diff --git a/src/Gameplay.c b/src/Gameplay.c index edfe041..b429b14 100644 --- a/src/Gameplay.c +++ b/src/Gameplay.c @@ -19,8 +19,9 @@ int score = 0, bestscore = 0, finishfromGameplayScreen = 0; Levels level = 0; +float var = 0.0f; -Music music = { 0 }; +Music Gameplaysong = { 0 }; void SetEnemyLevel(void) { @@ -41,17 +42,19 @@ void LoadGamplayScreen(void) attack_sprite = LoadTexture("assets/gfx/attack.png"); firework_sprite = LoadTexture("assets/gfx/firework.png"); fxboom = LoadSound("assets/sfx/boom.wav"); - music = LoadMusicStream("assets/bgm/03-Boss.ogg"); - PlayMusicStream(music); + Gameplaysong = LoadMusicStream("assets/bgm/03-Boss.ogg"); } void InitGameplayScreen(void) { + PlayMusicStream(Gameplaysong); + finishfromGameplayScreen = 0; level = LEVEL1; globalTimer = 0; + var = 0.0f; player.currentframe = 0; player.speed = 300.0f; @@ -76,7 +79,8 @@ void InitGameplayScreen(void) enemy.currentframe = 0; enemy.hp = 5; - enemy.speed = 2.0f; + //enemy.speed = 2.0f; + enemy.speed = 200.0f; if (GI_callcount < 1) { enemy.frameRec = (Rectangle) { enemy.hitbox.x, @@ -87,7 +91,7 @@ void InitGameplayScreen(void) } enemy.hitbox = (Rectangle) { 690, - 10, + 20, (float) enemy_sprite.width/2, (float) enemy_sprite.height }; @@ -95,8 +99,18 @@ void InitGameplayScreen(void) enemy.in = false; enemy.iframetimer = 0; + for (int i = 0; i < 2; i++) { + EnemyBounds[i] = (Rectangle) { + 0, + 0, + GetScreenWidth(), + 10 + }; + } + EnemyBounds[1].y = GetScreenHeight() - EnemyBounds[1].height; + feather.hitbox = (Rectangle) { - GetRandomValue(0, GetScreenWidth() - feather_sprite.width), + GetRandomValue(0, 600), GetRandomValue(0, GetScreenHeight() - feather_sprite.height), (float) feather_sprite.width, (float) feather_sprite.height @@ -133,6 +147,8 @@ void InitGameplayScreen(void) DebugMode = 0; pauseTimer = 0; score = 0; + scoreTimer = 0; + ewc = 0; GI_callcount++; } @@ -148,15 +164,15 @@ void DamagePlayer(void) player.currentframe = 1; } -void UpdateiFrameTimer(struct Actor* actor) +void UpdateiFrameTimer(struct Actor *actor) { // here we use pointers to avoid duplicating code if (actor->in) { - actor->iframetimer++; + actor->iframetimer += GetFrameTime(); actor->currentframe = 1; - if (globalTimer % 2 == 0) actor->color = BLANK; + if ((int)globalTimer % 2 == 0) actor->color = GRAY; else actor->color = RAYWHITE; - if (actor->iframetimer >= 60) { + if (actor->iframetimer > 2) { actor->in = false; actor->iframetimer = 0; } @@ -167,9 +183,9 @@ void UpdateGameplayScreen(void) { if (INPUT_OPTION_PRESSED) pause = !pause; // code to end the game - if (level > 2) { StopMusicStream(music); finishfromGameplayScreen = 3; } + if (level > 2) { StopMusicStream(Gameplaysong); finishfromGameplayScreen = 3; } - if (!mute) UpdateMusicStream(music); + if (!mute) UpdateMusicStream(Gameplaysong); if (!pause) { @@ -218,8 +234,10 @@ void UpdateGameplayScreen(void) else if (player.hitbox.y <= 0) player.hitbox.y = 0; // Update Timers - score++; - globalTimer++; + scoreTimer += 60 * GetFrameTime(); + score = (int)scoreTimer; + globalTimer += 10 * GetFrameTime(); + // var -= GetFrameTime(); // pass the address of each struct to the UpdateiFrameTimer function UpdateiFrameTimer(&player); UpdateiFrameTimer(&enemy); @@ -233,7 +251,7 @@ void UpdateGameplayScreen(void) if (IsKeyPressed(KEY_W)) finishfromGameplayScreen = 3; // call gameover when killed - if (player.hp <= 0) { StopMusicStream(music); finishfromGameplayScreen = 1; } + if (player.hp <= 0) { StopMusicStream(Gameplaysong); finishfromGameplayScreen = 1; } // Red feather logic for (int i = 0; i < MAX_SHOOTS; i++) { @@ -244,7 +262,7 @@ void UpdateGameplayScreen(void) if (CheckCollisionRecs(shoot[i].hitbox, enemy.hitbox) && shoot[i].active) { if (!enemy.in) enemy.hp--; enemy.in = true; - score += 300; + scoreTimer += 300; if (!mute) PlaySoundMulti(fxboom); shoot[i].active = false; } @@ -269,10 +287,11 @@ void UpdateGameplayScreen(void) // Enemy logic if (level < 3) { - if (((enemy.hitbox.y + enemy.hitbox.height) >= GetScreenHeight() - || (enemy.hitbox.y <= 0))) enemy.speed *= -1.0f; + for (int i = 0; i < 2; i++) { + if (CheckCollisionRecs(EnemyBounds[i], enemy.hitbox)) enemy.speed *= -1.0f; + } - enemy.hitbox.y += enemy.speed; + enemy.hitbox.y += enemy.speed * GetFrameTime(); if (CheckCollisionRecs(player.hitbox, enemy.hitbox)) DamagePlayer(); @@ -290,10 +309,12 @@ void UpdateGameplayScreen(void) fireworks[i].hitbox.x = enemy.hitbox.x - 20; fireworks[i].hitbox.y = enemy.hitbox.y - 20; - if (GetRandomValue(0, 50) == 50) { - fireworks[i].active = 1; - fireworks[i].hitbox.y += enemy.hitbox.height/2; - } + if ((int)globalTimer % 10 == 0) { + fireworks[i].active = 1; + fireworks[i].speed.x = GetRandomValue(300, 900); + fireworks[i].hitbox.y = GetRandomValue(0, GetScreenHeight() - firework_sprite.height); + // fireworks[i].hitbox.y += enemy.hitbox.height/2; + } break; case 1: fireworks[i].hitbox.x += GetFrameTime() * -fireworks[i].speed.x; @@ -302,13 +323,13 @@ void UpdateGameplayScreen(void) || (fireworks[i].hitbox.x <= -firework_sprite.width))) fireworks[i].active = 0; break; } - switch (level) { + /* switch (level) { case LEVEL1: fireworks[i].speed.x = 300.0f; break; case LEVEL2: fireworks[i].speed.x = 600.0f; break; case LEVEL3: fireworks[i].speed.x = 900.0f; break; - } + }*/ } - } else pauseTimer++; + } else pauseTimer += 60 * GetFrameTime(); } void DrawGameplayScreen(void) @@ -320,21 +341,25 @@ void DrawGameplayScreen(void) } DrawFPS(10, 430); if (DebugMode) { - DrawRectangleRec(player.hitbox, BLUE); - DrawRectangleRec(feather.hitbox, WHITE); - DrawRectangleRec(enemy.hitbox, BLACK); + DrawRectangleLines(player.hitbox.x, player.hitbox.y, player.hitbox.width, player.hitbox.height, BLUE); + DrawRectangleLines(feather.hitbox.x, feather.hitbox.y, feather.hitbox.width, feather.hitbox.height, WHITE); + DrawRectangleLines(enemy.hitbox.x, enemy.hitbox.y, enemy.hitbox.width, enemy.hitbox.height, BLACK); for (int i = 0; i < MAX_FIREWORKS; i++) { - DrawRectangleRec(fireworks[i].hitbox, BLACK); + DrawRectangleLines(fireworks[i].hitbox.x, fireworks[i].hitbox.y, fireworks[i].hitbox.width, fireworks[i].hitbox.height, BLACK); } for (int i = 0; i < MAX_SHOOTS; i++) { - DrawRectangleRec(shoot[i].hitbox, GREEN); + DrawRectangleLines(shoot[i].hitbox.x, shoot[i].hitbox.y, shoot[i].hitbox.width, shoot[i].hitbox.height, GREEN); + } + for (int i = 0; i < 2; i++) { + DrawRectangleLines(EnemyBounds[i].x, EnemyBounds[i].y, EnemyBounds[i].width, EnemyBounds[i].height, WHITE); } DrawText(TextFormat("enemy.hitbox.y: %f", enemy.hitbox.y), 10, 200, 20, GREEN); DrawText(TextFormat("enemy.speed: %f", enemy.speed), 10, 220, 20, GREEN); - DrawText(TextFormat("globalTimer: %i", globalTimer), 10, 240, 20, GREEN); + DrawText(TextFormat("globalTimer: %f", globalTimer), 10, 240, 20, GREEN); DrawText(TextFormat("firework_sprite.width: %d", firework_sprite.width), 10, 260, 20, GREEN); - DrawText(TextFormat("player.iframetimer: %d", player.iframetimer), 10, 280, 20, GREEN); + DrawText(TextFormat("player.iframetimer: %f", player.iframetimer), 10, 280, 20, GREEN); DrawText(TextFormat("player.in: %d", player.in), 10, 300, 20, GREEN); + //DrawText(TextFormat("GetTime(): %f", GetTime()), 10, 320, 20, GREEN); } if (feather.active) DrawTexture(feather_sprite, feather.sprite_pos.x, feather.sprite_pos.y, feather.color); DrawTextureRec(enemy_sprite, enemy.frameRec, enemy.sprite_pos, enemy.color); @@ -346,13 +371,13 @@ void DrawGameplayScreen(void) } DrawTextureRec(player_sprite, player.frameRec, player.sprite_pos, player.color); DrawTexture(feather_sprite, 0, 0, GREEN); - DrawTextEx(ZadoBold, TextFormat("= %i", player.hp), (Vector2){ 30, 30 }, 30, 2, GREEN); + DrawText(TextFormat("= %i", player.hp), 30, 30, 30, GREEN); DrawTexture(feather_sprite, 80, 0, RED); - DrawTextEx(ZadoBold, TextFormat("= %i", ammo), (Vector2){ 110, 30 }, 30, 2, RED); - DrawTextEx(ZadoBold, TextFormat("ENEMY HP: %i", enemy.hp), (Vector2){ GetScreenWidth() - 200, 0 }, 30, 2, RED); - if (score >= 10000) DrawTextEx(ZadoBold, TextFormat("SCORE: %i", score), (Vector2){ 10, 65 }, 30, 2, (Color){ 222, 181, 0, 255 }); - else DrawTextEx(ZadoBold, TextFormat("SCORE: %i", score), (Vector2){ 10, 65 }, 30, 2, BLUE); - if (pause && ((pauseTimer/30)%2)) DrawTextEx(ZadoBold, "PAUSED", (Vector2){ 290, 160 }, 60, 2, WHITE); + DrawText(TextFormat("= %i", ammo), 110, 30, 30, RED); + DrawText(TextFormat("ENEMY HP: %i", enemy.hp), GetScreenWidth() - 200, 0, 30, RED); + if (score >= 10000) DrawText(TextFormat("SCORE: %i", score), 10, 65, 30, (Color){ 222, 181, 0, 255 }); + else DrawText(TextFormat("SCORE: %i", score), 10, 65, 30, BLUE); + if (pause && (((int)pauseTimer/30)%2)) DrawTextEx(ZadoBold, "PAUSED", (Vector2){ 280, 