changed SOURCE CODE to MORE GAMES & fixed the dumb html5 scrolling bug
This commit is contained in:
parent
de4a89e231
commit
26c96e3274
2 changed files with 45 additions and 284 deletions
287
html5/shell.html
287
html5/shell.html
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@ -4,190 +4,36 @@
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Avoid: the game</title>
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<title>raylib web game</title>
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<meta name="title" content="Avoid: the game">
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<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
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<meta name="title" content="raylib web game">
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<meta name="description" content="New raylib web videogame, developed using raylib videogames library">
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<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
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<meta name="viewport" content="width=device-width">
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<!-- Open Graph metatags for sharing -->
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<meta property="og:title" content="Avoid: the game">
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<meta property="og:title" content="raylib web game">
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<meta property="og:image:type" content="image/png">
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<meta property="og:image" content="https://www.raylib.com/common/img/raylib_logo.png">
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<meta property="og:site_name" content="raylib.com">
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<meta property="og:url" content="https://www.raylib.com/games.html">
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<meta property="og:description" content="New HTML5 videogame, developed using raylib videogames library">
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<meta property="og:description" content="New raylib web videogame, developed using raylib videogames library">
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<!-- Twitter metatags for sharing -->
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<meta name="twitter:card" content="summary">
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<meta name="twitter:site" content="@raysan5">
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<meta name="twitter:title" content="Avoid: the game">
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<meta name="twitter:title" content="raylib web game">
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<meta name="twitter:image" content="https://www.raylib.com/common/raylib_logo.png">
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<meta name="twitter:url" content="https://www.raylib.com/games.html">
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<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
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<meta name="twitter:description" content="New raylib web game, developed using raylib videogames library">
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<!-- Favicon -->
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<link rel="shortcut icon" href="https://www.raylib.com/favicon.ico">
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<style>
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body {
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font-family: arial;
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margin: 0;
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padding: none;
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}
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#header {
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width: 100%;
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height: 80px;
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background-color: #888888;
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}
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/* NOTE: raylib logo is embedded in the page as base64 png image */
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#logo {
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width:64px;
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height:64px;
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float:left;
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position:relative;
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margin:10px;
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background-image:url('data:image/png;base64,\
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iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAIAAAAlC+aJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADs\
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gZkY6GlEeMsKdPSOFIC8VoOusg44L5c+T8ouOoGhWbdWJ8tMi4egkxo4hoh2yNTGf3iIyr5Lyic4bRENXo+lvDjAt4C1Hk/OKt\
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UaAj0+n4dMSZ2D+hrYJsaYh2SClG2jV9kJKKzhlGQ1SsW299Mq6C8dYZHTExo8fzieI5ivipYnYy7nwJqGKmOYyRwfiUBXITfh\
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5qSHRGWEkfqJqURgvsdHyWYv7Ko8DnYYegk3EB00cxprdrJRzFd7YQzawu8L1GMTYS/KpPaAFTkIn1EmJmspJSs5xBzSyGhlkB\
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mlxfNFiP5mw4wlbMh4F5Ddxp5jNINBdCEz9zPOC1zD7Q0HBdmXndwv0TMtydEdzlWJT4VZ8Qt9Qn4/onxMIwa5ZYGJU5yufBiC\
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jwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaBBfOTCGHM2aEbZi1+gO\
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1XTWVXMnzrhAn5DSOZVsiQlHnSITKzGj6DeTcZWc/3oy7h9//PF4PL4BlvsWrb6RE+oAAAAASUVORK5CYII=');
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}
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.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
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div.emscripten { text-align: center; }
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div.emscripten_border { border: 1px solid black; }
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/* NOTE: Canvas *must not* have any border or padding, or mouse coords will be wrong */
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canvas.emscripten {
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border: 0px none;
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background: black;
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width: 100%;
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}
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.spinner {
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height: 30px;
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width: 30px;
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margin: 0;
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margin-top: 20px;
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margin-left: 20px;
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display: inline-block;
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vertical-align: top;
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-webkit-animation: rotation .8s linear infinite;
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-moz-animation: rotation .8s linear infinite;
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-o-animation: rotation .8s linear infinite;
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animation: rotation 0.8s linear infinite;
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border-left: 5px solid black;
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border-right: 5px solid black;
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border-bottom: 5px solid black;
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border-top: 5px solid red;
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border-radius: 100%;
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background-color: rgb(245, 245, 245);
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}
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@-webkit-keyframes rotation {
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from {-webkit-transform: rotate(0deg);}
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to {-webkit-transform: rotate(360deg);}
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}
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@-moz-keyframes rotation {
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from {-moz-transform: rotate(0deg);}
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to {-moz-transform: rotate(360deg);}
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}
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@-o-keyframes rotation {
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from {-o-transform: rotate(0deg);}
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to {-o-transform: rotate(360deg);}
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}
