first commit

This commit is contained in:
Return0ne 2021-08-01 13:11:40 -04:00
commit 2b67dc0dc6
2 changed files with 74 additions and 0 deletions

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Makefile Normal file
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#COPYRIGHT no one cares lol
#files to compile
OBJS = src/main.cpp
#compiler to use
CC = g++
#comp flags lul
COMPILER_FLAGS = -w
#libs we linkin bro
LINKER_FLAGS = -lSDL2
#name of muh bin lel
OBJ_NAME = SDL2TEST1
#no regerts cuz its all together now
all : $(OBJS)
$(CC) $(OBJS) $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OBJ_NAME)

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src/main.cpp Normal file
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//include SDL2 and stdio libs
#include <SDL2/SDL.h>
#include <stdio.h>
//window size
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
int main( int argc, char* args[] ){
//makes the window to use
SDL_Window* window = NULL;
//makes the surface of the window
SDL_Surface* screenSurface = NULL;
//Start SDL
if( SDL_Init( SDL_INIT_VIDEO ) < 0 ){
printf("Ooops SDL could not start! SDL_Error: %s\n", SDL_GetError() );
} else {
//make window
window = SDL_CreateWindow( "My First SDL2 Program", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
if( window == NULL ){
printf("Oh no the Window could not be made! SDL_Error: %s\n", SDL_GetError() );
} else {
//Get window surface
screenSurface = SDL_GetWindowSurface( window );
//Display white in the window
SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface->format, 0xff, 0xff, 0xff ) );
//Update the surface
SDL_UpdateWindowSurface( window );
//wait five seconds
SDL_Delay( 5000 );
}
}
//Close Window
SDL_DestroyWindow( window );
//End SDL
SDL_Quit();
return 0;
}