QOL improvement to the showpos function
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parent
6749eeb679
commit
d748b0479f
4 changed files with 21 additions and 9 deletions
5
Makefile
5
Makefile
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@ -6,8 +6,11 @@ OBJS = src/Main.c src/Controls.c src/Debug.c src/Copying.c
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#compiler to use
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#compiler to use
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CC = gcc
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CC = cc
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#gimmie dem warnings yo
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COMPILER_FLAGS = -Wall
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#libs we linkin bro
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#libs we linkin bro
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@ -6,8 +6,8 @@
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// Controls
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// Controls
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void Func_Controls()
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void Func_Controls()
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{
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{
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if (IsKeyDown(KEY_LEFT)) {TuxPos_x -= GetFrameTime() * 800.0f;}
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if (IsKeyDown(KEY_LEFT)) TuxPos_x -= GetFrameTime() * 800.0f;
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if (IsKeyDown(KEY_RIGHT)) {TuxPos_x += GetFrameTime() * 800.0f;}
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if (IsKeyDown(KEY_RIGHT)) TuxPos_x += GetFrameTime() * 800.0f;
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if (IsKeyDown(KEY_UP)) {TuxPos_y -= GetFrameTime() * 800.0f;}
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if (IsKeyDown(KEY_UP)) TuxPos_y -= GetFrameTime() * 800.0f;
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if (IsKeyDown(KEY_DOWN)) {TuxPos_y += GetFrameTime() * 800.0f;}
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if (IsKeyDown(KEY_DOWN)) TuxPos_y += GetFrameTime() * 800.0f;
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}
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}
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@ -10,5 +10,6 @@ void Func_License()
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"This program comes with ABSOLUTELY NO WARRANTY; \n"
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"This program comes with ABSOLUTELY NO WARRANTY; \n"
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"This is free software, and you are welcome to redistribute it\n"
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"This is free software, and you are welcome to redistribute it\n"
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"under certain conditions; for details read the LICENSE.\n"
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"under certain conditions; for details read the LICENSE.\n"
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"For the source code go to https://gitdab.com/Canneddonuts/Tux_Vs_X_ENGINE.git\n"
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);
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);
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}
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}
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16
src/Main.c
16
src/Main.c
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@ -4,6 +4,9 @@
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#include "Debug.h"
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#include "Debug.h"
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#include "Copying.h"
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#include "Copying.h"
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// Functions
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void Func_CheckHitboxToggle();
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// Globles
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// Globles
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// Position Varaibles
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// Position Varaibles
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@ -12,6 +15,7 @@ float TuxPos_x = 32.0f, TuxPos_y = 62.0f;
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// Toggle bools
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// Toggle bools
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bool ShowHitbox = false;
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bool ShowHitbox = false;
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bool ShowPos = false;
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// Setup Code
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// Setup Code
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void Func_Setup()
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void Func_Setup()
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@ -40,10 +44,13 @@ void Func_MainGameLoop()
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Rectangle boxCollision = { 0 };
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Rectangle boxCollision = { 0 };
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bool collision = false;
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bool collision = false;
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// GameLoop
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// GameLoop
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while (!WindowShouldClose()) {
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while (!WindowShouldClose()) {
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Func_ShowPos();
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// Checks and calls the Pos show function
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if (IsKeyPressed(KEY_P)) ShowPos = !ShowPos;
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if (ShowPos==true) Func_ShowPos();
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Func_Controls();
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Func_Controls();
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TuxHitbox.x = TuxPos_x+50;
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TuxHitbox.x = TuxPos_x+50;
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@ -70,12 +77,13 @@ void Func_MainGameLoop()
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}
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}
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if (collision) {
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if (collision) {
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DrawText("FINALY BASIC AWFUL COLLISION", 50, 18, 20, BLACK);
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DrawText("FINALY BASIC AWFUL COLLISION", 50, 18, 20, MAROON);
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} else {
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} else {
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DrawText("Tux Vs X ENGINE PROTOTYPE please read the LINCENSE", 50, 18, 20, BLACK);
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DrawText("Tux Vs X ENGINE PROTOTYPE please read the LINCENSE", 50, 18, 20, BLACK);
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}
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}
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DrawText("Press 'H' to toggle hitboxes", 50, 72, 20, BLACK);
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DrawText("Press 'H' to toggle hitboxes", 50, 72, 20, DARKGREEN);
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DrawText("Press 'P' to toggle printing of the positions", 50, 95, 20, DARKGREEN);
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EndDrawing();
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EndDrawing();
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}
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}
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