|
|
|
|
|
|
class SnekGame {
|
2020-03-25 14:57:20 +00:00
|
|
|
constructor(settings, canvas, rules) {
|
2020-03-23 19:11:39 +00:00
|
|
|
// build the world
|
|
|
|
this.dimensions=[...settings.dimensions];
|
2020-03-25 14:57:20 +00:00
|
|
|
this.world=Array(settings.dimensions[0]);
|
|
|
|
for(let i=0; i<settings.dimensions[0]; i++) {
|
|
|
|
this.world[i]=Array(settings.dimensions[1]);
|
|
|
|
this.world[i].fill(EMPTY);
|
|
|
|
}
|
|
|
|
console.log(this);
|
2020-03-23 19:11:39 +00:00
|
|
|
settings.walls.forEach(([x, y]) => this.world[x][y]=WALL);
|
|
|
|
settings.food.forEach(([x, y]) => this.world[x][y]=FOOD);
|
|
|
|
settings.snake.forEach(([x, y]) => this.world[x][y]=SNAKE);
|
|
|
|
|
|
|
|
// setup the delay
|
|
|
|
this.delay=settings.delay;
|
|
|
|
|
|
|
|
// get the head and initial direction
|
|
|
|
this.head=[...settings.snake[0]];
|
|
|
|
this.direction=[
|
2020-03-25 14:57:20 +00:00
|
|
|
ifNaN(settings.snake[0][0]-settings.snake[1][0], 1),
|
|
|
|
ifNaN(settings.snake[0][1]-settings.snake[1][1], 0)
|
2020-03-23 19:11:39 +00:00
|
|
|
];
|
|
|
|
|
|
|
|
// get the snake and the fruits themselves
|
|
|
|
this.snake=[...settings.snake];
|
|
|
|
this.fruits=[...settings.food];
|
|
|
|
|
|
|
|
// get our canvas, like, if we want to actually draw
|
|
|
|
this.canvas=canvas;
|
|
|
|
this.ctx=canvas.getContext('2d');
|
|
|
|
//TODO this.gl=canvas.getContext('webgl');
|
2020-03-25 14:57:20 +00:00
|
|
|
|
|
|
|
// load the custom rules
|
|
|
|
this.rules=Object.assign({
|
|
|
|
fruitRegrow: true,
|
|
|
|
speedIncrease: true,
|
|
|
|
worldWrap: true,
|
|
|
|
winCondition: 'none',
|
|
|
|
scoreSystem: 'fruit'
|
|
|
|
}, rules, settings);
|
2020-03-23 19:11:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
draw() {
|
|
|
|
// clear the canvas, because it's easier than having to deal with everything
|
2020-03-25 14:57:20 +00:00
|
|
|
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
|
2020-03-23 19:11:39 +00:00
|
|
|
|
|
|
|
// get the cell size and offset
|
|
|
|
const cellSize=Math.min(
|
2020-03-25 14:57:20 +00:00
|
|
|
this.canvas.width/this.dimensions[0],
|
2020-03-23 19:11:39 +00:00
|
|
|
this.canvas.height/this.dimensions[1]
|
|
|
|
);
|
|
|
|
const offsetX=(this.canvas.width-cellSize*this.dimensions[0])/2;
|
|
|
|
const offsetY=(this.canvas.height-cellSize*this.dimensions[1])/2;
|
|
|
|
|
2020-03-25 14:57:20 +00:00
|
|
|
// draw the border around our game area
|
|
|
|
this.ctx.fillStyle='black';
|
|
|
|
this.ctx.fillRect(0, 0, this.canvas.width, offsetY);
|
|
|
|
this.ctx.fillRect(0, 0, offsetX, this.canvas.height);
|
|
|
|
this.ctx.fillRect(offsetX+cellSize*this.dimensions[0], 0, offsetX, this.canvas.height);
|
|
|
|
this.ctx.fillRect(0, offsetY+cellSize*this.dimensions[1], this.canvas.width, offsetY);
|
|
|
|
|
2020-03-23 19:11:39 +00:00
|
|
|
// draw our walls
