adding fireworks
This commit is contained in:
parent
b002fba1d3
commit
968b06fbbc
11 changed files with 527 additions and 53 deletions
445
Makefile
445
Makefile
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@ -1,8 +1,441 @@
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clang :
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clang src/Main.c src/Title.c src/Credits.c src/Gameover.c src/Gameplay.c -std=c99 -Wall -lraylib -lGL -lm -lpthread -ldl -lrt -lX11 -o Avoid
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#**************************************************************************************************
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#
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# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
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#
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# Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
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#
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# This software is provided "as-is", without any express or implied warranty. In no event
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# will the authors be held liable for any damages arising from the use of this software.
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#
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# Permission is granted to anyone to use this software for any purpose, including commercial
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# applications, and to alter it and redistribute it freely, subject to the following restrictions:
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#
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# 1. The origin of this software must not be misrepresented; you must not claim that you
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# wrote the original software. If you use this software in a product, an acknowledgment
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# in the product documentation would be appreciated but is not required.
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#
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# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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# as being the original software.
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#
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# 3. This notice may not be removed or altered from any source distribution.
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#
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#**************************************************************************************************
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tcc :
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tcc src/Main.c src/Title.c src/Credits.c src/Gameover.c src/Gameplay.c -std=c99 -Wall -lraylib -lGL -lm -lpthread -ldl -lrt -lX11 -o Avoid
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.PHONY: all clean
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gcc :
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gcc src/Main.c src/Title.c src/Credits.c src/Gameover.c src/Gameplay.c -std=c99 -Wall -lraylib -lGL -lm -lpthread -ldl -lrt -lX11 -o Avoid
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# Define required environment variables
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#------------------------------------------------------------------------------------------------
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# Define target platform: PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB
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PLATFORM ?= PLATFORM_DESKTOP
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# Define project variables
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PROJECT_NAME ?= Avoid
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PROJECT_VERSION ?= 1.0
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PROJECT_BUILD_PATH ?= .
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RAYLIB_PATH ?= ~/raylib
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# Locations of raylib.h and libraylib.a/libraylib.so
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# NOTE: Those variables are only used for PLATFORM_OS: LINUX, BSD
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RAYLIB_INCLUDE_PATH ?= /usr/local/include
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RAYLIB_LIB_PATH ?= /usr/local/lib
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# Library type compilation: STATIC (.a) or SHARED (.so/.dll)
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RAYLIB_LIBTYPE ?= STATIC
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# Build mode for project: DEBUG or RELEASE
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BUILD_MODE ?= RELEASE
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# Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system)
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# NOTE: This variable is only used for PLATFORM_OS: LINUX
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USE_WAYLAND_DISPLAY ?= FALSE
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# PLATFORM_WEB: Default properties
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BUILD_WEB_ASYNCIFY ?= FALSE
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BUILD_WEB_SHELL ?= html5/shell.html
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BUILD_WEB_HEAP_SIZE ?= 134217728
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BUILD_WEB_RESOURCES ?= TRUE
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BUILD_WEB_RESOURCES_PATH ?= assets
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# Use cross-compiler for PLATFORM_RPI
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ifeq ($(PLATFORM),PLATFORM_RPI)
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USE_RPI_CROSS_COMPILER ?= FALSE
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ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
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RPI_TOOLCHAIN ?= C:/SysGCC/Raspberry
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RPI_TOOLCHAIN_SYSROOT ?= $(RPI_TOOLCHAIN)/arm-linux-gnueabihf/sysroot
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endif
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endif
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# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
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# ifeq ($(UNAME),Msys) -> Windows
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ifeq ($(OS),Windows_NT)
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PLATFORM_OS = WINDOWS
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else
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UNAMEOS = $(shell uname)
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ifeq ($(UNAMEOS),Linux)
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PLATFORM_OS = LINUX
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endif
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ifeq ($(UNAMEOS),FreeBSD)
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PLATFORM_OS = BSD
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endif
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ifeq ($(UNAMEOS),OpenBSD)
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PLATFORM_OS = BSD
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endif
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ifeq ($(UNAMEOS),NetBSD)
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PLATFORM_OS = BSD
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endif
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ifeq ($(UNAMEOS),DragonFly)
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PLATFORM_OS = BSD
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endif
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ifeq ($(UNAMEOS),Darwin)
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PLATFORM_OS = OSX
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endif
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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UNAMEOS = $(shell uname)
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ifeq ($(UNAMEOS),Linux)
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PLATFORM_OS = LINUX
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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UNAMEOS = $(shell uname)
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ifeq ($(UNAMEOS),Linux)
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PLATFORM_OS = LINUX
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endif
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endif
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# RAYLIB_PATH adjustment for LINUX platform
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# TODO: Do we really need this?
