first commit
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#COPYRIGHT no one cares lol
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#files to compile
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OBJS = src/main.cpp
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#compiler to use
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CC = g++
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#comp flags lul
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COMPILER_FLAGS = -w
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#libs we linkin bro
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LINKER_FLAGS = -lSDL2
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#name of muh bin lel
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OBJ_NAME = SDL2TEST1
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#no regerts cuz its all together now
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all : $(OBJS)
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$(CC) $(OBJS) $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OBJ_NAME)
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//include SDL2 and stdio libs
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#include <SDL2/SDL.h>
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#include <stdio.h>
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//window size
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const int SCREEN_WIDTH = 640;
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const int SCREEN_HEIGHT = 480;
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int main( int argc, char* args[] ){
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//makes the window to use
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SDL_Window* window = NULL;
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//makes the surface of the window
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SDL_Surface* screenSurface = NULL;
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//Start SDL
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if( SDL_Init( SDL_INIT_VIDEO ) < 0 ){
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printf("Ooops SDL could not start! SDL_Error: %s\n", SDL_GetError() );
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} else {
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//make window
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window = SDL_CreateWindow( "My First SDL2 Program", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
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if( window == NULL ){
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printf("Oh no the Window could not be made! SDL_Error: %s\n", SDL_GetError() );
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} else {
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//Get window surface
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screenSurface = SDL_GetWindowSurface( window );
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//Display white in the window
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SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface->format, 0xff, 0xff, 0xff ) );
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//Update the surface
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SDL_UpdateWindowSurface( window );
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//wait five seconds
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SDL_Delay( 5000 );
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}
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}
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//Close Window
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SDL_DestroyWindow( window );
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//End SDL
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SDL_Quit();
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return 0;
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}
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