445 lines
16 KiB
Makefile
445 lines
16 KiB
Makefile
#**************************************************************************************************
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#
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# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
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#
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# Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
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#
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# This software is provided "as-is", without any express or implied warranty. In no event
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# will the authors be held liable for any damages arising from the use of this software.
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#
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# Permission is granted to anyone to use this software for any purpose, including commercial
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# applications, and to alter it and redistribute it freely, subject to the following restrictions:
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#
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# 1. The origin of this software must not be misrepresented; you must not claim that you
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# wrote the original software. If you use this software in a product, an acknowledgment
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# in the product documentation would be appreciated but is not required.
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#
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# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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# as being the original software.
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#
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# 3. This notice may not be removed or altered from any source distribution.
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#
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#**************************************************************************************************
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.PHONY: all clean
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# Define required environment variables
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#------------------------------------------------------------------------------------------------
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# Define target platform: PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB
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PLATFORM ?= PLATFORM_DESKTOP
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# Define project variables
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PROJECT_NAME ?= Avoid
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PROJECT_VERSION ?= 1.0
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PROJECT_BUILD_PATH ?= .
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RAYLIB_PATH ?= ~/raylib
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# Locations of raylib.h and libraylib.a/libraylib.so
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# NOTE: Those variables are only used for PLATFORM_OS: LINUX, BSD
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RAYLIB_INCLUDE_PATH ?= /usr/local/include
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RAYLIB_LIB_PATH ?= /usr/local/lib
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# Library type compilation: STATIC (.a) or SHARED (.so/.dll)
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RAYLIB_LIBTYPE ?= STATIC
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# Build mode for project: DEBUG or RELEASE
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BUILD_MODE ?= DEBUG
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# Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system)
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# NOTE: This variable is only used for PLATFORM_OS: LINUX
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USE_WAYLAND_DISPLAY ?= FALSE
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# PLATFORM_WEB: Default properties
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BUILD_WEB_ASYNCIFY ?= FALSE
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BUILD_WEB_SHELL ?= html5/shell.html
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BUILD_WEB_HEAP_SIZE ?= 134217728
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BUILD_WEB_RESOURCES ?= TRUE
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BUILD_WEB_RESOURCES_PATH ?= assets
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# Use cross-compiler for PLATFORM_RPI
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ifeq ($(PLATFORM),PLATFORM_RPI)
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USE_RPI_CROSS_COMPILER ?= FALSE
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ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
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RPI_TOOLCHAIN ?= C:/SysGCC/Raspberry
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RPI_TOOLCHAIN_SYSROOT ?= $(RPI_TOOLCHAIN)/arm-linux-gnueabihf/sysroot
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endif
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endif
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# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
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# ifeq ($(UNAME),Msys) -> Windows
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ifeq ($(OS),Windows_NT)
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PLATFORM_OS = WINDOWS
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else
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UNAMEOS = $(shell uname)
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ifeq ($(UNAMEOS),Linux)
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PLATFORM_OS = LINUX
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endif
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ifeq ($(UNAMEOS),FreeBSD)
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PLATFORM_OS = BSD
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endif
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ifeq ($(UNAMEOS),OpenBSD)
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PLATFORM_OS = BSD
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endif
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ifeq ($(UNAMEOS),NetBSD)
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PLATFORM_OS = BSD
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endif
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ifeq ($(UNAMEOS),DragonFly)
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PLATFORM_OS = BSD
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endif
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ifeq ($(UNAMEOS),Darwin)
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PLATFORM_OS = OSX
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endif
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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UNAMEOS = $(shell uname)
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ifeq ($(UNAMEOS),Linux)
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PLATFORM_OS = LINUX
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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UNAMEOS = $(shell uname)
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ifeq ($(UNAMEOS),Linux)
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PLATFORM_OS = LINUX
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endif
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endif
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# RAYLIB_PATH adjustment for LINUX platform
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# TODO: Do we really need this?
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),LINUX)
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RAYLIB_PREFIX ?= ..