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),LINUX)
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RAYLIB_PREFIX ?= ..
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RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
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endif
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endif
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# Default path for raylib on Raspberry Pi
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ifeq ($(PLATFORM),PLATFORM_RPI)
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RAYLIB_PATH ?= /home/pi/raylib
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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RAYLIB_PATH ?= /home/pi/raylib
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endif
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# Define raylib release directory for compiled library
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RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# Emscripten required variables
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EMSDK_PATH ?= ~/emsdk
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EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
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CLANG_PATH = $(EMSDK_PATH)/upstream/bin
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PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit
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NODE_PATH = $(EMSDK_PATH)/node/14.18.2_64bit/bin
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export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH)
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endif
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# Define default C compiler: CC
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#------------------------------------------------------------------------------------------------
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CC = clang
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),OSX)
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# OSX default compiler
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CC = clang
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endif
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ifeq ($(PLATFORM_OS),BSD)
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# FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
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CC = clang
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
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# Define RPI cross-compiler
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#CC = armv6j-hardfloat-linux-gnueabi-gcc
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CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# HTML5 emscripten compiler
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# WARNING: To compile to HTML5, code must be redesigned
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# to use emscripten.h and emscripten_set_main_loop()
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CC = emcc
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endif
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# Define default make program: MAKE
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#------------------------------------------------------------------------------------------------
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MAKE ?= make
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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MAKE = mingw32-make
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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MAKE = mingw32-make
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endif
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|
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# Define compiler flags: CFLAGS
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#------------------------------------------------------------------------------------------------
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# -O1 defines optimization level
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# -g include debug information on compilation
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# -s strip unnecessary data from build
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# -Wall turns on most, but not all, compiler warnings
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# -std=c99 defines C language mode (standard C from 1999 revision)
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# -std=gnu99 defines C language mode (GNU C from 1999 revision)
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# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
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# -Wno-unused-value ignore unused return values of some functions (i.e. fread())
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# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
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CFLAGS = -std=c99 -Wall -Wno-missing-braces -Wunused-result -D_DEFAULT_SOURCE
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ifeq ($(BUILD_MODE),DEBUG)
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CFLAGS += -g -D_DEBUG
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else
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ifeq ($(PLATFORM),PLATFORM_WEB)
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ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
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CFLAGS += -O3
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else
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CFLAGS += -Os
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endif
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else
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CFLAGS += -s -O2
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endif
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endif
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# Additional flags for compiler (if desired)
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#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),LINUX)
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ifeq ($(RAYLIB_LIBTYPE),STATIC)
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CFLAGS += -D_DEFAULT_SOURCE
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endif
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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# Explicitly enable runtime link to libraylib.so
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CFLAGS += -Wl,-rpath,$(RAYLIB_RELEASE_PATH)
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endif
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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CFLAGS += -std=gnu99
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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CFLAGS += -std=gnu99 -DEGL_NO_X11
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endif
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# Define include paths for required headers: INCLUDE_PATHS
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# NOTE: Some external/extras libraries could be required (stb, physac, easings...)
