Avoid/src/Gameplay.h

43 lines
696 B
C

/*
- Avoid ~ a game by Canneddonuts
- Filename ~ Gameplay.h
- Author ~ Return0ne
- 2022
- *no license*
*/
#ifndef GAMEPLAY_HEADER
#define GAMEPLAY_HEADER
#define MAX_FIREWORKS 10
#define MAX_PLAYER_HP 5
struct Actor {
float speed;
int hp;
int currentframe;
Vector2 sprite_pos;
Rectangle frameRec;
Rectangle hitbox;
Color color;
};
struct Item {
Vector2 sprite_pos;
Rectangle hitbox;
bool active;
};
struct Actor player = { 0 };
struct Actor enemy = { 0 };
struct Actor fireworks[MAX_FIREWORKS] = { 0 };
struct Item heart = { 0 };
Sound fxbounce = { 0 };
bool pause;
bool mute;
bool player_in;
bool DebugMode;
#endif