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4 commits

Author SHA1 Message Date
d766ed5fce added a guide to switch branches in the readme 2021-11-21 21:01:53 -05:00
d748b0479f QOL improvement to the showpos function 2021-11-21 20:46:42 -05:00
6749eeb679 added hitbox toggle 2021-11-19 17:36:33 -05:00
53130a6d19 added basic collision 2021-11-18 17:44:12 -05:00
5 changed files with 85 additions and 28 deletions

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@ -6,8 +6,11 @@ OBJS = src/Main.c src/Controls.c src/Debug.c src/Copying.c
#compiler to use
CC = gcc
CC = cc
#gimmie dem warnings yo
COMPILER_FLAGS = -Wall
#libs we linkin bro

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@ -1,18 +1,25 @@
# Tux Vs X ENGINE
A remake of the first game I made.
<p>This time made with C and raylib.</p>
<p>Sprites made by Jelly_poi.</p>
<p>Programming and design by M-C-O-B.</p>
Make sure to read the LICENSE file
# TO-DO
* More clean code
* Build Guide
* Hitboxes
* Projectiles
* Portable Binaries of the game
A remake of the first game I made.
<p>This time made with C and raylib.</p>
<p>Sprites made by Jelly_poi.</p>
<p>Programming and design by M-C-O-B.</p>
Make sure to read the LICENSE file
# TO-DO
* More clean code
* Build Guide
* Hitboxes working in .h files
* Screen Boundaries
* Projectiles
* Portable Binaries of the game
# BRANCHES
<p>To see new code use</p>
git checkout unstable

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@ -6,8 +6,8 @@
// Controls
void Func_Controls()
{
if (IsKeyDown(KEY_LEFT)) {TuxPos_x -= GetFrameTime() * 800.0f;}
if (IsKeyDown(KEY_RIGHT)) {TuxPos_x += GetFrameTime() * 800.0f;}
if (IsKeyDown(KEY_UP)) {TuxPos_y -= GetFrameTime() * 800.0f;}
if (IsKeyDown(KEY_DOWN)) {TuxPos_y += GetFrameTime() * 800.0f;}
if (IsKeyDown(KEY_LEFT)) TuxPos_x -= GetFrameTime() * 800.0f;
if (IsKeyDown(KEY_RIGHT)) TuxPos_x += GetFrameTime() * 800.0f;
if (IsKeyDown(KEY_UP)) TuxPos_y -= GetFrameTime() * 800.0f;
if (IsKeyDown(KEY_DOWN)) TuxPos_y += GetFrameTime() * 800.0f;
}

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@ -10,5 +10,6 @@ void Func_License()
"This program comes with ABSOLUTELY NO WARRANTY; \n"
"This is free software, and you are welcome to redistribute it\n"
"under certain conditions; for details read the LICENSE.\n"
"For the source code go to https://gitdab.com/Canneddonuts/Tux_Vs_X_ENGINE.git\n"
);
}

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@ -1,16 +1,22 @@
#include "raylib.h"
#include "Controls.h"
#include "Debug.h"
#include "Copying.h"
// Functions
void Func_CheckHitboxToggle();
// Globles
// Position Varaibles
float EnemyPos_x = 482.0f, EnemyPos_y = 62.0f;
float TuxPos_x = 32.0f, TuxPos_y = 62.0f;
// Toggle bools
bool ShowHitbox = false;
bool ShowPos = false;
// Setup Code
void Func_Setup()
{
@ -30,11 +36,31 @@ void Func_MainGameLoop()
Texture2D enemy = LoadTexture("assets/enemy.png");
Texture2D arctic = LoadTexture("assets/arctic.png");
// GameLoop
while (!WindowShouldClose()) {
Func_ShowPos();
// Hitboxes
Rectangle EnemyHitbox = { GetScreenWidth()/2.0f - 30, GetScreenHeight()/2.0f - 30, 290, 300};
Rectangle TuxHitbox = { GetScreenWidth()/2.0f - 30, GetScreenHeight()/2.0f - 30, 90, 40};
Rectangle boxCollision = { 0 };
bool collision = false;
// GameLoop
while (!WindowShouldClose()) {
// Checks and calls the Pos show function
if (IsKeyPressed(KEY_P)) ShowPos = !ShowPos;
if (ShowPos==true) Func_ShowPos();
Func_Controls();
TuxHitbox.x = TuxPos_x+50;
TuxHitbox.y = TuxPos_y+50;
EnemyHitbox.x = EnemyPos_x;
EnemyHitbox.y = EnemyPos_y;
collision = CheckCollisionRecs(EnemyHitbox, TuxHitbox);
if (collision) boxCollision = GetCollisionRec(EnemyHitbox, TuxHitbox);
BeginDrawing();
ClearBackground(RAYWHITE);
@ -42,16 +68,36 @@ void Func_MainGameLoop()
DrawTexture(arctic, 50, 0, RAYWHITE);
DrawTexture(tux, TuxPos_x, TuxPos_y, RAYWHITE);
DrawTexture(enemy, EnemyPos_x, EnemyPos_y, RAYWHITE);
DrawText("Tux Vs X ENGINE PROTOTYPE please read the LINCENSE", 50, 18, 20, BLACK);
Func_CheckHitboxToggle();
if (ShowHitbox==true) {
DrawRectangleRec(EnemyHitbox, RED);
DrawRectangleRec(TuxHitbox, BLUE);
}
if (collision) {
DrawText("FINALY BASIC AWFUL COLLISION", 50, 18, 20, MAROON);
} else {
DrawText("Tux Vs X ENGINE PROTOTYPE please read the LINCENSE", 50, 18, 20, BLACK);
}
DrawText("Press 'H' to toggle hitboxes", 50, 72, 20, DARKGREEN);
DrawText("Press 'P' to toggle printing of the positions", 50, 95, 20, DARKGREEN);
EndDrawing();
}
}
// Unload Textures
UnloadTexture(tux);
UnloadTexture(enemy);
UnloadTexture(arctic);
}
void Func_CheckHitboxToggle()
{
if (IsKeyPressed(KEY_H)) ShowHitbox = !ShowHitbox;
}
int main()
{