2022-06-11 20:10:58 +00:00
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/*
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- Avoid ~ a game by Canneddonuts
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- Filename ~ Controls.h
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- Author ~ Return0ne
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- 2022
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- *no license*
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*/
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#ifndef CONTROLS_HEADER
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#define CONTROLS_HEADER
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#define INPUT_UP_PRESSED IsKeyPressed(KEY_UP) || IsGamepadButtonPressed(0, GAMEPAD_BUTTON_LEFT_FACE_UP)
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#define INPUT_DOWN_PRESSED IsKeyPressed(KEY_DOWN) || IsGamepadButtonPressed(0, GAMEPAD_BUTTON_LEFT_FACE_DOWN)
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#define INPUT_OPTION_PRESSED IsKeyPressed(KEY_ENTER) || IsGamepadButtonPressed(0, GAMEPAD_BUTTON_MIDDLE_RIGHT)
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2022-07-08 20:00:38 +00:00
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#define INPUT_FIRE_PRESSED IsKeyPressed(KEY_Z) || IsGamepadButtonPressed(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)
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2022-06-11 20:10:58 +00:00
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#define INPUT_LEFT_DOWN IsKeyDown(KEY_LEFT) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_LEFT)
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#define INPUT_RIGHT_DOWN IsKeyDown(KEY_RIGHT) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)
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#define INPUT_UP_DOWN IsKeyDown(KEY_UP) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_UP)
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#define INPUT_DOWN_DOWN IsKeyDown(KEY_DOWN) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_DOWN)
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#define INPUT_DASH_DOWN IsKeyDown(KEY_X) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_LEFT)
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#endif
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