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#------------------------------------------------------------------------------------------------
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INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external -I$(RAYLIB_PATH)/src/extras
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# Define additional directories containing required header files
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),BSD)
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INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include
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INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vmcs_host/linux
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INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vcos/pthreads
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endif
|
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ifeq ($(PLATFORM),PLATFORM_DRM)
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INCLUDE_PATHS += -I/usr/include/libdrm
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endif
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# Define library paths containing required libs: LDFLAGS
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#------------------------------------------------------------------------------------------------
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LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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# NOTE: The resource .rc file contains windows executable icon and properties
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||||
LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
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# -Wl,--subsystem,windows hides the console window
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ifeq ($(BUILD_MODE), RELEASE)
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LDFLAGS += -Wl,--subsystem,windows
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endif
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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||||
LDFLAGS += -L$(RAYLIB_LIB_PATH)
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endif
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ifeq ($(PLATFORM_OS),BSD)
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LDFLAGS += -Lsrc -L$(RAYLIB_LIB_PATH)
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# -Os # size optimization
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# -O2 # optimization level 2, if used, also set --memory-init-file 0
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# -s USE_GLFW=3 # Use glfw3 library (context/input management)
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||||
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
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||||
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB)
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||||
# -s USE_PTHREADS=1 # multithreading support
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# -s WASM=0 # disable Web Assembly, emitted by default
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||||
# -s ASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
|
||||
# -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data
|
||||
# -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
|
||||
# --profiling # include information for code profiling
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||||
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
|
||||
# --preload-file resources # specify a resources folder for data compilation
|
||||
# --source-map-base # allow debugging in browser with source map
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||||
LDFLAGS += -s USE_GLFW=3 -s TOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -s FORCE_FILESYSTEM=1
|
||||
|
||||
# Build using asyncify
|
||||
ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
|
||||
LDFLAGS += -s ASYNCIFY
|
||||
endif
|
||||
|
||||
# Add resources building if required
|
||||
ifeq ($(BUILD_WEB_RESOURCES),TRUE)
|
||||
LDFLAGS += --preload-file $(BUILD_WEB_RESOURCES_PATH)
|
||||
endif
|
||||
|
||||
# Add debug mode flags if required
|
||||
ifeq ($(BUILD_MODE),DEBUG)
|
||||
LDFLAGS += -s ASSERTIONS=1 --profiling
|
||||
endif
|
||||
|
||||
PROJECT_NAME ?= index
|
||||
|
||||