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@keyframes rotation {
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from {transform: rotate(0deg);}
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to {transform: rotate(360deg);}
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}
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#status {
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display: inline-block;
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vertical-align: top;
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margin-top: 30px;
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margin-left: 20px;
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font-weight: bold;
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color: rgb(40, 40, 40);
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}
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#progress {
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height: 0px;
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width: 0px;
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}
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#controls {
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display: inline-block;
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float: right;
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vertical-align: top;
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margin-top: 15px;
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margin-right: 20px;
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}
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#output {
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width: 100%;
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height: 140px;
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margin: 0 auto;
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margin-top: 10px;
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display: block;
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background-color: black;
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color: rgb(37, 174, 38);
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font-family: 'Lucida Console', Monaco, monospace;
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outline: none;
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}
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input[type=button] {
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background-color: lightgray;
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border: 4px solid darkgray;
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color: black;
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text-decoration: none;
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cursor: pointer;
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width: 140px;
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height: 50px;
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}
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input[type=button]:hover {
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background-color: #f5f5f5ff;
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border-color: black;
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}
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body { margin: 0px; }
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canvas.emscripten { border: 0px none; background-color: black; }
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</style>
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</head>
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<body>
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<div id="header">
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<a id="logo" href="https://www.raylib.com"></a>
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<div class="spinner" id='spinner'></div>
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<div class="emscripten" id="status">Downloading...</div>
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<span id='controls'>
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<span><input type="button" value="🖵 FULLSCREEN" onclick="Module.requestFullscreen(false, false)"></span>
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<span><input type="button" id="btn-audio" value="🔇 SUSPEND" onclick="toggleAudio()"></span>
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</span>
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<div class="emscripten">
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<progress value="0" max="100" id="progress" hidden=1></progress>
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</div>
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</div>
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<div class="emscripten_border">
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
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</div>
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<textarea id="output" rows="8"></textarea>
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<script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script>
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<script type='text/javascript'>
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function saveFileFromMEMFSToDisk(memoryFSname, localFSname) // This can be called by C/C++ code
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@ -207,122 +53,37 @@ jwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaB
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saveAs(blob, localFSname);
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}
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</script>
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<script type='text/javascript'>
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var statusElement = document.querySelector('#status');
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var progressElement = document.querySelector('#progress');
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var spinnerElement = document.querySelector('#spinner');
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</head>
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<body>
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<canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas>
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<p id="output" />
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<script>
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var Module = {
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preRun: [],
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postRun: [],
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print: (function() {
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var element = document.querySelector('#output');
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if (element) element.value = ''; // Clear browser cache
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var element = document.getElementById('output');
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if (element) element.value = ''; // clear browser cache
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return function(text) {
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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// These replacements are necessary if you render to raw HTML
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//text = text.replace(/&/g, "&");
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//text = text.replace(/</g, "<");
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//text = text.replace(/>/g, ">");
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//text = text.replace('\n', '<br>', 'g');
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console.log(text);
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if (element) {
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element.value += text + "\n";
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element.scrollTop = element.scrollHeight; // focus on bottom
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}
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};
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})(),
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printErr: function(text) {
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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console.error(text);
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},
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canvas: (function() {
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var canvas = document.querySelector('#canvas');
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// As a default initial behavior, pop up an alert when webgl context is lost.
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// To make your application robust, you may want to override this behavior before shipping!
