56 lines
1.4 KiB
C
56 lines
1.4 KiB
C
/*
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- Avoid ~ a game by Canneddonuts
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- Filename ~ LevelSel.c
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- Author ~ Return0ne
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- 2022
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- *no license*
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*/
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#include "../include/raylib.h"
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#include "Screens.h"
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#include "Controls.h"
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#include "Gfx.h"
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int finishfromLevelSelScreen = 0, levelSelected = 0;
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void InitLevelSelScreen(void)
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{
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levelSelected = 0;
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finishfromLevelSelScreen = 0;
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}
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void UpdateLevelSelScreen(void)
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{
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if (INPUT_LEFT_PRESSED) levelSelected++;
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if (INPUT_RIGHT_PRESSED) levelSelected--;
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if (levelSelected > 0) levelSelected--;
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if (levelSelected < -2) levelSelected++;
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if ((levelSelected == 0) && (INPUT_OPTION_PRESSED)) { level = LEVEL1; finishfromLevelSelScreen = 1; }
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if ((levelSelected == -1) && (INPUT_OPTION_PRESSED)) { level = LEVEL2; finishfromLevelSelScreen = 1; }
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if ((levelSelected == -2) && (INPUT_OPTION_PRESSED)) { level = LEVEL3; finishfromLevelSelScreen = 1; }
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}
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void DrawLevelSelScreen(void)
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{
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DrawTexture(background, 0, 0, GRAY);
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if (levelSelected == 0) DrawText("1", 100, 220, 30, WHITE);
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else DrawText("1", 100, 220, 30, BLUE);
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if (levelSelected == -1) DrawText("2", 150, 220, 30, WHITE);
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else DrawText("2", 150, 220, 30, BLUE);
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if (levelSelected == -2) DrawText("3", 200, 220, 30, WHITE);
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else DrawText("3", 200, 220, 30, BLUE);
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}
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void UnloadLevelSelScreen(void)
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{
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}
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int FinishLevelSelScreen(void)
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{
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return finishfromLevelSelScreen;
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}
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