# Define a custom shell .html and output extension
|
||||
LDFLAGS += --shell-file $(BUILD_WEB_SHELL)
|
||||
EXT = .html
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
LDFLAGS += -L$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/lib
|
||||
endif
|
||||
|
||||
# Define libraries required on linking: LDLIBS
|
||||
# NOTE: To link libraries (lib<name>.so or lib<name>.a), use -l<name>
|
||||
#------------------------------------------------------------------------------------------------
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# Libraries for Windows desktop compilation
|
||||
# NOTE: WinMM library required to set high-res timer resolution
|
||||
LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
|
||||
# Required for physac examples
|
||||
LDLIBS += -static -lpthread
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
# Libraries for Debian GNU/Linux desktop compiling
|
||||
# NOTE: Required packages: libegl1-mesa-dev
|
||||
LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
|
||||
|
||||
# On X11 requires also below libraries
|
||||
LDLIBS += -lX11
|
||||
# NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
|
||||
#LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
||||
|
||||
# On Wayland windowing system, additional libraries requires
|
||||
ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
|
||||
LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
|
||||
endif
|
||||
# Explicit link to libc
|
||||
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
||||
LDLIBS += -lc
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
# Libraries for OSX 10.9 desktop compiling
|
||||
# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
|
||||
LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),BSD)
|
||||
# Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
|
||||
# NOTE: Required packages: mesa-libs
|
||||
LDLIBS = -lraylib -lGL -lpthread -lm
|
||||
|
||||
# On XWindow requires also below libraries
|
||||
LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
# Libraries for Raspberry Pi compiling
|
||||
# NOTE: Required packages: libasound2-dev (ALSA)
|
||||
LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
|
||||
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
|
||||
LDLIBS += -lvchiq_arm -lvcos
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
# Libraries for DRM compiling
|
||||
# NOTE: Required packages: libasound2-dev (ALSA)
|
||||
LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# Libraries for web (HTML5) compiling
|
||||
LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a
|
||||
endif
|
||||
|
||||
# Define source code object files required
|
||||
#------------------------------------------------------------------------------------------------
|
||||
PROJECT_SOURCE_PATH = src
|
||||
|
||||
PROJECT_SOURCE_FILES ?= \
|
||||
$(PROJECT_SOURCE_PATH)/Main.c \
|
||||
$(PROJECT_SOURCE_PATH)/Gameplay.c \
|
||||
$(PROJECT_SOURCE_PATH)/Title.c \
|
||||
$(PROJECT_SOURCE_PATH)/Credits.c \
|
||||
$(PROJECT_SOURCE_PATH)/Gameover.c
|
||||
|
||||
# Define all object files from source files
|
||||
OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES))
|
||||
|
||||
|
||||
# Define processes to execute
|
||||
#------------------------------------------------------------------------------------------------
|
||||
# For Android platform we call a custom Makefile.Android
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
MAKEFILE_PARAMS = -f Makefile.Android
|
||||
export PROJECT_NAME
|
||||
export PROJECT_SOURCE_FILES
|
||||
else
|
||||
MAKEFILE_PARAMS = $(PROJECT_NAME)
|
||||
endif
|
||||
|
||||
# Default target entry
|
||||
# NOTE: We call this Makefile target or Makefile.Android target
|
||||
all:
|
||||
$(MAKE) $(MAKEFILE_PARAMS)
|
||||
|
||||
# Project target defined by PROJECT_NAME
|
||||
$(PROJECT_NAME): $(OBJS)
|
||||
$(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
# Compile source files
|
||||
# NOTE: This pattern will compile every module defined on $(OBJS)
|
||||
%.o: %.c
|
||||
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
|
||||
|
||||
# Clean everything
|
||||
clean:
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
del *.o *.exe /s
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
find . -type f -executable -delete
|
||||
rm -fv $(PROJECT_SOURCE_PATH)/*.o
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
find . -type f -perm +ugo+x -delete
|
||||
rm -f *.o