|
2020-03-24 12:01:24 +00:00
|
|
|
const wall=assets.get('wall');
|
2020-03-23 19:11:39 +00:00
|
|
|
for(let x=0; x<this.dimensions[0]; x++) {
|
2020-03-25 14:57:20 +00:00
|
|
|
for(let y=0; y<this.dimensions[1]; y++) {
|
2020-03-23 19:11:39 +00:00
|
|
|
switch(this.world[x][y]) {
|
|
|
|
case WALL:
|
|
|
|
this.ctx.drawImage(
|
|
|
|
wall,
|
|
|
|
offsetX+cellSize*x,
|
|
|
|
offsetY+cellSize*y,
|
|
|
|
cellSize,
|
|
|
|
cellSize
|
|
|
|
);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// draw our snake
|
2020-03-24 12:01:24 +00:00
|
|
|
const snake=assets.get('snake');
|
2020-03-23 19:11:39 +00:00
|
|
|
this.ctx.fillStyle=snake.color;
|
|
|
|
this.ctx.strokeStyle=snake.color;
|
|
|
|
this.ctx.lineCap=snake.cap;
|
|
|
|
this.ctx.lineJoin=snake.join;
|
|
|
|
this.ctx.lineWidth=cellSize*snake.tailSize;
|
|
|
|
|
|
|
|
this.ctx.beginPath();
|
|
|
|
this.ctx.ellipse(
|
|
|
|
offsetX+cellSize*(this.snake[0][0]+1/2),
|
|
|
|
offsetY+cellSize*(this.snake[0][1]+1/2),
|
|
|
|
cellSize/2*snake.headSize,
|
|
|
|
cellSize/2*snake.headSize,
|
|
|
|
0,
|
|
|
|
0,
|
|
|
|
Math.PI*2
|
|
|
|
);
|
|
|
|
this.ctx.fill();
|
|
|
|
|
|
|
|
this.ctx.beginPath();
|
|
|
|
this.snake.forEach(([x, y], i) => {
|
|
|
|
this.ctx.lineTo(
|
|
|
|
offsetX+cellSize*(x+1/2),
|
|
|
|
offsetY+cellSize*(y+1/2)
|
|
|
|
);
|
|
|
|
});
|
|
|
|
this.ctx.stroke();
|
|
|
|
|
|
|
|
// our fruit has a nice animation to it between .8 and 1.2 scale
|
|
|
|
const ms=Date.now();
|
2020-03-25 14:57:20 +00:00
|
|
|
const fruitScale=Math.sin(ms/400*Math.PI)*.2+1
|
2020-03-24 12:01:24 +00:00
|
|
|
const fruit=assets.get('fruit');
|
2020-03-23 19:11:39 +00:00
|
|
|
this.fruits.forEach(([x, y]) => {
|
|
|
|
this.ctx.drawImage(
|
|
|
|
fruit,
|
|
|
|
offsetX+cellSize*x+(1-fruitScale)*cellSize/2,
|
|
|
|
offsetY+cellSize*x+(1-fruitScale)*cellSize/2,
|
|
|
|
cellSize*fruitScale,
|
|
|
|
cellSize*fruitScale
|
|
|
|
);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
step() {
|
|
|
|
// compute our new head
|
|
|
|
const head=[
|
|
|
|
this.snake[0][0]+this.direction[0],
|
|
|
|
this.snake[0][1]+this.direction[1]
|
|
|
|
];
|
|
|
|
|
|
|
|
// get our tail out of the way
|
|
|
|
const tail=this.snake.pop();
|
|
|
|
this.world[tail[0]][tail[1]]=EMPTY;
|
|
|
|
|
2020-03-25 14:57:20 +00:00
|
|
|
// check for out of world conditions
|
|
|
|
if(head[0]<0 || head[0]>=this.dimensions[0] || head[1]<0 || head[1]>=this.dimensions[1]) {
|
|
|
|
if(this.rules.worldWrap) {
|
|
|
|
head[0]=(head[0]+this.dimensions[0])%this.dimensions[0];
|
|
|
|
head[1]=(head[1]+this.dimensions[1])%this.dimensions[1];
|
|
|
|
} else {
|
|
|
|
return this.die();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-03-23 19:11:39 +00:00
|
|
|
switch(this.world[head[0]][head[1]]) {
|
|
|
|
// you hit, you die
|
|
|
|
case WALL:
|
|
|
|
case SNAKE:
|
