89 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			89 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
| <!doctype html>
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| <html lang="en-us">
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|   <head>
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|     <meta charset="utf-8">
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|     <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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| 
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|     <title>Avoid</title>
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| 
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|     <meta name="title" content="Avoid">
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|     <meta name="description" content="New raylib web videogame, developed using raylib videogames library">
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|     <meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
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|     <meta name="viewport" content="width=device-width">
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| 
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|     <!-- Open Graph metatags for sharing -->
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|     <meta property="og:title" content="Avoid">
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|     <meta property="og:image:type" content="image/png">
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|     <meta property="og:image" content="https://www.raylib.com/common/img/raylib_logo.png">
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|     <meta property="og:site_name" content="raylib.com">
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|     <meta property="og:url" content="https://www.raylib.com/games.html">
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|     <meta property="og:description" content="New raylib web videogame, developed using raylib videogames library">
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| 
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|     <!-- Twitter metatags for sharing -->
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|     <meta name="twitter:card" content="summary">
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|     <meta name="twitter:site" content="@raysan5">
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|     <meta name="twitter:title" content="Avoid">
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|     <meta name="twitter:image" content="https://www.raylib.com/common/raylib_logo.png">
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|     <meta name="twitter:url" content="https://www.raylib.com/games.html">
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|     <meta name="twitter:description" content="New Avoid, developed using raylib videogames library">
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| 
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|     <!-- Favicon -->
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|     <link rel="shortcut icon" href="https://www.raylib.com/favicon.ico">
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| 
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|     <style>
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|         body { margin: 0px; }
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|         canvas.emscripten { border: 0px none; background-color: black; }
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|     </style>
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|     <script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script>
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|     <script type='text/javascript'>
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|         function saveFileFromMEMFSToDisk(memoryFSname, localFSname)     // This can be called by C/C++ code
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|         {
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|             var isSafari = false; // Not supported, navigator.userAgent access is being restricted
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|             //var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);
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|             var data = FS.readFile(memoryFSname);
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|             var blob;
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| 
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|             if (isSafari) blob = new Blob([data.buffer], { type: "application/octet-stream" });
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|             else blob = new Blob([data.buffer], { type: "application/octet-binary" });
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| 
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|             // NOTE: SaveAsDialog is a browser setting. For example, in Google Chrome,
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|             // in Settings/Advanced/Downloads section you have a setting:
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|             // 'Ask where to save each file before downloading' - which you can set true/false.
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|             // If you enable this setting it would always ask you and bring the SaveAsDialog
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|             saveAs(blob, localFSname);
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|         }
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|     </script>
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|     </head>
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|     <body>
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|         <canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas>
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|         <p id="output" />
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|         <script>
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|             var Module = {
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|                 print: (function() {
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|                     var element = document.getElementById('output');
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|                     if (element) element.value = ''; // clear browser cache
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|                     return function(text) {
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|                         if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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|                         console.log(text);
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|                         if (element) {
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|                           element.value += text + "\n";
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|                           element.scrollTop = element.scrollHeight; // focus on bottom
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|                         }
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|                     };
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|                 })(),
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|                 canvas: (function() {
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|                     var canvas = document.getElementById('canvas');
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|                     return canvas;
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|                 })()
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|             };
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|             document.onkeydown = function(evt) {
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|                 evt = evt || window.event;
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|                 var keyCode = evt.keyCode;
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|                 if (keyCode >= 37 && keyCode <= 40) {
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|                     return false;
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|                 }
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|             };
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|         </script>
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|         {{{ SCRIPT }}}
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|     </body>
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| </html>
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