/* - Avoid ~ a game by Canneddonuts - Filename ~ Ending.c - Author ~ Return0ne - 2022 - *no license* */ #include "../include/raylib.h" #include "Screens.h" #include "Gfx.h" #include "Controls.h" int finishfromEndingScreen = 0; void InitEndingScreen(void) { finishfromEndingScreen = 0; } void UpdateEndingScreen(void) { if (INPUT_OPTION_PRESSED) finishfromEndingScreen = 1; } void DrawEndingScreen(void) { DrawTexture(background, 0, 0, GOLD); DrawTextEx(ZadoBold, "THANK YOU SO MUCH FOR PLAYING!!!", (Vector2){ 10, 10 }, 45, 2, GOLD); DrawTextEx(ZadoBold, "Canneddonuts 2022", (Vector2){ 380, 400 }, 40, 2, WHITE); DrawTextEx(ZadoBold, "Press 'ENTER'", (Vector2){ 0, 400 }, 40, 2, WHITE); } void UnloadEndingScreen(void) { } int FinishEndingScreen(void) { return finishfromEndingScreen; }