/* * Copyright (c) 2019-2021 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.connector.utils; import lombok.AccessLevel; import lombok.AllArgsConstructor; import lombok.Getter; @AllArgsConstructor(access = AccessLevel.PRIVATE) @Getter public enum PaintingType { KEBAB("Kebab", 1, 1), AZTEC("Aztec", 1, 1), ALBAN("Alban", 1, 1), AZTEC2("Aztec2", 1, 1), BOMB("Bomb", 1, 1), PLANT("Plant", 1, 1), WASTELAND("Wasteland", 1, 1), WANDERER("Wanderer", 1, 2), GRAHAM("Graham", 1, 2), POOL("Pool", 2, 1), COURBET("Courbet", 2, 1), SUNSET("Sunset", 2, 1), SEA("Sea", 2, 1), CREEBET("Creebet", 2, 1), MATCH("Match", 2, 2), BUST("Bust", 2, 2), STAGE("Stage", 2, 2), VOID("Void", 2, 2), SKULL_AND_ROSES("SkullAndRoses", 2, 2), WITHER("Wither", 2, 2), FIGHTERS("Fighters", 4, 2), SKELETON("Skeleton", 4, 3), DONKEY_KONG("DonkeyKong", 4, 3), POINTER("Pointer", 4, 4), PIG_SCENE("Pigscene", 4, 4), BURNING_SKULL("BurningSkull", 4, 4); private static final PaintingType[] VALUES = values(); private String bedrockName; private int width; private int height; public com.github.steveice10.mc.protocol.data.game.entity.type.PaintingType toJavaType() { return com.github.steveice10.mc.protocol.data.game.entity.type.PaintingType.valueOf(name()); } public static PaintingType getByName(String javaName) { for (PaintingType paintingName : VALUES) { if (paintingName.name().equalsIgnoreCase(javaName)) return paintingName; } return KEBAB; } public static PaintingType getByPaintingType(com.github.steveice10.mc.protocol.data.game.entity.type.PaintingType paintingType) { return getByName(paintingType.name()); } }