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RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
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endif
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endif
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# Default path for raylib on Raspberry Pi
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ifeq ($(PLATFORM),PLATFORM_RPI)
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RAYLIB_PATH ?= /home/pi/raylib
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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RAYLIB_PATH ?= /home/pi/raylib
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endif
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# Define raylib release directory for compiled library
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RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# Emscripten required variables
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EMSDK_PATH ?= ~/emsdk
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EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
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CLANG_PATH = $(EMSDK_PATH)/upstream/bin
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PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit
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NODE_PATH = $(EMSDK_PATH)/node/14.18.2_64bit/bin
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export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH)
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endif
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# Define default C compiler: CC
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#------------------------------------------------------------------------------------------------
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CC = clang
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),OSX)
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# OSX default compiler
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CC = clang
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endif
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ifeq ($(PLATFORM_OS),BSD)
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# FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
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CC = clang
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
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# Define RPI cross-compiler
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#CC = armv6j-hardfloat-linux-gnueabi-gcc
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CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# HTML5 emscripten compiler
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# WARNING: To compile to HTML5, code must be redesigned
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# to use emscripten.h and emscripten_set_main_loop()
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CC = emcc
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endif
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# Define default make program: MAKE
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#------------------------------------------------------------------------------------------------
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MAKE ?= make
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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MAKE = mingw32-make
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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MAKE = mingw32-make
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endif
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# Define compiler flags: CFLAGS
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#------------------------------------------------------------------------------------------------
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# -O1 defines optimization level
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# -g include debug information on compilation
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# -s strip unnecessary data from build
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# -Wall turns on most, but not all, compiler warnings
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# -std=c99 defines C language mode (standard C from 1999 revision)
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# -std=gnu99 defines C language mode (GNU C from 1999 revision)
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# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
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# -Wno-unused-value ignore unused return values of some functions (i.e. fread())
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# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
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CFLAGS = -std=c99 -Wall -Wno-missing-braces -Wunused-result -D_DEFAULT_SOURCE
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ifeq ($(BUILD_MODE),DEBUG)
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CFLAGS += -g -D_DEBUG
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else
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ifeq ($(PLATFORM),PLATFORM_WEB)
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ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
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CFLAGS += -O3
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else
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CFLAGS += -Os
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endif
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else
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CFLAGS += -s -O2
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endif
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endif
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# Additional flags for compiler (if desired)
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#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),LINUX)
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ifeq ($(RAYLIB_LIBTYPE),STATIC)
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CFLAGS += -D_DEFAULT_SOURCE
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endif
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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# Explicitly enable runtime link to libraylib.so
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CFLAGS += -Wl,-rpath,$(RAYLIB_RELEASE_PATH)
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endif
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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CFLAGS += -std=gnu99
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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CFLAGS += -std=gnu99 -DEGL_NO_X11
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endif
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# Define include paths for required headers: INCLUDE_PATHS
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# NOTE: Some external/extras libraries could be required (stb, physac, easings...)
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#------------------------------------------------------------------------------------------------
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INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external -I$(RAYLIB_PATH)/src/extras
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# Define additional directories containing required header files
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),BSD)
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INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include
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INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vmcs_host/linux
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INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vcos/pthreads
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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INCLUDE_PATHS += -I/usr/include/libdrm
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endif
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# Define library paths containing required libs: LDFLAGS
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#------------------------------------------------------------------------------------------------
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LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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# NOTE: The resource .rc file contains windows executable icon and properties
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LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
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# -Wl,--subsystem,windows hides the console window
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ifeq ($(BUILD_MODE), RELEASE)
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LDFLAGS += -Wl,--subsystem,windows
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endif
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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LDFLAGS += -L$(RAYLIB_LIB_PATH)
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endif
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ifeq ($(PLATFORM_OS),BSD)
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LDFLAGS += -Lsrc -L$(RAYLIB_LIB_PATH)
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# -Os # size optimization
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# -O2 # optimization level 2, if used, also set --memory-init-file 0
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# -s USE_GLFW=3 # Use glfw3 library (context/input management)
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# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
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# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB)
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# -s USE_PTHREADS=1 # multithreading support
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# -s WASM=0 # disable Web Assembly, emitted by default
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# -s ASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
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# -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data
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# -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
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# --profiling # include information for code profiling
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# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
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# --preload-file resources # specify a resources folder for data compilation
