fixed broken assets in the HTML5 version

This commit is contained in:
Return0ne 2022-03-31 21:32:34 -04:00
parent 60bcd24121
commit 0b48d5b137
12 changed files with 6 additions and 7 deletions

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@ -1,3 +0,0 @@
#!/bin/sh
emcc -o game.html Main.c -Os -Wall /usr/local/lib/libraylib.a -I. -I/usr/local/include/raylib.h -L. -L/usr/local/lib/libraylib.a -s USE_GLFW=3 -s ASYNCIFY -DPLATFORM_WEB

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game.wasm

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html5/Avoid-ITCHIO.zip Normal file

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html5/build-html5.sh Executable file
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#!/bin/sh
emcc -o index.html game.c -Os -Wall /usr/local/lib/libraylib.a -I. -I/usr/local/include/raylib.h -L. -L/usr/local/lib/libraylib.a -s USE_GLFW=3 -DPLATFORM_WEB --preload-file rec/boing.mp3 --preload-file rec/01-Slipin-Sunday.ogg #--shell-file minshell.html

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@ -72,9 +72,9 @@ void GameInit(void)
{ {
currentScreen = TITLE; currentScreen = TITLE;
Bgm01 = LoadMusicStream("assets/bgm/01-Slipin-Sunday.ogg"); Bgm01 = LoadMusicStream("rec/01-Slipin-Sunday.ogg");
fxbounce = LoadSound("assets/sfx/boing.mp3"); fxbounce = LoadSound("rec/boing.mp3");
PlayMusicStream(Bgm01); PlayMusicStream(Bgm01);

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html5/index.js Normal file

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