diff --git a/doc-assets/preview.png b/doc-assets/preview.png index 06c6afc..615d96d 100644 Binary files a/doc-assets/preview.png and b/doc-assets/preview.png differ diff --git a/doc-assets/preview1.png b/doc-assets/preview1.png index 44e65eb..7e936bc 100644 Binary files a/doc-assets/preview1.png and b/doc-assets/preview1.png differ diff --git a/doc-assets/preview2.png b/doc-assets/preview2.png index 2a95651..193e0ad 100644 Binary files a/doc-assets/preview2.png and b/doc-assets/preview2.png differ diff --git a/src/Gameplay.c b/src/Gameplay.c index 3917bba..3457b9b 100644 --- a/src/Gameplay.c +++ b/src/Gameplay.c @@ -341,8 +341,8 @@ void DrawGameplayScreen(void) case LEVEL2: DrawTexture(background, 0, 0, ORANGE); break; case LEVEL3: DrawTexture(background, 0, 0, RED); break; } - DrawFPS(10, 430); if (DebugMode) { + DrawFPS(10, 430); DrawRectangleLines(player.hitbox.x, player.hitbox.y, player.hitbox.width, player.hitbox.height, BLUE); DrawRectangleLines(feather.hitbox.x, feather.hitbox.y, feather.hitbox.width, feather.hitbox.height, WHITE); //DrawRectangleLines(enemy.hitbox.x, enemy.hitbox.y, enemy.hitbox.width, enemy.hitbox.height, BLACK);