/* * Copyright (c) 2019-2020 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.connector.network.translators.world; import com.github.steveice10.mc.protocol.data.game.chunk.Chunk; import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position; import com.github.steveice10.mc.protocol.data.game.entity.player.GameMode; import com.github.steveice10.mc.protocol.data.game.setting.Difficulty; import com.nukkitx.math.vector.Vector3i; import org.geysermc.connector.network.session.GeyserSession; import org.geysermc.connector.utils.GameRule; /** * Class that manages or retrieves various information * from the world. Everything in this class should be * safe to return null or an empty value in the event * that chunk caching or anything of the sort is disabled * on the standalone version of Geyser. */ public abstract class WorldManager { /** * Gets the Java block state at the specified location * * @param session the session * @param position the position * @return the block state at the specified location */ public int getBlockAt(GeyserSession session, Position position) { return this.getBlockAt(session, position.getX(), position.getY(), position.getZ()); } /** * Gets the Java block state at the specified location * * @param session the session * @param vector the position * @return the block state at the specified location */ public int getBlockAt(GeyserSession session, Vector3i vector) { return this.getBlockAt(session, vector.getX(), vector.getY(), vector.getZ()); } /** * Gets the Java block state at the specified location * * @param session the session * @param x the x coordinate to get the block at * @param y the y coordinate to get the block at * @param z the z coordinate to get the block at * @return the block state at the specified location */ public abstract int getBlockAt(GeyserSession session, int x, int y, int z); /** * Gets all block states in the specified chunk section. * * @param session the session * @param x the chunk's X coordinate * @param y the chunk's Y coordinate * @param z the chunk's Z coordinate * @param section the chunk section to store the block data in */ public abstract void getBlocksInSection(GeyserSession session, int x, int y, int z, Chunk section); /** * Checks whether or not this world manager has access to more block data than the chunk cache. *

* Some world managers (e.g. Spigot) can provide access to block data outside of the chunk cache, and even with chunk caching disabled. This * method provides a means to check if this manager has this capability. * * @return whether or not this world manager has access to more block data than the chunk cache */ public abstract boolean hasMoreBlockDataThanChunkCache(); /** * Gets the Java biome data for the specified chunk. * * @param session the session of the player * @param x the chunk's X coordinate * @param z the chunk's Z coordinate * @return the biome data for the specified region with a length of 1024. */ public abstract int[] getBiomeDataAt(GeyserSession session, int x, int z); /** * Updates a gamerule value on the Java server * * @param session The session of the user that requested the change * @param name The gamerule to change * @param value The new value for the gamerule */ public abstract void setGameRule(GeyserSession session, String name, Object value); /** * Gets a gamerule value as a boolean * * @param session The session of the user that requested the value * @param gameRule The gamerule to fetch the value of * @return The boolean representation of the value */ public abstract Boolean getGameRuleBool(GeyserSession session, GameRule gameRule); /** * Get a gamerule value as an integer * * @param session The session of the user that requested the value * @param gameRule The gamerule to fetch the value of * @return The integer representation of the value */ public abstract int getGameRuleInt(GeyserSession session, GameRule gameRule); /** * Change the game mode of the given session * * @param session The session of the player to change the game mode of * @param gameMode The game mode to change the player to */ public abstract void setPlayerGameMode(GeyserSession session, GameMode gameMode); /** * Change the difficulty of the Java server * * @param session The session of the user that requested the change * @param difficulty The difficulty to change to */ public abstract void setDifficulty(GeyserSession session, Difficulty difficulty); /** * Checks if the given session's player has a permission * * @param session The session of the player to check the permission of * @param permission The permission node to check * @return True if the player has the requested permission, false if not */ public abstract boolean hasPermission(GeyserSession session, String permission); }