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
find . -type f -executable -delete
|
||||
rm -fv *.o
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
find . -type f -executable -delete
|
||||
rm -fv *.o
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
del *.o *.html *.js
|
||||
endif
|
||||
@echo Cleaning done
|
||||
|
|
|
@ -1,9 +0,0 @@
|
|||
GIMP Palette
|
||||
Name: Avoid_bg
|
||||
Columns: 0
|
||||
#
|
||||
248 248 248 Untitled
|
||||
166 166 166 Untitled
|
||||
30 142 20 Untitled
|
||||
22 85 93 Untitled
|
||||
|
1
asset-src/gfx/firework.piskel
Normal file
1
asset-src/gfx/firework.piskel
Normal file
|
@ -0,0 +1 @@
|
|||
{"modelVersion":2,"piskel":{"name":"firework","description":"","fps":12,"height":10,"width":40,"layers":["{\"name\":\"Layer 1\",\"opacity\":1,\"frameCount\":1,\"chunks\":[{\"layout\":[[0]],\"base64PNG\":\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACgAAAAKCAYAAADGmhxQAAAAhklEQVQ4jdXTsQ2AIBAF0F/YULqFu1AyuWM4xbcgkONEQMGoP7mCkHAvBwA/Dt8GlMLNGMIjR9R4XACS5LwwiVyX9khGoLOgs/3YiJPAHiTgYbJCM70Wfes4DSyhWoAaJXHO+t5cp+qEm4GtSGTe4Nl11yZ4QGrgnSnmgCPy6V8ckU8dfCU7mL+YWpQapCIAAAAASUVORK5CYII=\"}]}"],"hiddenFrames":[""]}}
|
|
@ -1 +1 @@
|
|||
{"modelVersion":2,"piskel":{"name":"birbis3","description":"","fps":1,"height":70,"width":70,"layers":["{\"name\":\"Layer 1\",\"opacity\":1,\"frameCount\":3,\"chunks\":[{\"layout\":[[0],[1],[2]],\"base64PNG\":\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAANIAAABGCAYAAAC5bsoXAAADj0lEQVR4nO2YTW7jMAxGtexter25UA4zq56nwACeRdDCcWRbPxRJie8BAgZtJxLJ70VxUgIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABW2lDb364ZnGenn3wD6mEtSsNJOFESyYvvcZlungdm+X5dEexyIUipSysh0/J1ET0RwkKPsWq4gROoWKfdziZ50oyPEcyESIhWv/M3TJdKf7d92t9oaqpSTff2IhEgtIh3X4ZYqYnqRWmVqxoEYiNQv0plMbz2yxCIvNTJNVxwiDRHp6iOduUiWmSmVadoCEWn4jZTeRdPHQWZyvXhmBpFuEcmAtSQCIqXXv9HFeU5kJDIuFJHkREp5aWxFcpqT108uiIRINyLtf17bE5Fv7Zzm5E0kERyIgUgyH+0ke9ItkuOcIFLl+rul7Kpqj7UkwksmNHdNs5996Rtuay7cFo1Ii4jkYO6tIvXJ5KBgRFpEJAczl8hImOIRqX3JvQPPn6OzfLT1xUFBiGQnkphMDuYtKVJ9XxwUhEi2IuV6UvWNnYNZS0tUnxUHRQ1bAlgHX0ukY2iKRbKe8WCRymVyUBQi+RCp+uOM9XwRCZGsVkopiYhkPVuBbCASInWJdBWiEJnZwTMSInWJdBaiEJk5gEiI1CVSLkQh8nICX38jUrNI4bJyAyIh0liRrGfpKBNrNwiREAmR/DbNOvhuRHKYlcfXx/b4+kCkkiZVNwqRxolUyO/cFtmnm5cwB9p7j3XwZxNJa25e8lEEIiFSLdxGGRBpDZH2vRzZT82ZechGMdFF8nAGCY4ijapHW6Jp5oJI9meQICdSrqaeOrmNLkAk+zNIUSJTa53afZpuJohkfwZJrmTqqVO7R9PNJLJIWg/oFpwJ1VKn1W001UyiiqT1cG6JhEgW/ZlyHl7CbLn3dEMrRFKkUWf0smc3XsJste+UQ6ugp1bL22i6maws0tm3VlEk+qFXpJFn87CnCBFEOn5rFUmiPaU1W/Vo6tlEEUnieWFmSmu26NESs4kq0oj9PFJae+5vNPplta84EUUasZdXSuq/+v2ovtWcSXLfYawsUm6faQYjQO1tVPI6WmeS3ncolu/YmvtGvJWka5Z4nZbzuJ/X1fODxsG1944m04h6pURq+T9u5xVNpNyeo/bxwEq1uq7h7sFS+2aw2HvEHl6IUqcZNQ+fIwZx9boatxMBAxGiiwQgQmlILUQavTfAFf8BsIa/63/h/PcAAAAASUVORK5CYII=\"}]}"],"hiddenFrames":[null]}}
|
||||
{"modelVersion":2,"piskel":{"name":"birbis4","description":"","fps":1,"height":55,"width":70,"layers":["{\"name\":\"Layer 1\",\"opacity\":1,\"frameCount\":3,\"chunks\":[{\"layout\":[[0],[1],[2]],\"base64PNG\":\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAANIAAAA3CAYAAAB5EBRzAAADb0lEQVR4nO2YUY7bMAxE9dnb9Hq9UA/Tr56nQAH3I9jCcSRbokjNSJoBCCx2s6HJmRfFTkmSJAmtI6WDvh70GiN9/SyF6Ph+zFbFwBx/3stjPWhIKiqdQBFIKBGAIZB8QEoZmK5/89iJmwiylK2lhhFI3SDlfu+xExeNAeJVAkkgVVX+5OkG6cfx93gq21IHZeW8A4EkkFpButbllKrW9CBZYaIfSiCFgVSC6WNHaCEy0wLTVIMJpBCQ7r7SUYCEzE0tTFMO5wxSRGjgkHSeSOkTNIwIcpPbx+sDWCAJpAqQ0vtrxos8K/0QgYcUSH4gpTw0eJBIs/J+GyCQBNINSOffW3bi8tSONCsfIHWLAIyo+nWkbDWtBw1JJUgRHy7dIBFkQCAJpJDqD0zt4vD+34F0ljUblAMLpIVAIvDeCpIdJoJhBdJCIBH47pGTLQYXSPby+fRdJ0uljLTvhmAYgYQDyRUmAs89QWrbDcEwYeWRDYLwR4NUCkzTEzu01wEQtcFEMJBAwoOUC0w1SGifg0Gqg4lgIIHEAZLpax7aY4EkkBCVUkpuIKH9dciHQBJIZpDuAlS/GAJ/nbKheySBZAapFKD6xRD465gNgSSQzCDlArRNZgrS42+BZAKpfSEEvgbnQiAJpFiQ0H4S5WLd5QgkgSSQPuvn72//SyCRgJQSXV5MGRmttzBv1PssdPDpQKrUKO8YMvIogSSQLBrlHUtGHiWQBJJFOo0uEkhrgHTe5UqnBEM+qrQ7SAzX4KErSJHzjIZoCm8EEv4aPJQDKTdT75w6jQoSSPhr8FINTD1zjt7VVL4IJPw1eOoOpt45R+9pKl92BmnkDfpolYCyzok6jabxZVeQRt6co+QFEmJH03nCEmZk76kMa5A3SBHXyNSzSyxhRvWdzrBG9c6KPI2m8mVlkEpPrXaB6EseIEVdG0vPbu0A0vWp1U4QndUyM2pP0/qzC0he9wuzqmVmxJ6m92dXkCL6Mapl9tzrRuwM1ddVO4IU0YtVtfPfvSZqd0/XNY1nyKCN7LsrSJbTqOa9ENdF6xv63mFk7x1PpYiZPd7Lck3Unu0EUqlfRB8WRc3rBZLlfyg9e/ouPDrQiN4RPVi02qx0c9QsONKEu/eNPjVWC9eddpkTpp1BeuovSdWqDRICpOjekiRJUrD+ATYPv+scnnHKAAAAAElFTkSuQmCC\"}]}"],"hiddenFrames":[]}}
|
BIN
assets/gfx/firework.png
Normal file
BIN
assets/gfx/firework.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 288 B |
Binary file not shown.
