diff --git a/README.md b/README.md
index 313663d..df45d76 100644
--- a/README.md
+++ b/README.md
@@ -1,6 +1,7 @@
# Avoid
-A dumb raylib test which you can play [here](https://canneddonuts.itch.io/avoid-the-game)
+
A dumb raylib test
## To-do
- build guide/better Makefile
- fix the dumb bug when the ball gets stuck
+- make an HTML5 build
diff --git a/build-html5.sh b/build-html5.sh
deleted file mode 100755
index ccacebe..0000000
--- a/build-html5.sh
+++ /dev/null
@@ -1,2 +0,0 @@
-#!/bin/sh
-emcc -o html5/index.html src/Main.c -Os -Wall /usr/local/lib/libraylib.a -I. -I/usr/local/include/raylib.h -L. -L/usr/local/lib/libraylib.a -s USE_GLFW=3 -DPLATFORM_WEB --preload-file assets/sfx/boing.wav --preload-file assets/bgm/01-Slipin-Sunday.ogg --shell-file html5/shell.html
diff --git a/html5/Avoid_HTML5.zip b/html5/Avoid_HTML5.zip
deleted file mode 100644
index 74c7987..0000000
Binary files a/html5/Avoid_HTML5.zip and /dev/null differ
diff --git a/html5/shell.html b/html5/shell.html
deleted file mode 100644
index fe022b1..0000000
--- a/html5/shell.html
+++ /dev/null
@@ -1,328 +0,0 @@
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- Avoid: the game
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- {{{ SCRIPT }}}
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diff --git a/src/Main.c b/src/Main.c
index aacd8d0..cd411a2 100644
--- a/src/Main.c
+++ b/src/Main.c
@@ -1,8 +1,7 @@
+#include "raylib.h"
+
#if defined(PLATFORM_WEB)
- #include "/usr/local/include/raylib.h"
#include
-#else
- #include "raylib.h"
#endif
// screen variables
@@ -17,7 +16,6 @@ typedef struct Ball {
Vector2 position;
Vector2 speed;
float radius;
- float growth;
Color color;
bool active;
} Ball;
@@ -91,7 +89,6 @@ void GameInit(void)
ball.position = (Vector2){ 50, 50 };
ball.radius = 20;
- ball.growth = 2;
ball.speed = (Vector2){ 400.0f, 400.0f };
ball.color = MAROON;
ball.active = true;
@@ -166,8 +163,11 @@ void UpdateGame(void)
if (CheckCollisionCircleRec(ball.position, ball.radius, player.hitbox)) player.hp--;
-
- if (BallFrameCounter <= 2500) ball.radius += GetFrameTime() * ball.growth;
+ if (BallFrameCounter==1000) ball.radius = 40;
+ if (BallFrameCounter==2000) ball.radius = 50;
+ if (BallFrameCounter==3000) ball.radius = 60;
+ if (BallFrameCounter==4000) ball.radius = 70;
+ if (BallFrameCounter==5000) ball.radius = 80;
}
if (player.hp <= 0) currentScreen = GAMEOVER;