diff --git a/connector/src/main/java/org/geysermc/connector/network/ConnectorServerEventHandler.java b/connector/src/main/java/org/geysermc/connector/network/ConnectorServerEventHandler.java index 79c04f67..87883087 100644 --- a/connector/src/main/java/org/geysermc/connector/network/ConnectorServerEventHandler.java +++ b/connector/src/main/java/org/geysermc/connector/network/ConnectorServerEventHandler.java @@ -30,15 +30,16 @@ import com.nukkitx.protocol.bedrock.BedrockServerEventHandler; import com.nukkitx.protocol.bedrock.BedrockServerSession; import io.netty.channel.ChannelHandlerContext; import io.netty.channel.socket.DatagramPacket; -import org.geysermc.connector.common.ping.GeyserPingInfo; import org.geysermc.connector.GeyserConnector; +import org.geysermc.connector.common.ping.GeyserPingInfo; import org.geysermc.connector.configuration.GeyserConfiguration; import org.geysermc.connector.network.session.GeyserSession; -import org.geysermc.connector.ping.IGeyserPingPassthrough; import org.geysermc.connector.network.translators.chat.MessageTranslator; +import org.geysermc.connector.ping.IGeyserPingPassthrough; import org.geysermc.connector.utils.LanguageUtils; import java.net.InetSocketAddress; +import java.nio.charset.StandardCharsets; public class ConnectorServerEventHandler implements BedrockServerEventHandler { @@ -94,6 +95,20 @@ public class ConnectorServerEventHandler implements BedrockServerEventHandler { pong.setMaximumPlayerCount(config.getMaxPlayers()); } + // The ping will not appear if the MOTD + sub-MOTD is of a certain length. + // We don't know why, though + byte[] motdArray = pong.getMotd().getBytes(StandardCharsets.UTF_8); + if (motdArray.length + pong.getSubMotd().getBytes(StandardCharsets.UTF_8).length > 338) { + // Remove the sub-MOTD first since that only appears locally + pong.setSubMotd(""); + if (motdArray.length > 338) { + // If the top MOTD is still too long, we chop it down + byte[] newMotdArray = new byte[339]; + System.arraycopy(motdArray, 0, newMotdArray, 0, newMotdArray.length); + pong.setMotd(new String(newMotdArray, StandardCharsets.UTF_8)); + } + } + //Bedrock will not even attempt a connection if the client thinks the server is full //so we have to fake it not being full if (pong.getPlayerCount() >= pong.getMaximumPlayerCount()) {