Before Width: | Height: | Size: 969 B After Width: | Height: | Size: 936 B |
|
@ -1,2 +0,0 @@
|
|||
#!/bin/sh
|
||||
emcc -o html5/index.html src/Main.c src/Title.c src/Credits.c src/Gameover.c src/Gameplay.c -Os -Wall /usr/local/lib/libraylib.a -I. -I/usr/local/include/raylib.h -L. -L/usr/local/lib/libraylib.a -s USE_GLFW=3 -DPLATFORM_WEB --preload-file ./assets --shell-file html5/shell.html
|
105
src/Gameplay.c
105
src/Gameplay.c
|
@ -22,44 +22,57 @@ void InitGameplayScreen(void)
|
|||
|
||||
SetMasterVolume(0.2);
|
||||
|
||||
player.sprite = LoadTexture("assets/gfx/player.png");
|
||||
player_sprite = LoadTexture("assets/gfx/player.png");
|
||||
player.currentframe = 0;
|
||||
player.speed = 300.0f;
|
||||
player.hp = 30;
|
||||
player.frameRec = (Rectangle) {
|
||||
player.hitbox.x,
|
||||
player.hitbox.y,
|
||||
(float) player.sprite.width/3,
|
||||
(float) player.sprite.height
|
||||
(float) player_sprite.width/3,
|
||||
(float) player_sprite.height
|
||||
};
|
||||
player.hitbox = (Rectangle) {
|
||||
GetScreenWidth()/2.0f - 30,
|
||||
GetScreenHeight()/2.0f - 30,
|
||||
(float) player.sprite.width/3,
|
||||
(float) player.sprite.height
|
||||
(float) player_sprite.width/3,
|
||||
(float) player_sprite.height
|
||||
};
|
||||
|
||||
enemy.sprite = LoadTexture("assets/gfx/enemy.png");
|
||||
enemy_sprite = LoadTexture("assets/gfx/enemy.png");
|
||||
enemy.currentframe = 0;
|
||||
enemy.speed = 100.0f;
|
||||
enemy.hp = 30;
|
||||
enemy.hitbox = (Rectangle) {
|
||||
740,
|
||||
10,
|
||||
(float) enemy.sprite.width,
|
||||
(float) enemy.sprite.height
|
||||
(float) enemy_sprite.width,
|
||||
(float) enemy_sprite.height
|
||||
};
|
||||
|
||||
|
||||
heart.sprite = LoadTexture("assets/gfx/health.png");
|
||||
heart_sprite = LoadTexture("assets/gfx/health.png");
|
||||
heart.hitbox = (Rectangle) {
|
||||
GetRandomValue(0, GetScreenWidth() - heart.sprite.width),
|
||||
GetRandomValue(0, GetScreenHeight() - heart.sprite.height),
|
||||
(float) heart.sprite.width,
|
||||
(float) heart.sprite.height
|
||||
GetRandomValue(0, GetScreenWidth() - heart_sprite.width),
|
||||
GetRandomValue(0, GetScreenHeight() - heart_sprite.height),
|
||||
(float) heart_sprite.width,
|
||||
(float) heart_sprite.height
|
||||
};
|
||||
heart.active = true;
|
||||
|
||||
firework_sprite = LoadTexture("assets/gfx/firework.png");
|
||||
for (int i = 0; i < MAX_FIREWORKS; i++) {
|
||||
fireworks[i].currentframe = 0;
|
||||
fireworks[i].speed = 200.0f;
|
||||
fireworks[i].hp = 1;
|
||||
fireworks[i].hitbox = (Rectangle) {
|
||||
50 * i,
|
||||
100 * i,
|
||||
(float) firework_sprite.width,
|
||||
(float) firework_sprite.height
|
||||
};
|
||||
}
|
||||
|
||||
pause = 0;
|
||||
mute = true;
|
||||
DebugMode = 0;
|
||||
|
@ -75,8 +88,8 @@ void ResetGameplayScreen(void)
|
|||
player.hitbox = (Rectangle) {
|
||||
GetScreenWidth()/2.0f - 30,
|
||||
GetScreenHeight()/2.0f - 30,
|
||||
(float) player.sprite.width/3,
|
||||
(float) player.sprite.height
|
||||
(float) player_sprite.width/3,
|
||||
(float) player_sprite.height
|
||||
};
