First commit with game files
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								Makefile
									
										
									
									
									
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							|  | @ -0,0 +1,23 @@ | |||
| #COPYRIGHT 2021 by M-C-O-B all code is under the GNU General Public License v3.0 and later
 | ||||
| 
 | ||||
| #files to compile
 | ||||
| 
 | ||||
| OBJS = src/main.c src/Controls.c | ||||
| 
 | ||||
| #compiler to use
 | ||||
| 
 | ||||
| CC = gcc | ||||
| 
 | ||||
| 
 | ||||
| #libs we linkin bro
 | ||||
| 
 | ||||
| LINKER_FLAGS = -lraylib -lGL -lm -lpthread -ldl -lrt -lX11 | ||||
| 
 | ||||
| #name of muh bin lel
 | ||||
| 
 | ||||
| OBJ_NAME = T_V_X_E | ||||
| 
 | ||||
| #no regerts cuz its all together now
 | ||||
| 
 | ||||
| all : $(OBJS) | ||||
| 	$(CC) $(OBJS) $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OBJ_NAME) | ||||
|  | @ -1,4 +1,9 @@ | |||
| # Tux_Vs_X_ENGINE | ||||
| 
 | ||||
| A remake of the first game I made. | ||||
| made with C and raylib. | ||||
| made with C and raylib. | ||||
| 
 | ||||
| Sprites made my Jelly_poi | ||||
| Code and design by M-C-O-B | ||||
| 
 | ||||
| Make sure to read the to-do.md and the LICENSE files | ||||
|  |  | |||
							
								
								
									
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								To-Do.md
									
										
									
									
									
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								To-Do.md
									
										
									
									
									
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							|  | @ -0,0 +1,3 @@ | |||
| 1.More clean code | ||||
| 2.Build Guide | ||||
| 3.Most Of the game lul | ||||
							
								
								
									
										
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								assets/enemy.png
									
										
									
									
									
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								assets/tux.png
									
										
									
									
									
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								assets/tux.png
									
										
									
									
									
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								src/Controls.c
									
										
									
									
									
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								src/Controls.c
									
										
									
									
									
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							|  | @ -0,0 +1,12 @@ | |||
| #include "raylib.h" | ||||
| #include "Controls.h" | ||||
| // Tux Position Varaibles
 | ||||
| float TuxPos_x = 32.0f, TuxPos_y = 62.0f; | ||||
| // Controls
 | ||||
| int Func_Controls() | ||||
| { | ||||
|   if (IsKeyDown(KEY_LEFT)) {TuxPos_x -= GetFrameTime() * 800.0f;} | ||||
|   if (IsKeyDown(KEY_RIGHT)) {TuxPos_x += GetFrameTime() * 800.0f;} | ||||
|   if (IsKeyDown(KEY_UP)) {TuxPos_y -= GetFrameTime() * 800.0f;} | ||||
|   if (IsKeyDown(KEY_DOWN)) {TuxPos_y += GetFrameTime() * 800.0f;} | ||||
| } | ||||
							
								
								
									
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								src/Controls.h
									
										
									
									
									
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							|  | @ -0,0 +1,7 @@ | |||
| #pragma once | ||||
| 
 | ||||
| // makes the Varaibles globle across c files
 | ||||
| extern float TuxPos_x; | ||||
| extern float TuxPos_y; | ||||
| 
 | ||||
| int Func_Controls(); | ||||
							
								
								
									
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								src/main.c
									
										
									
									
									
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								src/main.c
									
										
									
									
									
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							|  | @ -0,0 +1,69 @@ | |||
| #include "raylib.h" | ||||
| #include <stdio.h> | ||||
| 
 | ||||
| #include "Controls.h" | ||||
| 
 | ||||
| // Globles
 | ||||
| 
 | ||||
| // Position Varaibles
 | ||||
| float EnemyPos_x = 482.0f, EnemyPos_y = 62.0f; | ||||
| 
 | ||||
| 
 | ||||
| int Func_ShowPos() | ||||
| { | ||||
|   // Ouput Position Infomation in the command line
 | ||||
|   printf("TuxPos_x = %f TuxPos_y = %f EnemyPos_x = %f EnemyPos_y = %f\n", TuxPos_x, TuxPos_y, EnemyPos_x, EnemyPos_y); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| // Setup Code
 | ||||
| int Func_Setup() | ||||
| { | ||||
|   const int screenWidth = 800; | ||||
|   const int screenHeight = 450; | ||||
| 
 | ||||
|   InitWindow(screenWidth, screenHeight, "Tux Vs Windows"); | ||||
| 
 | ||||
|   SetTargetFPS(60); | ||||
| } | ||||
| 
 | ||||
| // GameLoop Code
 | ||||
| int Func_MainGameLoop() | ||||
| { | ||||
|   // Load Textures
 | ||||
|   Texture2D tux = LoadTexture("assets/tux.png"); | ||||
|   Texture2D enemy = LoadTexture("assets/enemy.png"); | ||||
|   Texture2D arctic = LoadTexture("assets/arctic.png"); | ||||
| 
 | ||||
|       // GameLoop
 | ||||
|       while (!WindowShouldClose()) | ||||
|       { | ||||
|           Func_ShowPos(); | ||||
|           Func_Controls(); | ||||
| 
 | ||||
| 
 | ||||
|       BeginDrawing(); | ||||
|         ClearBackground(RAYWHITE); | ||||
| 
 | ||||
|         // Put the sprites on the screen
 | ||||
|         DrawTexture(arctic, 50, 0, RAYWHITE); | ||||
|         DrawTexture(tux, TuxPos_x, TuxPos_y, RAYWHITE); | ||||
|         DrawTexture(enemy, EnemyPos_x, EnemyPos_y, RAYWHITE); | ||||
|       EndDrawing(); | ||||
|      } | ||||
|   // Unload Textures
 | ||||
|   UnloadTexture(tux); | ||||
|   UnloadTexture(enemy); | ||||
|   UnloadTexture(arctic); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| int main() | ||||
| { | ||||
|   Func_Setup(); | ||||
|   Func_MainGameLoop(); | ||||
| 
 | ||||
|   CloseWindow(); | ||||
| 
 | ||||
|   return 0; | ||||
| } | ||||
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