/* * Copyright (c) 2019-2020 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.connector.utils; import com.github.steveice10.mc.protocol.data.game.entity.metadata.ItemStack; import com.github.steveice10.mc.protocol.data.game.entity.player.GameMode; import com.github.steveice10.mc.protocol.packet.ingame.client.window.ClientCreativeInventoryActionPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.window.ClientMoveItemToHotbarPacket; import com.github.steveice10.opennbt.tag.builtin.CompoundTag; import com.nukkitx.nbt.NbtMap; import com.nukkitx.nbt.NbtMapBuilder; import com.nukkitx.nbt.NbtType; import com.nukkitx.protocol.bedrock.data.inventory.ContainerId; import com.nukkitx.protocol.bedrock.data.inventory.ItemData; import com.nukkitx.protocol.bedrock.packet.InventorySlotPacket; import com.nukkitx.protocol.bedrock.packet.PlayerHotbarPacket; import org.geysermc.connector.GeyserConnector; import org.geysermc.connector.common.ChatColor; import org.geysermc.connector.inventory.Inventory; import org.geysermc.connector.network.session.GeyserSession; import org.geysermc.connector.network.translators.inventory.DoubleChestInventoryTranslator; import org.geysermc.connector.network.translators.inventory.InventoryTranslator; import org.geysermc.connector.network.translators.item.ItemEntry; import org.geysermc.connector.network.translators.item.ItemRegistry; import org.geysermc.connector.network.translators.item.ItemTranslator; import org.geysermc.connector.network.translators.world.block.BlockTranslator; import java.util.Collections; import java.util.Objects; import java.util.concurrent.TimeUnit; public class InventoryUtils { public static final ItemStack REFRESH_ITEM = new ItemStack(1, 127, new CompoundTag("")); //TODO: stop using this public static void openInventory(GeyserSession session, Inventory inventory) { InventoryTranslator translator = InventoryTranslator.INVENTORY_TRANSLATORS.get(inventory.getWindowType()); if (translator != null) { session.getInventoryCache().setOpenInventory(inventory); translator.prepareInventory(session, inventory); //Ensure at least half a second passes between closing and opening a new window //The client will not open the new window if it is still closing the old one long delay = 700 - (System.currentTimeMillis() - session.getLastWindowCloseTime()); //TODO: find better way to handle double chest delay if (translator instanceof DoubleChestInventoryTranslator) { delay = Math.max(delay, 200); } if (delay > 0) { GeyserConnector.getInstance().getGeneralThreadPool().schedule(() -> { translator.openInventory(session, inventory); translator.updateInventory(session, inventory); }, delay, TimeUnit.MILLISECONDS); } else { translator.openInventory(session, inventory); translator.updateInventory(session, inventory); } } } public static void closeInventory(GeyserSession session, int windowId) { if (windowId != 0) { Inventory inventory = session.getInventoryCache().getInventories().get(windowId); Inventory openInventory = session.getInventoryCache().getOpenInventory(); session.getInventoryCache().uncacheInventory(windowId); if (inventory != null && openInventory != null && inventory.getId() == openInventory.getId()) { InventoryTranslator translator = InventoryTranslator.INVENTORY_TRANSLATORS.get(inventory.getWindowType()); translator.closeInventory(session, inventory); session.getInventoryCache().setOpenInventory(null); } else { return; } } else { Inventory inventory = session.getInventory(); inventory.setOpen(false); InventoryTranslator translator = InventoryTranslator.INVENTORY_TRANSLATORS.get(inventory.getWindowType()); translator.updateInventory(session, inventory); } session.setCraftSlot(0); session.getInventory().setCursor(null); updateCursor(session); } public static void closeWindow(GeyserSession session, int windowId) { //TODO: Investigate client crash when force closing window and opening a new one //Instead, the window will eventually close by removing the fake blocks session.setLastWindowCloseTime(System.currentTimeMillis()); /* //Spamming close window packets can bug the client if (System.currentTimeMillis() - session.getLastWindowCloseTime() > 500) { ContainerClosePacket closePacket = new ContainerClosePacket(); closePacket.setId((byte) windowId); session.sendUpstreamPacket(closePacket); session.setLastWindowCloseTime(System.currentTimeMillis()); } */ } public static void updateCursor(GeyserSession session) { InventorySlotPacket cursorPacket = new