|
||||
|
||||
enemy.currentframe = 0;
|
||||
|
@ -85,18 +98,29 @@ void ResetGameplayScreen(void)
|
|||
enemy.hitbox = (Rectangle) {
|
||||
740,
|
||||
10,
|
||||
(float) enemy.sprite.width,
|
||||
(float) enemy.sprite.height
|
||||
(float) enemy_sprite.width,
|
||||
(float) enemy_sprite.height
|
||||
};
|
||||
|
||||
heart.hitbox = (Rectangle) {
|
||||
GetRandomValue(0, GetScreenWidth() - heart.sprite.width),
|
||||
GetRandomValue(0, GetScreenHeight() - heart.sprite.height),
|
||||
(float) heart.sprite.width,
|
||||
(float) heart.sprite.height
|
||||
GetRandomValue(0, GetScreenWidth() - heart_sprite.width),
|
||||
GetRandomValue(0, GetScreenHeight() - heart_sprite.height),
|
||||
(float) heart_sprite.width,
|
||||
(float) heart_sprite.height
|
||||
};
|
||||
heart.active = true;
|
||||
|
||||
for (int i = 0; i < MAX_FIREWORKS; i++) {
|
||||
fireworks[i].currentframe = 0;
|
||||
fireworks[i].speed = 200.0f;
|
||||
fireworks[i].hp = 1;
|
||||
fireworks[i].hitbox = (Rectangle) {
|
||||
50 * i,
|
||||
100 * i,
|
||||
(float) firework_sprite.width,
|
||||
(float) firework_sprite.height
|
||||
};
|
||||
}
|
||||
|
||||
DebugMode = 0;
|
||||
|
||||
|
@ -122,11 +146,15 @@ void UpdateGameplayScreen(void)
|
|||
} else player.speed = 300.0f;
|
||||
|
||||
player.sprite_pos = (Vector2){ player.hitbox.x, player.hitbox.y };
|
||||
player.frameRec.x = (float)player.currentframe*(float)player.sprite.width/3;
|
||||
player.frameRec.x = (float)player.currentframe*(float)player_sprite.width/3;
|
||||
|
||||
heart.sprite_pos = (Vector2){ heart.hitbox.x, heart.hitbox.y };
|
||||
enemy.sprite_pos = (Vector2){ enemy.hitbox.x, enemy.hitbox.y };
|
||||
|
||||
for (int i = 0; i < MAX_FIREWORKS; i++) {
|
||||
fireworks[i].sprite_pos = (Vector2){ fireworks[i].hitbox.x, fireworks[i].hitbox.y };
|
||||
}
|
||||
|
||||
if (score % 1000 == 0) heart.active = true;
|
||||
|
||||
// Player to da wallz collies
|
||||
|
@ -151,8 +179,8 @@ void UpdateGameplayScreen(void)
|
|||
if (heart.active) {
|
||||
if (CheckCollisionRecs(player.hitbox, heart.hitbox)) {
|
||||
player.hp = 30;
|
||||
heart.hitbox.x = GetRandomValue(0, GetScreenWidth() - heart.sprite.width);
|
||||
heart.hitbox.y = GetRandomValue(0, GetScreenHeight() - heart.sprite.height);
|
||||
heart.hitbox.x = GetRandomValue(0, GetScreenWidth() - heart_sprite.width);
|
||||
heart.hitbox.y = GetRandomValue(0, GetScreenHeight() - heart_sprite.height);
|
||||
heart.active = false;
|
||||
}
|
||||
}
|
||||
|
@ -172,6 +200,12 @@ void UpdateGameplayScreen(void)
|
|||
} else player.currentframe = 0;
|
||||
}
|
||||
|
||||
for (int i = 0; i <= MAX_FIREWORKS; i++) {
|
||||
if (CheckCollisionRecs(player.hitbox, fireworks[i].hitbox)) {
|
||||
player.hp -= GetFrameTime() * 3.0f;
|
||||
player.currentframe = 1;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else pauseTimer++;
|
||||
|
@ -181,25 +215,32 @@ void DrawGameplayScreen(void)
|
|||
{
|
||||
DrawTexture(background, 0, 0, RAYWHITE);
|
||||
DrawFPS(10, 430);
|
||||
DrawText(TextFormat("HP: %i", player.hp), 10, 10, 20, RED);
|
||||
