First commit with game files

This commit is contained in:
Return0ne 2021-08-28 18:48:16 -04:00
parent 6bcf6fb77e
commit e3b240b89c
9 changed files with 120 additions and 1 deletions

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Makefile Normal file
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#COPYRIGHT 2021 by M-C-O-B all code is under the GNU General Public License v3.0 and later
#files to compile
OBJS = src/main.c src/Controls.c
#compiler to use
CC = gcc
#libs we linkin bro
LINKER_FLAGS = -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
#name of muh bin lel
OBJ_NAME = T_V_X_E
#no regerts cuz its all together now
all : $(OBJS)
$(CC) $(OBJS) $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OBJ_NAME)

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# Tux_Vs_X_ENGINE
A remake of the first game I made.
made with C and raylib.
made with C and raylib.
Sprites made my Jelly_poi
Code and design by M-C-O-B
Make sure to read the to-do.md and the LICENSE files

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To-Do.md Normal file
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1.More clean code
2.Build Guide
3.Most Of the game lul

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assets/enemy.png Normal file

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assets/tux.png Normal file

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src/Controls.c Normal file
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#include "raylib.h"
#include "Controls.h"
// Tux Position Varaibles
float TuxPos_x = 32.0f, TuxPos_y = 62.0f;
// Controls
int Func_Controls()
{
if (IsKeyDown(KEY_LEFT)) {TuxPos_x -= GetFrameTime() * 800.0f;}
if (IsKeyDown(KEY_RIGHT)) {TuxPos_x += GetFrameTime() * 800.0f;}
if (IsKeyDown(KEY_UP)) {TuxPos_y -= GetFrameTime() * 800.0f;}
if (IsKeyDown(KEY_DOWN)) {TuxPos_y += GetFrameTime() * 800.0f;}
}

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src/Controls.h Normal file
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#pragma once
// makes the Varaibles globle across c files
extern float TuxPos_x;
extern float TuxPos_y;
int Func_Controls();

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src/main.c Normal file
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#include "raylib.h"
#include <stdio.h>
#include "Controls.h"
// Globles
// Position Varaibles
float EnemyPos_x = 482.0f, EnemyPos_y = 62.0f;
int Func_ShowPos()
{
// Ouput Position Infomation in the command line
printf("TuxPos_x = %f TuxPos_y = %f EnemyPos_x = %f EnemyPos_y = %f\n", TuxPos_x, TuxPos_y, EnemyPos_x, EnemyPos_y);
}
// Setup Code
int Func_Setup()
{
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "Tux Vs Windows");
SetTargetFPS(60);
}
// GameLoop Code
int Func_MainGameLoop()
{
// Load Textures
Texture2D tux = LoadTexture("assets/tux.png");
Texture2D enemy = LoadTexture("assets/enemy.png");
Texture2D arctic = LoadTexture("assets/arctic.png");
// GameLoop
while (!WindowShouldClose())
{
Func_ShowPos();
Func_Controls();
BeginDrawing();
ClearBackground(RAYWHITE);
// Put the sprites on the screen
DrawTexture(arctic, 50, 0, RAYWHITE);
DrawTexture(tux, TuxPos_x, TuxPos_y, RAYWHITE);
DrawTexture(enemy, EnemyPos_x, EnemyPos_y, RAYWHITE);
EndDrawing();
}
// Unload Textures
UnloadTexture(tux);
UnloadTexture(enemy);
UnloadTexture(arctic);
}
int main()
{
Func_Setup();
Func_MainGameLoop();
CloseWindow();
return 0;
}