/* * Copyright (c) 2019-2020 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.connector.network.translators.sound; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; /** * Marks if a class should be handled as a * {@link SoundInteractionHandler}. */ @Retention(value = RetentionPolicy.RUNTIME) public @interface SoundHandler { /** * The identifier(s) that the placed block must contain * one of. Leave empty to ignore. * * Only applies to interaction handlers that are an * instance of {@link BlockSoundInteractionHandler}. * * @return the value the interacted block must contain */ String[] blocks() default {}; /** * The identifier(s) that the player's hand item * must contain one of. Leave empty to ignore. * * @return the value the item in the player's hand must contain */ String[] items() default {}; /** * The identifier(s) that the interacted entity must have. * Leave empty to ignore. * * Only applies to interaction handlers that are an * instance of {@link BlockSoundInteractionHandler}. * * @return the value the item in the player's hand must contain */ String[] entities() default {}; /** * Controls if the interaction should still be * called even if the player is sneaking while * holding something in their hand. * * @return if the interaction should continue when player * is holding something in their hand */ boolean ignoreSneakingWhileHolding() default false; }