/* * Copyright (c) 2019-2021 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.connector.network.translators.java.window; import com.github.steveice10.mc.protocol.packet.ingame.server.window.ServerOpenHorseWindowPacket; import com.nukkitx.nbt.NbtMap; import com.nukkitx.nbt.NbtMapBuilder; import com.nukkitx.nbt.NbtType; import com.nukkitx.protocol.bedrock.data.entity.EntityData; import com.nukkitx.protocol.bedrock.data.inventory.ContainerType; import com.nukkitx.protocol.bedrock.packet.UpdateEquipPacket; import org.geysermc.connector.entity.Entity; import org.geysermc.connector.entity.living.animal.horse.ChestedHorseEntity; import org.geysermc.connector.entity.living.animal.horse.LlamaEntity; import org.geysermc.connector.inventory.Container; import org.geysermc.connector.network.session.GeyserSession; import org.geysermc.connector.network.translators.PacketTranslator; import org.geysermc.connector.network.translators.Translator; import org.geysermc.connector.network.translators.inventory.InventoryTranslator; import org.geysermc.connector.network.translators.inventory.translators.horse.DonkeyInventoryTranslator; import org.geysermc.connector.network.translators.inventory.translators.horse.HorseInventoryTranslator; import org.geysermc.connector.network.translators.inventory.translators.horse.LlamaInventoryTranslator; import org.geysermc.connector.utils.InventoryUtils; import java.util.ArrayList; import java.util.Collections; import java.util.List; @Translator(packet = ServerOpenHorseWindowPacket.class) public class JavaOpenHorseWindowTranslator extends PacketTranslator { private static final NbtMap ARMOR_SLOT; private static final NbtMap CARPET_SLOT; private static final NbtMap SADDLE_SLOT; static { // Build the NBT mappings that Bedrock wants to lay out the GUI String[] acceptedHorseArmorIdentifiers = new String[] {"minecraft:horsearmorleather", "minecraft:horsearmoriron", "minecraft:horsearmorgold", "minecraft:horsearmordiamond"}; NbtMapBuilder armorBuilder = NbtMap.builder(); List acceptedArmors = new ArrayList<>(); for (String identifier : acceptedHorseArmorIdentifiers) { NbtMapBuilder acceptedItemBuilder = NbtMap.builder() .putShort("Aux", Short.MAX_VALUE) .putString("Name", identifier); acceptedArmors.add(NbtMap.builder().putCompound("slotItem", acceptedItemBuilder.build()).build()); } armorBuilder.putList("acceptedItems", NbtType.COMPOUND, acceptedArmors); NbtMapBuilder armorItem = NbtMap.builder() .putShort("Aux", Short.MAX_VALUE) .putString("Name", "minecraft:horsearmoriron"); armorBuilder.putCompound("item", armorItem.build()); armorBuilder.putInt("slotNumber", 1); ARMOR_SLOT = armorBuilder.build(); NbtMapBuilder carpetBuilder = NbtMap.builder(); NbtMapBuilder carpetItem = NbtMap.builder() .putShort("Aux", Short.MAX_VALUE) .putString("Name", "minecraft:carpet"); List acceptedCarpet = Collections.singletonList(NbtMap.builder().putCompound("slotItem", carpetItem.build()).build()); carpetBuilder.putList("acceptedItems", NbtType.COMPOUND, acceptedCarpet); carpetBuilder.putCompound("item", carpetItem.build()); carpetBuilder.putInt("slotNumber", 1); CARPET_SLOT = carpetBuilder.build(); NbtMapBuilder saddleBuilder = NbtMap.builder(); NbtMapBuilder acceptedSaddle = NbtMap.builder() .putShort("Aux", Short.MAX_VALUE) .putString("Name", "minecraft:saddle"); List acceptedItem = Collections.singletonList(NbtMap.builder().putCompound("slotItem", acceptedSaddle.build()).build()); saddleBuilder.putList("acceptedItems", NbtType.COMPOUND, acceptedItem); saddleBuilder.putCompound("item", acceptedSaddle.build()); saddleBuilder.putInt("slotNumber", 0); SADDLE_SLOT = saddleBuilder.build(); } @Override public void translate(ServerOpenHorseWindowPacket packet, GeyserSession session) { System.out.println(packet.toString()); Entity entity = session.getEntityCache().getEntityByJavaId(packet.getEntityId()); if (entity == null) { return; } UpdateEquipPacket updateEquipPacket = new UpdateEquipPacket(); updateEquipPacket.setWindowId((short) packet.getWindowId()); updateEquipPacket.setWindowType((short) ContainerType.HORSE.getId()); updateEquipPacket.setUniqueEntityId(entity.getGeyserId()); NbtMapBuilder builder = NbtMap.builder(); List slots = new ArrayList<>(); InventoryTranslator inventoryTranslator; if (entity instanceof LlamaEntity) { inventoryTranslator = new LlamaInventoryTranslator(packet.getNumberOfSlots()); slots.add(CARPET_SLOT); } else if (entity instanceof ChestedHorseEntity) { inventoryTranslator = new DonkeyInventoryTranslator(packet.getNumberOfSlots()); slots.add(SADDLE_SLOT); } else { inventoryTranslator = new HorseInventoryTranslator(packet.getNumberOfSlots()); slots.add(SADDLE_SLOT); slots.add(ARMOR_SLOT); } // Build the NbtMap that sets the icons for Bedrock (e.g. sets the saddle outline on the saddle slot) builder.putList("slots", NbtType.COMPOUND, slots); updateEquipPacket.setTag(builder.build()); System.out.println(updateEquipPacket); session.sendUpstreamPacket(updateEquipPacket); session.setInventoryTranslator(inventoryTranslator); InventoryUtils.openInventory(session, new Container(entity.getMetadata().getString(EntityData.NAMETAG), packet.getWindowId(), packet.getNumberOfSlots(), session.getPlayerInventory())); } }