added FPS cap to the HTML5 version

This commit is contained in:
Return0ne 2022-05-18 20:31:20 -04:00
parent 794d00a4d7
commit 920c7c5a07
2 changed files with 4 additions and 5 deletions

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@ -58,9 +58,8 @@ int main(void)
gameSetup(); gameSetup();
#if defined(PLATFORM_WEB) #if defined(PLATFORM_WEB)
emscripten_set_main_loop(gameLoop, 0, 1); emscripten_set_main_loop(gameLoop, 60, 1);
#else #else
SetTargetFPS(60); SetTargetFPS(60);
@ -100,7 +99,7 @@ void gameSetup(void)
}; };
ball.position = (Vector2){ 50, 50 }; ball.position = (Vector2){ 50, 50 };
ball.speed = (Vector2){ 6.0f, 5.0f }; ball.speed = (Vector2){ 400.0f, 300.0f };
ball.radius = 20; ball.radius = 20;
ball.growth = 2; ball.growth = 2;
ball.color = MAROON; ball.color = MAROON;
@ -169,8 +168,8 @@ void updateGame(void)
if (ball.active) { if (ball.active) {
score++; score++;
// moveiement oof the balls // moveiement oof the balls
ball.position.x += ball.speed.x; ball.position.x += GetFrameTime() * ball.speed.x;
ball.position.y += ball.speed.y; ball.position.y += GetFrameTime() * ball.speed.y;
if (score >= bestscore) bestscore = score; if (score >= bestscore) bestscore = score;
// Ballz to da wallz collies // Ballz to da wallz collies