160 }, 60, 2, WHITE); } void UnloadGameplayScreen() @@ -365,7 +390,7 @@ void UnloadGameplayScreen() UnloadTexture(enemy_sprite); UnloadTexture(firework_sprite); UnloadTexture(attack_sprite); - UnloadMusicStream(music); + UnloadMusicStream(Gameplaysong); } int FinishGameplayScreen(void) diff --git a/src/Gameplay.h b/src/Gameplay.h index d6d1f8e..84cfa31 100644 --- a/src/Gameplay.h +++ b/src/Gameplay.h @@ -19,7 +19,7 @@ struct Actor { float speed; int hp; int currentframe; - int iframetimer; + float iframetimer; Vector2 sprite_pos; Rectangle frameRec; Rectangle hitbox; @@ -46,13 +46,15 @@ struct Attack { struct Actor player = { 0 }; struct Actor enemy = { 0 }; struct Attack fireworks[MAX_FIREWORKS] = { 0 }; -struct Item feather = { 0 }; struct Attack shoot[MAX_SHOOTS] = { 0 }; +struct Item feather = { 0 }; +Rectangle EnemyBounds[2] = { 0 }; Sound fxhit = { 0 }; Sound fxfeather = { 0 }; Sound fxboom = { 0 }; bool pause; bool DebugMode; +bool ewc; int ammo = 0; int GI_callcount = 0; diff --git a/src/Main.c b/src/Main.c index 2209cf9..61c2fa2 100644 --- a/src/Main.c +++ b/src/Main.c @@ -45,6 +45,7 @@ static void draw_transition(void); int main(void) { + SetConfigFlags(FLAG_VSYNC_HINT); InitWindow(screenWidth, screenHeight, "Avoid"); InitAudioDevice(); @@ -91,10 +92,10 @@ static void transition_to_screen(int screen) static void update_transition(void) { if (!transFadeOut) { - transAlpha += 0.05f; + transAlpha += GetFrameTime(); - if (transAlpha > 1.01f) { - transAlpha = 1.0f; + if (transAlpha > 0.76f) { + transAlpha = 0.75f; switch (transFromScreen) { case TITLE: UnloadTitleScreen(); break; @@ -121,9 +122,9 @@ static void update_transition(void) transFadeOut = true; } } else { - transAlpha -= 0.02f; + transAlpha -= GetFrameTime(); - if (transAlpha < -0.01f) { + if (transAlpha < -0.75f) { transAlpha = 0.0f; transFadeOut = false; onTransition = false; @@ -143,6 +144,8 @@ static void update_draw_frame(void) { if (IsKeyPressed(KEY_M)) mute = !mute; if ((IsKeyDown(KEY_LEFT_ALT)) && (IsKeyPressed(KEY_F))) { ToggleFullscreen(); fullscreen = !fullscreen; } +// printf("%f\n", GetFrameTime()); +// printf("%f\n", transAlpha); if (!onTransition) { switch (currentScreen) { @@ -203,6 +206,8 @@ static void update_draw_frame(void) default: break; } + // DrawText(TextFormat("GetTime(): %f", GetTime()), 10, 320, 20, GREEN); + if (onTransition) draw_transition(); EndDrawing(); diff --git a/src/Music.h b/src/Music.h index 0bd7a1f..f83d1f2 100644 --- a/src/Music.h +++ b/src/Music.h @@ -11,6 +11,6 @@ extern Music Endingsong; extern Music Gameoversong; -extern Music music; +extern Music Gameplaysong; #endif diff --git a/src/Timers.h b/src/Timers.h index 88e4a42..b052761 100644 --- a/src/Timers.h +++ b/src/Timers.h @@ -9,7 +9,8 @@ #ifndef TIMERS_HEADER #define TIMERS_HEADER -int pauseTimer; -int globalTimer; +float pauseTimer; +float globalTimer; +float scoreTimer; #endif