DrawText(TextFormat("SCORE: %i", score), 10, 30, 20, BLUE);
|
||||
if (DebugMode) {
|
||||
DrawRectangleRec(player.hitbox, BLUE);
|
||||
DrawRectangleRec(heart.hitbox, GREEN);
|
||||
DrawRectangleRec(enemy.hitbox, BLACK);
|
||||
for (int i = 0; i < MAX_FIREWORKS; i++) {
|
||||
DrawRectangleRec(fireworks[i].hitbox, BLACK);
|
||||
}
|
||||
if (heart.active) DrawTexture(heart.sprite, heart.sprite_pos.x, heart.sprite_pos.y, RAYWHITE);
|
||||
DrawTexture(enemy.sprite, enemy.sprite_pos.x, enemy.sprite_pos.y, RAYWHITE);
|
||||
DrawTextureRec(player.sprite, player.frameRec, player.sprite_pos, RAYWHITE);
|
||||
}
|
||||
if (heart.active) DrawTexture(heart_sprite, heart.sprite_pos.x, heart.sprite_pos.y, RAYWHITE);
|
||||
DrawTexture(enemy_sprite, enemy.sprite_pos.x, enemy.sprite_pos.y, RAYWHITE);
|
||||
for (int i = 0; i < MAX_FIREWORKS; i++) {
|
||||
DrawTexture(firework_sprite, fireworks[i].sprite_pos.x, fireworks[i].sprite_pos.y, RAYWHITE);
|
||||
}
|
||||
DrawTextureRec(player_sprite, player.frameRec, player.sprite_pos, RAYWHITE);
|
||||
DrawText(TextFormat("HP: %i", player.hp), 10, 10, 20, RED);
|
||||
DrawText(TextFormat("SCORE: %i", score), 10, 30, 20, BLUE);
|
||||
if (pause && ((pauseTimer/30)%2)) DrawText("PAUSED", 330, 190, 30, PURPLE);
|
||||
}
|
||||
|
||||
void UnloadGameplayScreen()
|
||||
{
|
||||
UnloadSound(fxbounce);
|
||||
UnloadTexture(player.sprite);
|
||||
UnloadTexture(heart.sprite);
|
||||
UnloadTexture(enemy.sprite);
|
||||
UnloadTexture(player_sprite);
|
||||
UnloadTexture(heart_sprite);
|
||||
UnloadTexture(enemy_sprite);
|
||||
UnloadTexture(firework_sprite);
|
||||
}
|
||||
|
||||
void gameReset(void)
|
||||
|
|
|
@ -9,8 +9,9 @@
|
|||
#ifndef GAMEPLAY_HEADER
|
||||
#define GAMEPLAY_HEADER
|
||||
|
||||
#define MAX_FIREWORKS 5
|
||||
|
||||
struct Actor {
|
||||
Texture2D sprite;
|
||||
float speed;
|
||||
int hp;
|
||||
int currentframe;
|
||||
|
@ -20,7 +21,6 @@ struct Actor {
|
|||
};
|
||||
|
||||
struct Item {
|
||||
Texture2D sprite;
|
||||
Vector2 sprite_pos;
|
||||
Rectangle hitbox;
|
||||
bool active;
|
||||
|
@ -28,6 +28,7 @@ struct Item {
|
|||
|
||||
struct Actor player = { 0 };
|
||||
struct Actor enemy = { 0 };
|
||||
struct Actor fireworks[MAX_FIREWORKS] = { 0 };
|
||||
struct Item heart = { 0 };
|
||||
int pauseTimer;
|
||||
Sound fxbounce = { 0 };
|
||||
|
|
|
@ -19,7 +19,12 @@ static const int screenWidth = 800;
|
|||
static const int screenHeight = 450;
|
||||
|
||||
GameScreen currentScreen = 0;
|
||||
Texture2D background = { 0 };
|
||||
|
||||
Texture2D background;
|
||||
Texture2D player_sprite;
|
||||
Texture2D heart_sprite;
|
||||
Texture2D enemy_sprite;
|
||||
Texture2D firework_sprite;
|
||||
|
||||
// Game functions
|
||||
static void gameSetup(void);
|
||||
|
|
|
@ -10,5 +10,9 @@
|
|||
#define TEXTURES_HEADER
|
||||
|
||||
extern Texture2D background;
|
||||
extern Texture2D player_sprite;
|
||||
extern Texture2D heart_sprite;
|
||||
extern Texture2D enemy_sprite;
|
||||
extern Texture2D firework_sprite;
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue