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5 changed files with 7 additions and 15 deletions

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@ -5,10 +5,10 @@
#include "Debug.h"
#include "Copying.h"
/* Functions */
// Functions
/* Globles */
// Globles
// Position Varaibles
float EnemyPos_x = 482.0f, EnemyPos_y = 62.0f;
@ -26,19 +26,16 @@ void Setup()
InitWindow(screenWidth, screenHeight, "Tux Vs Windows");
InitAudioDevice();
SetTargetFPS(60);
}
// GameLoop Code
void MainGameLoop()
{
// Load Assets
Texture2D tux = LoadTexture("assets/gfx/tux.png");
Texture2D enemy = LoadTexture("assets/gfx/enemy.png");
Texture2D arctic = LoadTexture("assets/gfx/arctic.png");
Sound sfxHit = LoadSound("assets/sfx/hit.wav");
// Load Textures
Texture2D tux = LoadTexture("assets/tux.png");
Texture2D enemy = LoadTexture("assets/enemy.png");
Texture2D arctic = LoadTexture("assets/arctic.png");
// Hitboxes
Rectangle EnemyHitbox = { GetScreenWidth()/2.0f - 30, GetScreenHeight()/2.0f - 30, 290, 300};
@ -80,7 +77,6 @@ void MainGameLoop()
if (collision) {
DrawText("FINALY BASIC AWFUL COLLISION", 50, 18, 20, MAROON);
PlaySound(sfxHit);
} else {
DrawText("Tux Vs X ENGINE PROTOTYPE please read the LINCENSE", 50, 18, 20, BLACK);
}
@ -90,21 +86,17 @@ void MainGameLoop()
EndDrawing();
}
// Unload Assets
// Unload Textures
UnloadTexture(tux);
UnloadTexture(enemy);
UnloadTexture(arctic);
UnloadSound(sfxHit);
}
int main()
{
Setup();
MainGameLoop();
CloseAudioDevice();
CloseWindow();
License();
return 0;