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// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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var canvas = document.getElementById('canvas');
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return canvas;
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})(),
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setStatus: function(text) {
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if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
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if (text === Module.setStatus.last.text) return;
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var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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var now = Date.now();
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if (m && now - Module.setStatus.last.time < 30) return; // If this is a progress update, skip it if too soon
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Module.setStatus.last.time = now;
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Module.setStatus.last.text = text;
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if (m) {
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text = m[1];
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progressElement.value = parseInt(m[2])*100;
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progressElement.max = parseInt(m[4])*100;
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progressElement.hidden = true;
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spinnerElement.hidden = false;
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} else {
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progressElement.value = null;
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progressElement.max = null;
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progressElement.hidden = true;
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if (!text) spinnerElement.style.display = 'none';
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}
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statusElement.innerHTML = text;
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},
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totalDependencies: 0,
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monitorRunDependencies: function(left) {
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this.totalDependencies = Math.max(this.totalDependencies, left);
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Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
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},
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//noInitialRun: true
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})()
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};
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Module.setStatus('Downloading...');
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window.onerror = function() {
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Module.setStatus('Exception thrown, see JavaScript console');
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spinnerElement.style.display = 'none';
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Module.setStatus = function(text) { if (text) Module.printErr('[post-exception status] ' + text); };
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document.onkeydown = function(evt) {
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evt = evt || window.event;
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var keyCode = evt.keyCode;
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if (keyCode >= 37 && keyCode <= 40) {
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return false;
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}
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};
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</script>
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<!-- REF: https://developers.google.com/web/updates/2018/11/web-audio-autoplay -->
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<script type='text/javascript'>
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var audioBtn = document.querySelector('#btn-audio');
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// An array of all contexts to resume on the page
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const audioContexList = [];
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(function() {
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// A proxy object to intercept AudioContexts and
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// add them to the array for tracking and resuming later
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self.AudioContext = new Proxy(self.AudioContext, {
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construct(target, args) {
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const result = new target(...args);
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audioContexList.push(result);
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if (result.state == "suspended") audioBtn.value = "🔈 RESUME";
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return result;
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}
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});
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})();
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function toggleAudio() {
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var resumed = false;
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audioContexList.forEach(ctx => {
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if (ctx.state == "suspended") { ctx.resume(); resumed = true; }
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else if (ctx.state == "running") ctx.suspend();
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});
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if (resumed) audioBtn.value = "🔇 SUSPEND";
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else audioBtn.value = "🔈 RESUME";
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}
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</script>
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{{{ SCRIPT }}}
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</body>
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</html>
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@ -127,7 +127,7 @@ void updateGame(void)
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if ((selected == 0) && (IsKeyPressed(KEY_ENTER))) currentScreen = GAMEPLAY;
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if ((selected == -1) && (IsKeyPressed(KEY_ENTER))) currentScreen = CREDITS;
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if ((selected == -2) && (IsKeyPressed(KEY_ENTER))) OpenURL("https://gitdab.com/Canneddonuts/Avoid.git");
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if ((selected == -2) && (IsKeyPressed(KEY_ENTER))) OpenURL("https://canneddonuts.itch.io/");
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break;
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case GAMEPLAY:
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@ -234,8 +234,8 @@ void drawGame(void)
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if (selected == -1) DrawText("CREDITS", 340, 240, 20, WHITE);
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else DrawText("CREDITS", 340, 240, 20, BLUE);
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if (selected == -2) DrawText("SOURCE CODE", 315, 260, 20, WHITE);
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else DrawText("SOURCE CODE", 315, 260, 20, BLUE);
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if (selected == -2) DrawText("MORE GAMES", 320, 260, 20, WHITE);
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else DrawText("MORE GAMES", 320, 260, 20, BLUE);
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break;
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case GAMEPLAY:
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@ -258,7 +258,7 @@ void drawGame(void)
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case CREDITS:
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DrawRectangle(0, 0, screenWidth, screenHeight, GREEN);
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DrawText("Avoid", 330, 20, 50, PINK);
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DrawText("Avoid", 330, 20, 50, MAGENTA);
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DrawText("Programming by Return0ne", 10, 210, 20, BLUE);
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DrawText("Morale support by Tobi/Tobrella and Jelly_man", 10, 240, 20, BLUE);
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DrawText("Powered by raylib 4.0", 10, 270, 20, BLUE);
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