|
|
|
return this.die();
|
|
|
|
|
|
|
|
// you eat, you don't die
|
2020-03-25 14:57:20 +00:00
|
|
|
case FOOD:
|
2020-03-23 19:11:39 +00:00
|
|
|
// re-grow the snake
|
|
|
|
this.snake.push(tail);
|
|
|
|
this.world[tail[0]][tail[1]]=SNAKE;
|
|
|
|
|
|
|
|
// remove the fruit from existence
|
|
|
|
this.world[head[0]][head[1]]=SNAKE;
|
|
|
|
this.fruits.splice(
|
|
|
|
this.fruits.find(
|
|
|
|
([x, y]) => x==head[0] && y==head[1]
|
|
|
|
),
|
|
|
|
1
|
|
|
|
);
|
|
|
|
|
|
|
|
// custom rules
|
2020-03-25 14:57:20 +00:00
|
|
|
if(this.rules.fruitRegrow) {
|
2020-03-23 19:11:39 +00:00
|
|
|
const emptyCells=this.world
|
|
|
|
.map(
|
|
|
|
(l, x) => l
|
|
|
|
.map(
|
|
|
|
(r, y) => r==EMPTY?[x,y]:null
|
|
|
|
).filter(
|
|
|
|
a => a
|
|
|
|
)
|
|
|
|
).flat();
|
|
|
|
const cell=emptyCells[Math.floor(Math.random()*emptyCells.length)];
|
|
|
|
this.fruits.push(cell);
|
2020-03-25 14:57:20 +00:00
|
|
|
this.world[cell[0]][cell[1]]=FOOD;
|
2020-03-23 19:11:39 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// move our head forward
|
|
|
|
this.world[head[0]][head[1]]=SNAKE;
|
|
|
|
this.snake.unshift(head);
|
|
|
|
|
|
|
|
// victory condition
|
|
|
|
if(!this.fruits.length) return this.win();
|
|
|
|
}
|
|
|
|
|
|
|
|
tick() {
|
2020-03-25 14:57:20 +00:00
|
|
|
if(!this.playing) return;
|
2020-03-23 19:11:39 +00:00
|
|
|
if(!this.lastStep) this.lastStep=this.firstStep;
|
2020-03-25 14:57:20 +00:00
|
|
|
this.draw();
|
|
|
|
if(this.callback) this.callback();
|
|
|
|
if(this.lastStep+this.delay<Date.now()) {
|
|
|
|
this.lastStep+=this.delay;
|
2020-03-23 19:11:39 +00:00
|
|
|
this.step();
|
|
|
|
}
|
|
|
|
requestAnimationFrame(() => this.tick());
|
|
|
|
}
|
|
|
|
|
|
|
|
win() {
|
|
|
|
this.playing=false;
|
|
|
|
// you gud lol
|
|
|
|
console.log("You gud lol");
|
|
|
|
console.log(`Won in ${(Date.now()-this.firstStep)/1000} seconds`);
|
|
|
|
}
|
|
|
|
|
|
|
|
die() {
|
|
|
|
this.playing=false;
|
|
|
|
// you bad lol
|
|
|
|
console.log("You bad lol");
|
|
|
|
}
|
|
|
|
|
2020-03-25 14:57:20 +00:00
|
|
|
handleInputs(inputs) {
|
|
|
|
const trySet=(dir) => {
|
|
|
|
if(!(this.direction[0]==-dir[0] && this.direction[1]==-dir[1])) this.direction=dir;
|
|
|
|
}
|
|
|
|
if(inputs.left) {
|
|
|
|
trySet([-1, 0]);
|
|
|
|
} else if(inputs.right) {
|
|
|
|
trySet([ 1, 0]);
|
|
|
|
} else if(inputs.up) {
|
|
|
|
trySet([ 0,-1]);
|
|
|
|
} else if(inputs.down) {
|
|
|
|
trySet([ 0, 1]);
|
|
|
|
}
|
|
|
|
|
|
|
|
Object.keys(inputs).forEach(k => delete inputs[k]);
|
|
|
|
}
|
|
|
|
|
2020-03-23 19:11:39 +00:00
|
|
|
start() {
|
|
|
|
this.firstStep=Date.now();
|
2020-03-25 14:57:20 +00:00
|
|
|
this.playing=true;
|
2020-03-23 19:11:39 +00:00
|
|
|
requestAnimationFrame(() => this.tick());
|
|
|
|
}
|
|
|
|
}
|
2020-03-24 09:46:01 +00:00
|
|
|
|
|
|
|
return SnekGame;
|