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# --source-map-base # allow debugging in browser with source map
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LDFLAGS += -s USE_GLFW=3 -s TOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -s FORCE_FILESYSTEM=1
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# Build using asyncify
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ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
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LDFLAGS += -s ASYNCIFY
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endif
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# Add resources building if required
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ifeq ($(BUILD_WEB_RESOURCES),TRUE)
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LDFLAGS += --preload-file $(BUILD_WEB_RESOURCES_PATH)
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endif
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# Add debug mode flags if required
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ifeq ($(BUILD_MODE),DEBUG)
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LDFLAGS += -s ASSERTIONS=1 --profiling
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endif
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PROJECT_NAME ?= index
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# Define a custom shell .html and output extension
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LDFLAGS += --shell-file $(BUILD_WEB_SHELL)
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EXT = .html
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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LDFLAGS += -L$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/lib
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endif
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# Define libraries required on linking: LDLIBS
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# NOTE: To link libraries (lib<name>.so or lib<name>.a), use -l<name>
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#------------------------------------------------------------------------------------------------
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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# Libraries for Windows desktop compilation
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# NOTE: WinMM library required to set high-res timer resolution
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LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
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# Required for physac examples
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LDLIBS += -static -lpthread
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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# Libraries for Debian GNU/Linux desktop compiling
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# NOTE: Required packages: libegl1-mesa-dev
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LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
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# On X11 requires also below libraries
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LDLIBS += -lX11
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# NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
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#LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
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# On Wayland windowing system, additional libraries requires
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ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
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LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
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endif
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# Explicit link to libc
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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LDLIBS += -lc
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endif
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endif
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ifeq ($(PLATFORM_OS),OSX)
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# Libraries for OSX 10.9 desktop compiling
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# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
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LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
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endif
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ifeq ($(PLATFORM_OS),BSD)
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# Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
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# NOTE: Required packages: mesa-libs
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LDLIBS = -lraylib -lGL -lpthread -lm
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# On XWindow requires also below libraries
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LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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# Libraries for Raspberry Pi compiling
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# NOTE: Required packages: libasound2-dev (ALSA)
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LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
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ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
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LDLIBS += -lvchiq_arm -lvcos
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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# Libraries for DRM compiling
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# NOTE: Required packages: libasound2-dev (ALSA)
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LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# Libraries for web (HTML5) compiling
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LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a
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endif
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# Define source code object files required
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#------------------------------------------------------------------------------------------------
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PROJECT_SOURCE_PATH = src
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PROJECT_SOURCE_FILES ?= \
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$(PROJECT_SOURCE_PATH)/Main.c \
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$(PROJECT_SOURCE_PATH)/Gameplay.c \
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$(PROJECT_SOURCE_PATH)/Title.c \
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$(PROJECT_SOURCE_PATH)/Credits.c \
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$(PROJECT_SOURCE_PATH)/Gameover.c \
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$(PROJECT_SOURCE_PATH)/Options.c \
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$(PROJECT_SOURCE_PATH)/Ending.c \
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$(PROJECT_SOURCE_PATH)/LevelSel.c \
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$(PROJECT_SOURCE_PATH)/Gutils.c
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# Define all object files from source files
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OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES))
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# Define processes to execute
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#------------------------------------------------------------------------------------------------
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# For Android platform we call a custom Makefile.Android
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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MAKEFILE_PARAMS = -f Makefile.Android
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export PROJECT_NAME
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export PROJECT_SOURCE_FILES
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else
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MAKEFILE_PARAMS = $(PROJECT_NAME)
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endif
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# Default target entry
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# NOTE: We call this Makefile target or Makefile.Android target
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all:
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$(MAKE) $(MAKEFILE_PARAMS)
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# Project target defined by PROJECT_NAME
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$(PROJECT_NAME): $(OBJS)
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$(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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# Compile source files
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# NOTE: This pattern will compile every module defined on $(OBJS)
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%.o: %.c
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$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
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# Clean everything
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clean:
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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del *.o *.exe /s
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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find . -type f -executable -delete
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rm -fv $(PROJECT_SOURCE_PATH)/*.o
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endif
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ifeq ($(PLATFORM_OS),OSX)
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find . -type f -perm +ugo+x -delete
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rm -f *.o
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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find . -type f -executable -delete
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rm -fv *.o
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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find . -type f -executable -delete
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rm -fv *.o
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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del *.o *.html *.js
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endif
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@echo Cleaning done
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