SDL2_Test/src/main.cpp

49 lines
1.3 KiB
C++

//include SDL2 and stdio libs
#include <SDL2/SDL.h>
#include <stdio.h>
//window size
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
int main( int argc, char* args[] ){
//makes the window to use
SDL_Window* window = NULL;
//makes the surface of the window
SDL_Surface* screenSurface = NULL;
//Start SDL
if( SDL_Init( SDL_INIT_VIDEO ) < 0 ){
printf("Ooops SDL could not start! SDL_Error: %s\n", SDL_GetError() );
} else {
//make window
window = SDL_CreateWindow( "My First SDL2 Window", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
if( window == NULL ){
printf("Oh no the Window could not be made! SDL_Error: %s\n", SDL_GetError() );
} else {
//Get window surface
screenSurface = SDL_GetWindowSurface( window );
//Display white in the window
SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface->format, 0xff, 0xff, 0xff ) );
//Update the surface
SDL_UpdateWindowSurface( window );
//wait five seconds
SDL_Delay( 5000 );
}
}
//Close Window
SDL_DestroyWindow( window );
//End SDL
SDL_Quit();
return 0;
}