InventorySlotPacket(); cursorPacket.setContainerId(ContainerId.UI); cursorPacket.setSlot(0); cursorPacket.setItem(ItemTranslator.translateToBedrock(session, session.getInventory().getCursor())); session.sendUpstreamPacket(cursorPacket); } public static boolean canStack(ItemStack item1, ItemStack item2) { if (item1 == null || item2 == null) return false; return item1.getId() == item2.getId() && Objects.equals(item1.getNbt(), item2.getNbt()); } public static boolean canStack(ItemData item1, ItemData item2) { if (item1 == null || item2 == null) return false; return item1.equals(item2, false, true, true); } /** * Returns a barrier block with custom name and lore to explain why * part of the inventory is unusable. * * @param description the description * @return the unusable space block */ public static ItemData createUnusableSpaceBlock(String description) { NbtMapBuilder root = NbtMap.builder(); NbtMapBuilder display = NbtMap.builder(); // Not ideal to use log here but we dont get a session display.putString("Name", ChatColor.RESET + LanguageUtils.getLocaleStringLog("geyser.inventory.unusable_item.name")); display.putList("Lore", NbtType.STRING, Collections.singletonList(ChatColor.RESET + ChatColor.DARK_PURPLE + description)); root.put("display", display.build()); return ItemData.of(ItemRegistry.ITEM_ENTRIES.get(ItemRegistry.BARRIER_INDEX).getBedrockId(), (short) 0, 1, root.build()); } /** * Attempt to find the specified item name in the session's inventory. * If it is found and in the hotbar, set the user's held item to that slot. * If it is found in another part of the inventory, move it. * If it is not found and the user is in creative mode, create the item, * overriding the current item slot if no other hotbar slots are empty, or otherwise selecting the empty slot. * * This attempts to mimic Java Edition behavior as best as it can. * @param session the Bedrock client's session * @param itemName the Java identifier of the item to search/select */ public static void findOrCreateItem(GeyserSession session, String itemName) { // Get the inventory to choose a slot to pick Inventory inventory = session.getInventoryCache().getOpenInventory(); if (inventory == null) { inventory = session.getInventory(); } if (itemName.equals("minecraft:air")) { return; } // Check hotbar for item for (int i = 36; i < 45; i++) { if (inventory.getItem(i) == null) { continue; } ItemEntry item = ItemRegistry.getItem(inventory.getItem(i)); // If this isn't the item we're looking for if (!item.getJavaIdentifier().equals(itemName)) { continue; } setHotbarItem(session, i); // Don't check inventory if item was in hotbar return; } // Check inventory for item for (int i = 9; i < 36; i++) { if (inventory.getItem(i) == null) { continue; } ItemEntry item = ItemRegistry.getItem(inventory.getItem(i)); // If this isn't the item we're looking for if (!item.getJavaIdentifier().equals(itemName)) { continue; } ClientMoveItemToHotbarPacket packetToSend = new ClientMoveItemToHotbarPacket(i); // https://wiki.vg/Protocol#Pick_Item session.sendDownstreamPacket(packetToSend); return; } // If we still have not found the item, and we're in creative, ask for the item from the server. if (session.getGameMode() == GameMode.CREATIVE) { int slot = session.getInventory().getHeldItemSlot() + 36; if (session.getInventory().getItemInHand() != null) { // Otherwise we should just use the current slot for (int i = 36; i < 45; i++) { if (inventory.getItem(i) == null) { slot = i; break; } } } ItemEntry entry = ItemRegistry.getItemEntry(itemName); if (entry != null) { ClientCreativeInventoryActionPacket actionPacket = new ClientCreativeInventoryActionPacket(slot, new ItemStack(entry.getJavaId())); if ((slot - 36) != session.getInventory().getHeldItemSlot()) { setHotbarItem(session, slot); } session.sendDownstreamPacket(actionPacket); } else { session.getConnector().getLogger().debug("Cannot find item for block " + itemName); } } } /** * Changes the held item slot to the specified slot * @param session GeyserSession * @param slot inventory slot to be selected */ private static void setHotbarItem(GeyserSession session, int slot) { PlayerHotbarPacket hotbarPacket = new PlayerHotbarPacket(); hotbarPacket.setContainerId(0); // Java inventory slot to hotbar slot ID hotbarPacket.setSelectedHotbarSlot(slot - 36); hotbarPacket.setSelectHotbarSlot(true); session.sendUpstreamPacket(hotbarPacket); // No need to send a Java packet as Bedrock sends a confirmation packet back that we translate } }